Merge branch 'master' of ssh://mnml.gg:40022/~/mnml
This commit is contained in:
commit
cbe83b3a1e
@ -899,6 +899,30 @@ mod tests {
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construct.spec_add(Spec::PowerRRI).unwrap();
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construct.spec_add(Spec::PowerGGI).unwrap();
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construct.spec_add(Spec::PowerBBI).unwrap();
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construct.learn_mut(Skill::StrikeIII); // 18 reds (24 total)
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let player_colours = Colours {
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red: 5,
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green: 15,
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blue: 25,
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};
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construct.apply_modifiers(&player_colours);
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assert!(construct.red_power.value == construct.red_power.base + construct.red_power.base.pct(80));
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assert!(construct.green_power.value == construct.green_power.base + construct.green_power.base.pct(120));
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assert!(construct.blue_power.value == construct.blue_power.base + construct.blue_power.base.pct(160));
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return;
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}
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#[test]
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fn construct_player_modifiers_base_test() {
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let mut construct = Construct::new()
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.named(&"player player".to_string());
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construct.spec_add(Spec::Power).unwrap();
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construct.spec_add(Spec::Life).unwrap();
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let player_colours = Colours {
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red: 5,
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@ -909,9 +933,35 @@ mod tests {
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construct.apply_modifiers(&player_colours);
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assert!(construct.red_power.value == construct.red_power.base + construct.red_power.base.pct(20));
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assert!(construct.green_power.value == construct.green_power.base + construct.green_power.base.pct(40));
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assert!(construct.blue_power.value == construct.blue_power.base + construct.blue_power.base.pct(80));
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assert!(construct.green_power.value == construct.green_power.base + construct.green_power.base.pct(20));
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assert!(construct.blue_power.value == construct.blue_power.base + construct.blue_power.base.pct(20));
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assert!(construct.green_life.value == construct.green_life.base + 150);
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return;
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}
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#[test]
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fn construct_player_modifiers_spec_bonus_test() {
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let mut construct = Construct::new()
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.named(&"player player".to_string());
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construct.spec_add(Spec::PowerRRI).unwrap();
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construct.spec_add(Spec::PowerGGI).unwrap();
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construct.spec_add(Spec::PowerBBI).unwrap();
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let player_colours = Colours {
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red: 5,
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green: 0,
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blue: 0,
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};
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construct.apply_modifiers(&player_colours);
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assert!(construct.red_power.value == construct.red_power.base + construct.red_power.base.pct(60));
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assert!(construct.green_power.value == construct.green_power.base + construct.green_power.base.pct(40));
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assert!(construct.blue_power.value == construct.blue_power.base + construct.blue_power.base.pct(40));
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return;
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}
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}
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@ -786,6 +786,9 @@ impl From<Skill> for Item {
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Skill::ChaosI => Item::ChaosI,
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Skill::ChaosII => Item::ChaosII,
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Skill::ChaosIII => Item::ChaosIII,
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Skill::CorruptI => Item::CorruptI,
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Skill::CorruptII => Item::CorruptII,
