change chaos anim
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@ -8,8 +8,8 @@ const { randomPoints } = require('../../utils');
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function projectile(x, y, radius, colour) {
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return (
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<circle
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cx={x}
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cy={y}
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cx={anime.random(-400, 400)}
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cy={anime.random(-400, 400)}
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r={radius}
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fill={colour}
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stroke={colour === '#a52a2a' ? 'none' : '#f5f5f5'}
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@ -23,7 +23,7 @@ class Chaos extends Component {
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constructor() {
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super();
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this.animations = [];
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const points = randomPoints(20, 30, { x: 0, y: 0, width: 300, height: 100 });
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const points = randomPoints(20, 30, { x: 0, y: 0, width: 1000, height: 1000 });
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this.charges = points.map(coord => {
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const colour = Math.random() >= 0.5 ? '#a52a2a' : '#3050f8';
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return projectile(coord[0], coord[1], '0.5em', colour);
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@ -58,37 +58,12 @@ class Chaos extends Component {
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componentDidMount() {
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const projectiles = document.querySelectorAll('.skill-anim circle');
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anime.set('.skill-anim', {
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translateY: -(window.innerHeight) * 0.35 * this.props.direction.y,
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translateX: -(window.innerWidth) * 0.15 * this.props.direction.x,
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opacity: 0,
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});
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this.animations.push(anime({
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targets: '.skill-anim',
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opacity: [
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{ value: 1, duration: TIMES.TARGET_DURATION_MS * 0.3 },
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{ value: 0, delay: TIMES.TARGET_DURATION_MS * 0.7, duration: TIMES.POST_SKILL_DURATION_MS },
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],
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}));
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this.animations.push(anime({
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targets: '.skill-anim',
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translateY: 0,
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translateX: 0,
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loop: false,
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duration: (TIMES.TARGET_DURATION_MS * 1 / 2),
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easing: 'easeInQuad',
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}));
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this.animations.push(anime({
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targets: ['#chaosRedFilter feTurbulence', '#chaosRedFilter feDisplacementMap'],
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baseFrequency: 2,
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scale: 5,
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numOctaves: 3,
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easing: 'easeOutSine',
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duration: TIMES.TARGET_DURATION_MS,
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}));
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@ -96,11 +71,9 @@ class Chaos extends Component {
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targets: proj,
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cx: 150 + (Math.random() * 50 * (Math.random() < 0.5 ? -1 : 1)),
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cy: 200 + (Math.random() * 50 * (Math.random() < 0.5 ? -1 : 1)),
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// cx: 150,
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// cy: 200,
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// opacity: 0,
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duration: (TIMES.TARGET_DURATION_MS * 2 / 3),
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easing: 'easeInQuad',
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duration: anime.random(TIMES.TARGET_DURATION_MS * 2 / 3, TIMES.TARGET_DURATION_MS),
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opacity: 0,
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easing: 'easeInExpo',
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})));
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}
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