MMerge branch 'core' of ssh://git.mnml.gg:40022/~/mnml into core
This commit is contained in:
commit
c70c4584a6
@ -83,7 +83,7 @@ class Sleep extends Component {
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rotate: 180,
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easing: 'linear',
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loop: true,
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duration: TIMES.TARGET_DURATION_MS + TIMES.POST_SKILL_DURATION_MS,
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duration: TIMES.TARGET_DURATION_MS,
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}));
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this.animations.push(anime({
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@ -97,7 +97,7 @@ class Sleep extends Component {
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this.animations.push(anime({
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targets: ['#charges'],
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opacity: 1,
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delay: anime.stagger(TIMES.TARGET_DURATION_MS * 0.015, { start: TIMES.TARGET_DELAY_MS }),
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delay: anime.stagger(TIMES.TARGET_DURATION_MS * 0.01),
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easing: 'easeInOutSine',
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}));
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@ -1309,19 +1309,19 @@ impl Absorption {
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fn absorption(cast: Cast, game: &mut Game, values: Absorption) {
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game.action(cast,
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Action::Remove {
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construct: cast.source,
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construct: cast.target,
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effect: Effect::Absorb,
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}
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);
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game.action(cast,
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Action::Effect {
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construct: cast.source,
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construct: cast.target,
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effect: ConstructEffect { effect: Effect::Absorption, duration: values.duration(), meta: Some(EffectMeta::AddedDamage(0)) },
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}
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);
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game.action(cast,
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Action::SetEffectMeta {
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construct: cast.source,
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construct: cast.target,
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effect: Effect::Absorption,
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amount: game.value(Value::DamageReceived { construct: cast.source, colour: Colour::Blue }).pct(100),
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},
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@ -1580,12 +1580,13 @@ impl Decay {
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fn decay(cast: Cast, game: &mut Game, values: Decay) {
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let amount = game.value(Value::Stat { construct: cast.source, stat: Stat::BluePower }).pct(values.decay_dmg_multiplier());
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game.action(cast,
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Action::Damage {
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Action::Effect {
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construct: cast.target,
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colour: Colour::Blue,
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amount,
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effect: ConstructEffect { effect: Effect::Decay, duration: values.decay_duration(), meta:
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Some(EffectMeta::CastTick { source: cast.source, target: cast.target, skill: Skill::DecayTick, speed: cast.speed, amount }) },
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}
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);
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game.action(cast,
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Action::Effect {
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construct: cast.target,
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@ -1596,13 +1597,15 @@ fn decay(cast: Cast, game: &mut Game, values: Decay) {
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},
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}
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);
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game.action(cast,
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Action::Effect {
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Action::Damage {
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construct: cast.target,
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effect: ConstructEffect { effect: Effect::Decay, duration: values.decay_duration(), meta:
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Some(EffectMeta::CastTick { source: cast.source, target: cast.target, skill: Skill::DecayTick, speed: cast.speed, amount }) },
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colour: Colour::Blue,
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amount,
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}
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);
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game.action(cast,
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Action::Effect {
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construct: cast.target,
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@ -1685,7 +1688,7 @@ fn electrocute(cast: Cast, game: &mut Game, values: Electrocute) {
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game.action(cast,
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Action::Remove {
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construct: cast.source,
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effect: Effect::Electric,
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effect: Effect::Electrocute,
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}
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);
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game.action(cast,
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