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Skill::CorruptIII => Item::CorruptIII,
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Skill::ClutchI => Item::ClutchI,
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Skill::ClutchII => Item::ClutchII,
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Skill::ClutchIII => Item::ClutchIII,
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@ -866,16 +869,34 @@ impl From<Skill> for Item {
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Skill::TriageI => Item::TriageI,
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Skill::TriageII => Item::TriageII,
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Skill::TriageIII => Item::TriageIII,
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Skill::CorruptI => Item::CorruptI,
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Skill::CorruptII => Item::CorruptII,
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Skill::CorruptIII => Item::CorruptIII,
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Skill::Attack => Item::Attack,
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Skill::Stun => Item::Stun,
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Skill::Block => Item::Block,
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Skill::ParryI => Item::ParryI,
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Skill::SiphonI => Item::SiphonI,
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_ => panic!("{:?} not implemented with item conversion", skill),
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// Convert subskills into parent skills
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Skill::CorruptionI => Item::CorruptI,
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Skill::CorruptionII => Item::CorruptII,
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Skill::CorruptionIII => Item::CorruptIII,
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Skill::CorruptionTickI => Item::CorruptI,
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Skill::CorruptionTickII => Item::CorruptII,
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Skill::CorruptionTickIII => Item::CorruptII,
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Skill::DecayTickI => Item::DecayI,
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Skill::DecayTickII => Item::DecayII,
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Skill::DecayTickIII => Item::DecayIII,
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Skill::HatredI => Item::HostilityI,
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Skill::HatredII => Item::HostilityII,
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Skill::HatredIII => Item::HostilityIII,
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Skill::HasteStrike => Item::HasteI,
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Skill::ImpureBlast => Item::ImpurityI,
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Skill::RiposteI => Item::ParryI,
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Skill::RiposteII => Item::ParryII,
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Skill::RiposteIII => Item::ParryIII,
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Skill::SiphonTickI => Item::SiphonI,
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Skill::SiphonTickII => Item::SiphonII,
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Skill::SiphonTickIII => Item::SiphonIII,
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Skill::StrangleTickI => Item::StrangleI,
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Skill::StrangleTickII => Item::StrangleII,
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Skill::StrangleTickIII => Item::StrangleIII,
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Skill::TriageTickI => Item::TriageI,
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Skill::TriageTickII => Item::TriageII,
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Skill::TriageTickIII => Item::TriageIII,
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}
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}
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}
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@ -275,7 +275,7 @@ pub fn resolve(skill: Skill, source: &mut Construct, target: &mut Construct, mut
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// Not used
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Skill::Injure => injure(source, target, resolutions, skill),
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// Skill::Injure => injure(source, target, resolutions, skill),
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};
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return resolutions;
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@ -749,7 +749,7 @@ pub enum Skill {
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ImpurityI,
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ImpurityII,
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ImpurityIII,
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Injure,
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// Injure,
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InvertI,
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InvertII,
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@ -1077,7 +1077,7 @@ impl Skill {
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Skill::TriageIII => vec![ConstructEffect {effect: Effect::Triage, duration: 4,
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meta: Some(EffectMeta::Skill(Skill::TriageTickIII)), tick: None}],
