stop skills repainting
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0f69121340
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@ -199,7 +199,7 @@
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.combat-anim {
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.combat-anim {
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max-width: 100%;
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max-width: 100%;
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max-height: 100%;
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max-height: 100%;
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height: 100%;
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// height: 100%;
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width: 100%;
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width: 100%;
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display: flex;
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display: flex;
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flex-flow: column;
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flex-flow: column;
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@ -300,7 +300,7 @@
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pointer-events: none;
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pointer-events: none;
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}
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}
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.resolving .skills button {
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.animating .skills {
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opacity: 0;
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opacity: 0;
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}
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}
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@ -94,7 +94,7 @@ class GameConstruct extends Component {
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.map(j => <SkillBtn key={j} construct={construct} i={j} j={i} animating={animating} />);
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.map(j => <SkillBtn key={j} construct={construct} i={j} j={i} animating={animating} />);
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let crypSkills = <div> </div>;
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let crypSkills = <div> </div>;
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if (player && !animating) crypSkills = (<div class="skills"> {skills} </div>);
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if (player) crypSkills = (<div class="skills"> {skills} </div>);
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const effects = construct.effects.length
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const effects = construct.effects.length
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? construct.effects.map(c => <div key={c.effect}>{c.effect} - {c.duration}T</div>)
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? construct.effects.map(c => <div key={c.effect}>{c.effect} - {c.duration}T</div>)
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@ -12,7 +12,7 @@ const addState = connect(
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ws,
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ws,
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game,
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game,
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account,
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account,
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resolution,
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animating,
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activeSkill,
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activeSkill,
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activeConstruct,
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activeConstruct,
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} = state;
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} = state;
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@ -32,7 +32,7 @@ const addState = connect(
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return {
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return {
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game,
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game,
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account,
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account,
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resolution,
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animating,
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activeSkill,
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activeSkill,
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activeConstruct,
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activeConstruct,
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selectSkillTarget,
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selectSkillTarget,
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@ -57,7 +57,7 @@ function Game(props) {
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const {
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const {
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game,
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game,
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account,
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account,
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resolution,
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animating,
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setActiveSkill,
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setActiveSkill,
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setActiveConstruct,
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setActiveConstruct,
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} = props;
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} = props;
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@ -87,7 +87,7 @@ function Game(props) {
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);
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);
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}
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}
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const gameClasses = `game ${resolution ? 'resolving': ''}`;
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const gameClasses = `game ${animating ? 'animating' : ''}`;
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function gameClick(e) {
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function gameClick(e) {
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e.stopPropagation();
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e.stopPropagation();
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