more combos
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client/src/scenes/menu.cryps.list.js
Executable file → Normal file
6
client/src/scenes/menu.cryps.list.js
Executable file → Normal file
@ -9,9 +9,9 @@ const ROW_WIDTH = CRYP_LIST.width();
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const TEXT_MARGIN = 24;
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const KEY_MAP = [
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'keydown_ONE',
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'keydown_TWO',
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'keydown_THREE',
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'keydown-ONE',
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'keydown-TWO',
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'keydown-THREE',
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];
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class MenuCrypList extends Phaser.Scene {
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@ -38,7 +38,7 @@ class StatSheet extends Phaser.Scene {
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this.forget = false;
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this.add.text(WIDTH / 10, 0, cryp.name, TEXT.HEADER);
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this.addStats(cryp);
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// this.addStats(cryp);
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this.addKnownSkills(cryp);
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this.addLearnableSkills(cryp);
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addButton(this, menuX, menuY, () => this.registry.set('crypSpec', cryp), 'Spec');
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@ -49,7 +49,7 @@ class StatSheet extends Phaser.Scene {
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const cryp = data.find(c => c.id === this.cryp.id);
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this.cryp = cryp;
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this.addKnownSkills(cryp);
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this.addStats(cryp);
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// this.addStats(cryp);
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}
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}
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@ -55,38 +55,45 @@ Stun `Base enemy disable - disable enemy for 2 rounds`
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Block `Base self targetted defensive - reduced damage taken for 2 rounds`
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Debuff `Base enemy debuff - reduce enemy speed`
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# Nature Type (red) #
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# Chaos Type #
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Bite - (Attack + 3R) Deal significant `Red` damage
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Strangle - (Stun + 3R) - Applies stun and physical dot
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Regenerate - (Buff + 3R) Restore red defense for target ally
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Snare - (Debuff + 3R) Disable enemy red skills for (3?) turns
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Parry - (Block + 3R) Avoid all damage for this turn
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### Banish ###
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Combine `Base Skill Attack + 1 Red & 2 Blue`
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`Offensive disable (slow speed) - damage + enemy can't attack or be attacked 3 turns`
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# Destruction Type (blue) #
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### Hex ###
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Combine `Base Skill Stun + 2 Red & 1 Blue`
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`Offensive disable - enemy stunned for 3 turns`
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Blast - (Attack + 3B) Deal significant `Blue` damage
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Ruin - (Stun + 3B) - AOE stun on the enemy team for remaind of turn
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Amplify - (Buff + 3B) Increased blue damage dealt by target ally
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Curse - (Debuff + 3B) Decrease damage dealt by target enemy
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Plague Shield - (Block + 3B) Apply dot debuff to attackers
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### Haste ###
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Combine `Base Skill Buff + 2 Red & 1 Blue`
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Buff `Base ally targetted skill - significantly increase ally speed`
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# Non-Violence Type (green) #
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### Slow ###
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Heal - (Attack + 3G) Heal ally for X
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Throw - (Stun + 3G) - Disable target and increase damage taken
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Triage - (Buff + 3G) Buff which heals ally for X over Y turns
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Calm - (Debuff + 3G) - Remove all enemy target buffs
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Reflect - (Block + 3G) - Will use targetted attacks on source
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Combine `Base Skill Debuff + 1 Red & 2 Blue`
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Buff `Base ally targetted skill - significantly decrease enemy speed`
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# Chaos Type (red / blue) #
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# Non-Violence Type #
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Bannish - (Attack + 1R + 2B) - deal `Hybrid Red & Blue` + enemy can't attack or be attacked 3 turns
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Hex - (Stun + 2R + 1B) - enemy stunned for 3 turns
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Haste - (Buff + 2R + 1B) - significantly increase ally speed
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Slow - (Debuff + 1R + 2B) - significantly decrease enemy speed
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???? - (Block + 2B + 1R) - ?????
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### Heal ###
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Combine `Base Skill Attack + 3 Green`
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### Triage ###
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Combine `Base Skill Buff + 3 Green`
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### Throw ###
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Combine `Base Skill Stun + 3 Green`
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### Calm ###
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Combine `Base Skill Debuff + 3 Green`
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# Purity Type (red / green) #
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Slay - (Attack + 1G + 2R) - deal `Red` damage. Bonus damage if the target has blue defense
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Silence - (Stun + 2G + 1R) - enemy can't use blue skills for 3 turns
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Purify - (Buff + 2G + 1R) - remove all debuffs from target
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Empower - (Buff + 1G + 2R) - Increased red damage dealt by target ally
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???? - (Debuff + 1R + 2B) - ???
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Shield - (Block + 2G + 1R) - Take no blue damage for the next 3 turns
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# Technology Type (green / blue) type - ??? maybe rework and rename#
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