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//Unused
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Skill::Injure => vec![ConstructEffect {effect: Effect::Injured, duration: 2, meta: None, tick: None }],
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// Skill::Injure => vec![ConstructEffect {effect: Effect::Injured, duration: 2, meta: None, tick: None }],
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_ => {
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panic!("{:?} no skill effect", self);
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@ -1204,7 +1204,7 @@ impl Skill {
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Skill::TauntI => Some(2),
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Skill::TauntII => Some(2),
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Skill::TauntIII => Some(2),
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Skill::Injure => Some(2),
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// Skill::Injure => Some(2),
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Skill::CorruptI =>Some(1),
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Skill::CorruptII =>Some(1),
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@ -2004,7 +2004,7 @@ mod tests {
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};
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}
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#[test]
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/* #[test]
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fn injure_test() {
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let mut x = Construct::new()
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.named(&"muji".to_string());
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@ -2016,7 +2016,7 @@ mod tests {
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assert!(y.immune(Skill::HealI).is_some());
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// resolutions = heal(&mut y.clone(), &mut y, resolutions);
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}
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*/
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#[test]
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fn invert_test() {
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let mut x = Construct::new()
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@ -1,5 +1,6 @@
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use construct::{Stat, Colours};
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use util::{IntPct};
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use std::cmp;
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#[derive(Debug,Clone,Serialize,Deserialize)]
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pub struct SpecBonus {
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@ -19,9 +20,21 @@ impl SpecBonus {
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#[derive(Debug,Clone,Serialize,Deserialize)]
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pub struct SpecValues {
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pub base: u64,
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pub multi: u64,
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pub bonuses: Vec<SpecBonus>,
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}
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impl SpecValues {
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pub fn max_value (&self, c: &Colours) -> u64 {
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self.bonuses.iter().fold(self.base, |acc, s| acc + s.get_bonus(c))
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}
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pub fn calc_multi (&self, c: &Colours) -> u64 {
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self.multi * (c.red + c.green + c.blue) as u64
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}
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}
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#[derive(Debug,Copy,Clone,Serialize,Deserialize,PartialEq,PartialOrd,Ord,Eq)]
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pub enum Spec {
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Speed,
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@ -31,8 +44,7 @@ pub enum Spec {
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SpeedRGI,
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SpeedGBI,
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SpeedRBI,
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// Pure redLife has to come first as it applies the base amount
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// that is multiplied
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Life,
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LifeGGI,
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LifeRRI,
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@ -82,217 +94,213 @@ impl Spec {
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pub fn values(&self) -> SpecValues {
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match *self {
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Spec::Power => SpecValues {
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base: 5,
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multi: 0, base: 20,
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bonuses: vec![]
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},
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Spec::PowerRRI => SpecValues {
