sheeeeeeeeeeeeeeeeeeeeeeeeeeit
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@@ -64,7 +64,6 @@ const addState = connect(
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function List(args) {
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const {
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team,
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constructs,
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constructRename,
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clearMtxRename,
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setConstructRename,
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@@ -73,9 +72,7 @@ function List(args) {
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sendConstructAvatarReroll,
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} = args;
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const constructPanels = constructs
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.filter(c => team.includes(c.id))
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.sort(idSort)
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const constructPanels = team
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.map(construct => {
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const constructName = constructRename === construct.id
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? <input id='renameInput' type="text" style="text-align: center" placeholder="enter a new name"></input>
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@@ -10,7 +10,6 @@ function registerEvents(store) {
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}
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function setTeam(team) {
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localStorage.setItem('team', JSON.stringify(team));
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store.dispatch(actions.setTeam(team));
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}
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@@ -179,11 +178,6 @@ function registerEvents(store) {
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return store.dispatch(actions.setItemInfo(v));
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}
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const team = JSON.parse(localStorage.getItem('team'));
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if (team && team.every(t => t)) {
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store.dispatch(actions.setTeam(team));
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}
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// events.on('SET_PLAYER', setInstance);
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// events.on('SEND_SKILL', function skillActive(gameId, constructId, targetConstructId, skill) {
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@@ -234,6 +228,7 @@ function registerEvents(store) {
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setItemInfo,
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setPing,
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setShop,
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setTeam,
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setWs,
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};
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}
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+10
-2
@@ -113,10 +113,9 @@ function createSocket(events) {
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}
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function sendInstanceQueue() {
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send(['InstancePractice', {}]);
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send(['InstanceQueue', {}]);
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}
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function sendInstanceReady(instanceId) {
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send(['InstanceReady', { instance_id: instanceId }]);
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}
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@@ -155,6 +154,10 @@ function createSocket(events) {
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events.setConstructList(constructs);
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}
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function onAccountTeam(constructs) {
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events.setTeam(constructs);
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}
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function onConstructSpawn(construct) {
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events.setNewConstruct(construct);
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}
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@@ -186,6 +189,7 @@ function createSocket(events) {
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const handlers = {
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AccountState: onAccount,
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AccountConstructs: onAccountConstructs,
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AccountTeam: onAccountTeam,
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AccountInstances: onAccountInstances,
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AccountShop: onAccountShop,
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ConstructSpawn: onConstructSpawn,
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@@ -193,6 +197,10 @@ function createSocket(events) {
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InstanceState: onInstanceState,
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ItemInfo: onItemInfo,
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Pong: onPong,
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QueueRequested: () => console.log('pvp queue request received'),
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QueueJoined: () => console.log('you have joined the pvp queue'),
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Error: errHandler,
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};
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