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base: 10,
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multi: 10, base: 40,
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bonuses: vec![
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SpecBonus { req: Colours { red: 5, green: 0, blue: 0 }, bonus: 10 },
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SpecBonus { req: Colours { red: 10, green: 0, blue: 0 }, bonus: 20 },
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SpecBonus { req: Colours { red: 5, green: 0, blue: 0 }, bonus: 40 },
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SpecBonus { req: Colours { red: 10, green: 0, blue: 0 }, bonus: 40 },
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SpecBonus { req: Colours { red: 20, green: 0, blue: 0 }, bonus: 40 }
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],
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},
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Spec::PowerGGI => SpecValues {
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base: 10,
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multi: 10, base: 40,
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bonuses: vec![
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SpecBonus { req: Colours { red: 0, green: 5, blue: 0 }, bonus: 10 },
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SpecBonus { req: Colours { red: 0, green: 10, blue: 0 }, bonus: 20 },
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SpecBonus { req: Colours { red: 0, green: 5, blue: 0 }, bonus: 40 },
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SpecBonus { req: Colours { red: 0, green: 10, blue: 0 }, bonus: 40 },
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SpecBonus { req: Colours { red: 0, green: 20, blue: 0 }, bonus: 40 }
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],
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},
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Spec::PowerBBI => SpecValues {
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base: 10,
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multi: 10, base: 40,
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bonuses: vec![
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SpecBonus { req: Colours { red: 0, green: 0, blue: 5 }, bonus: 10 },
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SpecBonus { req: Colours { red: 0, green: 0, blue: 10 }, bonus: 20 },
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SpecBonus { req: Colours { red: 0, green: 0, blue: 5 }, bonus: 40 },
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SpecBonus { req: Colours { red: 0, green: 0, blue: 10 }, bonus: 40 },
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SpecBonus { req: Colours { red: 0, green: 0, blue: 20 }, bonus: 40 }
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],
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},
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Spec::PowerRGI => SpecValues {
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base: 5,
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multi: 7, base: 25,
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bonuses: vec![
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SpecBonus { req: Colours { red: 2, green: 2, blue: 0 }, bonus: 10 },
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SpecBonus { req: Colours { red: 5, green: 5, blue: 0 }, bonus: 15 },
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SpecBonus { req: Colours { red: 10, green: 10, blue: 0 }, bonus: 30 }
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SpecBonus { req: Colours { red: 2, green: 2, blue: 0 }, bonus: 25 },
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SpecBonus { req: Colours { red: 5, green: 5, blue: 0 }, bonus: 25 },
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SpecBonus { req: Colours { red: 10, green: 10, blue: 0 }, bonus: 25 }
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],
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},
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Spec::PowerGBI => SpecValues {
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base: 5,
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multi: 7, base: 25,
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bonuses: vec![
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SpecBonus { req: Colours { red: 0, green: 2, blue: 2 }, bonus: 10 },
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SpecBonus { req: Colours { red: 0, green: 5, blue: 5 }, bonus: 15 },
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SpecBonus { req: Colours { red: 0, green: 10, blue: 10 }, bonus: 30 }
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SpecBonus { req: Colours { red: 0, green: 2, blue: 2 }, bonus: 25 },
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SpecBonus { req: Colours { red: 0, green: 5, blue: 5 }, bonus: 25 },
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SpecBonus { req: Colours { red: 0, green: 10, blue: 10 }, bonus: 25 }
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],
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},
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Spec::PowerRBI => SpecValues {
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base: 5,
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multi: 7, base: 25,
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bonuses: vec![
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SpecBonus { req: Colours { red: 2, green: 0, blue: 2 }, bonus: 10 },
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SpecBonus { req: Colours { red: 5, green: 0, blue: 5 }, bonus: 15 },
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SpecBonus { req: Colours { red: 10, green: 0, blue: 10 }, bonus: 30 }
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SpecBonus { req: Colours { red: 2, green: 0, blue: 2 }, bonus: 25 },
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SpecBonus { req: Colours { red: 5, green: 0, blue: 5 }, bonus: 25 },
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SpecBonus { req: Colours { red: 10, green: 0, blue: 10 }, bonus: 25 }
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],
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},
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Spec::Speed => SpecValues {
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base: 5,
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multi: 0, base: 40,
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bonuses: vec![]
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},
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Spec::SpeedRRI => SpecValues {
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base: 10,
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multi: 20, base: 80,
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bonuses: vec![
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SpecBonus { req: Colours { red: 5, green: 0, blue: 0 }, bonus: 10 },
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SpecBonus { req: Colours { red: 10, green: 0, blue: 0 }, bonus: 20 },
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SpecBonus { req: Colours { red: 20, green: 0, blue: 0 }, bonus: 40 }
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SpecBonus { req: Colours { red: 5, green: 0, blue: 0 }, bonus: 80 },
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SpecBonus { req: Colours { red: 10, green: 0, blue: 0 }, bonus: 80 },
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SpecBonus { req: Colours { red: 20, green: 0, blue: 0 }, bonus: 80 }
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],
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},
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|
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Spec::SpeedGGI => SpecValues {
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base: 10,
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multi: 20, base: 80,
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bonuses: vec![
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SpecBonus { req: Colours { red: 0, green: 5, blue: 0 }, bonus: 10 },
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SpecBonus { req: Colours { red: 0, green: 10, blue: 0 }, bonus: 20 },
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SpecBonus { req: Colours { red: 0, green: 20, blue: 0 }, bonus: 40 }
|
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SpecBonus { req: Colours { red: 0, green: 5, blue: 0 }, bonus: 80 },
|
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SpecBonus { req: Colours { red: 0, green: 10, blue: 0 }, bonus: 80 },
|
||||
SpecBonus { req: Colours { red: 0, green: 20, blue: 0 }, bonus: 80 }
|
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],
|
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},
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|
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Spec::SpeedBBI => SpecValues {
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base: 10,
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||||
multi: 20, base: 80,
|
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bonuses: vec![
|
||||
SpecBonus { req: Colours { red: 0, green: 0, blue: 5 }, bonus: 10 },
|
||||
SpecBonus { req: Colours { red: 0, green: 0, blue: 10 }, bonus: 20 },
|
||||
SpecBonus { req: Colours { red: 0, green: 0, blue: 20 }, bonus: 40 }
|
||||
SpecBonus { req: Colours { red: 0, green: 0, blue: 5 }, bonus: 80 },
|
||||
SpecBonus { req: Colours { red: 0, green: 0, blue: 10 }, bonus: 80 },
|
||||
SpecBonus { req: Colours { red: 0, green: 0, blue: 20 }, bonus: 80 }
|
||||
],
|
||||
},
|
||||
|
||||
Spec::SpeedRGI => SpecValues {
|
||||
base: 5,
|
||||
multi: 15, base: 60,
|
||||
bonuses: vec![
|
||||
SpecBonus { req: Colours { red: 2, green: 2, blue: 0 }, bonus: 10 },
|
||||
SpecBonus { req: Colours { red: 5, green: 5, blue: 0 }, bonus: 15 },
|
||||
SpecBonus { req: Colours { red: 10, green: 10, blue: 0 }, bonus: 30 }
|
||||
SpecBonus { req: Colours { red: 2, green: 2, blue: 0 }, bonus: 60 },
|
||||
SpecBonus { req: Colours { red: 5, green: 5, blue: 0 }, bonus: 60 },
|
||||
SpecBonus { req: Colours { red: 10, green: 10, blue: 0 }, bonus: 60 }
|
||||
],
|
||||
},
|
||||
|
||||
Spec::SpeedGBI => SpecValues {
|
||||
base: 5,
|
||||
multi: 15, base: 60,
|
||||
bonuses: vec![
|
||||
SpecBonus { req: Colours { red: 0, green: 2, blue: 2 }, bonus: 10 },
|
||||
SpecBonus { req: Colours { red: 0, green: 5, blue: 5 }, bonus: 15 },
|
||||
SpecBonus { req: Colours { red: 0, green: 10, blue: 10 }, bonus: 30 }
|
||||
SpecBonus { req: Colours { red: 0, green: 2, blue: 2 }, bonus: 60 },
|
||||
SpecBonus { req: Colours { red: 0, green: 5, blue: 5 }, bonus: 60 },
|
||||
SpecBonus { req: Colours { red: 0, green: 10, blue: 10 }, bonus: 60 }
|
||||
],
|
||||
},
|
||||
|
||||
Spec::SpeedRBI => SpecValues {
|
||||
base: 5,
|
||||
multi: 15, base: 60,
|
||||
bonuses: vec![
|
||||
SpecBonus { req: Colours { red: 2, green: 0, blue: 2 }, bonus: 10 },
|
||||
SpecBonus { req: Colours { red: 5, green: 0, blue: 5 }, bonus: 15 },
|
||||
SpecBonus { req: Colours { red: 10, green: 0, blue: 10 }, bonus: 30 }
|
||||
SpecBonus { req: Colours { red: 2, green: 0, blue: 2 }, bonus: 60 },
|
||||
SpecBonus { req: Colours { red: 5, green: 0, blue: 5 }, bonus: 60 },
|
||||
SpecBonus { req: Colours { red: 10, green: 0, blue: 10 }, bonus: 60 }
|
||||
],
|
||||
},
|
||||
|
||||
Spec::Life => SpecValues {
|
||||
base: 5,
|
||||
multi: 0, base: 150,
|
||||
bonuses: vec![]},
|
||||
|
||||
Spec::LifeRRI => SpecValues {
|
||||
base: 10,
|
||||
multi: 75, base: 300,
|
||||
bonuses: vec![
|
||||
SpecBonus { req: Colours { red: 5, green: 0, blue: 0 }, bonus: 10 },
|
||||
SpecBonus { req: Colours { red: 10, green: 0, blue: 0 }, bonus: 20 },
|
||||
SpecBonus { req: Colours { red: 20, green: 0, blue: 0 }, bonus: 40 }
|
||||
SpecBonus { req: Colours { red: 5, green: 0, blue: 0 }, bonus: 300 },
|
||||
SpecBonus { req: Colours { red: 10, green: 0, blue: 0 }, bonus: 300 },
|
||||
SpecBonus { req: Colours { red: 20, green: 0, blue: 0 }, bonus: 300 }
|
||||
],
|
||||
},
|
||||
|
||||
Spec::LifeGGI => SpecValues {
|
||||
base: 10,
|
||||
multi: 75, base: 300,
|
||||
bonuses: vec![
|
||||
SpecBonus { req: Colours { red: 0, green: 5, blue: 0 }, bonus: 10 },
|
||||
SpecBonus { req: Colours { red: 0, green: 10, blue: 0 }, bonus: 20 },
|
||||
SpecBonus { req: Colours { red: 0, green: 20, blue: 0 }, bonus: 40 }
|
||||
SpecBonus { req: Colours { red: 0, green: 5, blue: 0 }, bonus: 300 },
|
||||
SpecBonus { req: Colours { red: 0, green: 10, blue: 0 }, bonus: 300 },
|
||||
SpecBonus { req: Colours { red: 0, green: 20, blue: 0 }, bonus: 300 }
|
||||
],
|
||||
},
|
||||
|
||||
Spec::LifeBBI => SpecValues {
|
||||
base: 10,
|
||||
multi: 75, base: 300,
|
||||
bonuses: vec![
|
||||
SpecBonus { req: Colours { red: 0, green: 0, blue: 5 }, bonus: 10 },
|
||||
SpecBonus { req: Colours { red: 0, green: 0, blue: 10 }, bonus: 20 },
|
||||
SpecBonus { req: Colours { red: 0, green: 0, blue: 20 }, bonus: 40 }
|
||||
SpecBonus { req: Colours { red: 0, green: 0, blue: 5 }, bonus: 300 },
|
||||
SpecBonus { req: Colours { red: 0, green: 0, blue: 10 }, bonus: 300 },
|
||||
SpecBonus { req: Colours { red: 0, green: 0, blue: 20 }, bonus: 300 }
|
||||
],
|
||||
},
|
||||
|
||||
Spec::LifeRGI => SpecValues {
|
||||
base: 5,
|
||||
multi: 50, base: 200,
|
||||
bonuses: vec![
|
||||
SpecBonus { req: Colours { red: 2, green: 2, blue: 0 }, bonus: 10 },
|
||||
SpecBonus { req: Colours { red: 5, green: 5, blue: 0 }, bonus: 15 },
|
||||
SpecBonus { req: Colours { red: 10, green: 10, blue: 0 }, bonus: 30 }
|
||||
SpecBonus { req: Colours { red: 2, green: 2, blue: 0 }, bonus: 200 },
|
||||
SpecBonus { req: Colours { red: 5, green: 5, blue: 0 }, bonus: 200 },
|
||||
SpecBonus { req: Colours { red: 10, green: 10, blue: 0 }, bonus: 200 }
|
||||
],
|
||||
},
|
||||
|
||||
|
||||
Spec::LifeGBI => SpecValues {
|
||||
base: 5,
|
||||
multi: 50, base: 200,
|
||||
bonuses: vec![
|
||||
SpecBonus { req: Colours { red: 0, green: 2, blue: 2 }, bonus: 10 },
|
||||
SpecBonus { req: Colours { red: 0, green: 5, blue: 5 }, bonus: 15 },
|
||||
SpecBonus { req: Colours { red: 0, green: 10, blue: 10 }, bonus: 30 }
|
||||
SpecBonus { req: Colours { red: 0, green: 2, blue: 2 }, bonus: 200 },
|
||||
SpecBonus { req: Colours { red: 0, green: 5, blue: 5 }, bonus: 200 },
|
||||
SpecBonus { req: Colours { red: 0, green: 10, blue: 10 }, bonus: 200 }
|
||||
],
|
||||
},
|
||||
|
||||
Spec::LifeRBI => SpecValues {
|
||||
base: 5,
|
||||
multi: 50, base: 200,
|
||||
bonuses: vec![
|
||||
SpecBonus { req: Colours { red: 2, green: 0, blue: 2 }, bonus: 10 },
|
||||
SpecBonus { req: Colours { red: 5, green: 0, blue: 5 }, bonus: 15 },
|
||||
SpecBonus { req: Colours { red: 10, green: 0, blue: 10 }, bonus: 30 }
|
||||
SpecBonus { req: Colours { red: 2, green: 0, blue: 2 }, bonus: 200 },
|
||||
SpecBonus { req: Colours { red: 5, green: 0, blue: 5 }, bonus: 200 },
|
||||
SpecBonus { req: Colours { red: 10, green: 0, blue: 10 }, bonus: 200 }
|
||||
],
|
||||
},
|
||||
}
|
||||
}
|
||||
|
||||
pub fn apply(&self, modified: u64, base: u64, construct_colours: &Colours, player_colours: &Colours) -> u64 {
|
||||
let construct_colour_total: u64 = (construct_colours.red + construct_colours.green + construct_colours.blue) as u64;
|
||||
match *self {
|
||||
// Upgrades to Power Spec
|
||||
// Percentage multipliers based on base value
|
||||
Spec::Power |
|
||||
Spec::Speed => modified + base.pct(self.values().base),
|
||||
Spec::PowerRRI |
|
||||
Spec::PowerGGI |
|
||||
Spec::PowerBBI |
|
||||
Spec::PowerRGI |
|
||||
Spec::PowerGBI |
|
||||
Spec::PowerRBI |
|
||||
Spec::Speed |
|
||||
Spec::SpeedRRI |
|
||||
Spec::SpeedGGI |
|
||||
Spec::SpeedBBI |
|
||||
Spec::SpeedRGI |
|
||||
Spec::SpeedGBI |
|
||||
Spec::SpeedRBI => modified + {
|
||||
let spec_values = self.values();
|
||||
base.pct(spec_values.bonuses.iter()
|
||||
.fold(spec_values.base, |acc, s| acc + s.get_bonus(player_colours)))
|
||||
base.pct(cmp::min(self.values().calc_multi(construct_colours),
|
||||
self.values().max_value(player_colours)))
|
||||
},
|
||||
|
||||
Spec::Life |
|
||||
// Flat bonus
|
||||
Spec::Life => modified + self.values().base,
|
||||
Spec::LifeRRI |
|
||||
Spec::LifeGGI |
|
||||
Spec::LifeBBI |
|
||||
Spec::LifeRGI |
|
||||
Spec::LifeGBI |
|
||||
Spec::LifeRBI => modified + {
|
||||
let spec_values = self.values();
|
||||
construct_colour_total * (spec_values.bonuses.iter()
|
||||
.fold(spec_values.base, |acc, s| acc + s.get_bonus(player_colours)))
|
||||
cmp::min(self.values().calc_multi(construct_colours),
|
||||
self.values().max_value(player_colours))
|
||||
},
|
||||
}
|
||||
}
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user