Merge branch 'battleui'

This commit is contained in:
ntr 2018-11-16 16:31:21 +11:00
commit cf1f478e2f
12 changed files with 800 additions and 44 deletions

View File

@ -8,28 +8,26 @@ const CrypSpawnContainer = require('./cryp.spawn.container');
const GameJoinButton = require('./game.join.button');
const CrypListContainer = require('./cryp.list.container');
const GameContainer = require('./game.container');
const Passives = require('./passive.container');
const addState = connect(
(state) => {
const { game, ws } = state;
if (!game) {
console.log('out of game');
ws.clearGameStateInterval();
}
return { game };
return state;
},
(dispatch) => {
function setGame(game) {
dispatch(actions.setGame(game));
}
return { setGame };
},
}
);
function renderBody(props) {
const { game, setGame } = props;
const { game, setGame, account } = props;
if (game) {
return (
<div>
@ -44,6 +42,7 @@ function renderBody(props) {
</div>
);
}
if (account) {
return (
<section className="columns">
<div className="column is-4">
@ -62,8 +61,12 @@ function renderBody(props) {
</div>
</div>
</div>
<div className ="column">
<Passives />
</div>
</section>
);
} return <div>not ready</div>;
}
module.exports = addState(renderBody);

4
client/src/components/cryp.list.container.js Normal file → Executable file
View File

@ -20,7 +20,9 @@ const addState = connect(
return false;
}
return { cryps, sendGamePve, sendGamePvp, activeItem, sendItemUse };
return {
cryps, sendGamePve, sendGamePvp, activeItem, sendItemUse,
};
}
);

View File

@ -27,8 +27,8 @@ function CrypList({
</div>
</div>
<div className="has-text-centered">{cryp.hp.value} / {cryp.stam.value} HP </div>
<progress className="progress is-dark" value={cryp.hp.value} max={cryp.stam.value}></progress>
<div className="has-text-centered">{cryp.hp.value} / {cryp.stamina.value} HP </div>
<progress className="progress is-dark" value={cryp.hp.value} max={cryp.stamina.value}></progress>
<div className="has-text-centered">{cryp.xp} / {Math.pow(2, cryp.lvl + 1)} XP </div>
<progress className="progress is-dark" value={cryp.xp} max={Math.pow(2, cryp.lvl + 1)}></progress>

View File

@ -1,6 +1,6 @@
const preact = require('preact');
const key = require('keymaster');
const Phaser = require('./phaser.container');
const SKILL_HOT_KEYS = ['Q', 'W', 'E', 'R'];
function GamePanel(props) {
@ -78,8 +78,8 @@ function GamePanel(props) {
</div>
</div>
<div className="has-text-centered">{cryp.hp.value} / {cryp.stam.value} HP </div>
<progress className="progress is-dark" value={cryp.hp.value} max={cryp.stam.value}></progress>
<div className="has-text-centered">{cryp.hp.value} / {cryp.stamina.value} HP </div>
<progress className="progress is-dark" value={cryp.hp.value} max={cryp.stamina.value}></progress>
<div className="has-text-centered">{cryp.xp} / {Math.pow(2, cryp.lvl + 1)} XP </div>
<progress className="progress is-dark" value={cryp.xp} max={Math.pow(2, cryp.lvl + 1)}></progress>
@ -120,8 +120,8 @@ function GamePanel(props) {
</div>
</div>
<div className="has-text-centered">{cryp.hp.value} / {cryp.stam.value} HP </div>
<progress className="progress is-dark" value={cryp.hp.value} max={cryp.stam.value}></progress>
<div className="has-text-centered">{cryp.hp.value} / {cryp.stamina.value} HP </div>
<progress className="progress is-dark" value={cryp.hp.value} max={cryp.stamina.value}></progress>
<div className="has-text-centered">{cryp.xp} / {Math.pow(2, cryp.lvl + 1)} XP </div>
<progress className="progress is-dark" value={cryp.xp} max={Math.pow(2, cryp.lvl + 1)}></progress>
@ -160,13 +160,15 @@ function GamePanel(props) {
return (
<section className="columns">
<div className="column is-2 title is-1">
{phaseText(game.phase)}
<div className="column is-1">
</div>
<div className="column is-4">
<div className="column is-6">
<Phaser />
<section className="columns">
<div className="column is-6">
{PlayerTeam(playerTeam, setActiveSkill)}
</div>
<div className="column is-4">
<div className="column is-6">
<div>
{otherTeams.map(OpponentTeam)}
</div>
@ -174,11 +176,13 @@ function GamePanel(props) {
{incoming}
</div>
</div>
</section>
</div>
<div className="column is-2">
<div className="title is-4">{logs}</div>
</div>
</section>
);
)
}
module.exports = GamePanel;

View File

@ -0,0 +1,56 @@
const preact = require('preact');
const { connect } = require('preact-redux');
const Phaser = require('phaser');
const PhaserPassives = require('./passive.phaser');
const addState = connect(
function receiveState(state) {
const {
game, account,
} = state;
return {
game, account,
};
}
);
class PhaserInstance extends preact.Component {
constructor(props) {
super(props);
this.props = props;
}
componentWillReceiveProps(nextProps) {
// code here will update passive allocation from state
}
componentDidMount() {
// now mounted, can freely modify the DOM:
this.PhaserPassives = new PhaserPassives();
const config = {
type: Phaser.DOM.FILL,
width: 1200,
height: 900,
parent: 'passives',
physics: {
default: 'arcade',
arcade: {
gravity: { y: 0 },
},
},
scene: this.PhaserPassives,
};
const game = new Phaser.Game(config);
game.canvas.addEventListener('mousedown', () => this.PhaserPassives.camPan(true));
game.canvas.addEventListener('mouseup', () => this.PhaserPassives.camPan(false));
}
render() {
return (
<div id="passives" style="overflow: hidden;">
</div>
);
}
}
module.exports = addState(PhaserInstance);

View File

@ -0,0 +1,121 @@
const passiveEdges = [
['CMED1', 'CSTAT7'],
['CSTAT7', 'CSTAT8'],
['CSTAT8', 'CSTAT9'],
['CSTAT9', 'CMED20'],
['CMED20', 'CSTAT10'],
['CSTAT10', 'CSTAT11'],
['CSTAT11', 'CSTAT12'],
['CSTAT12', 'CMED21'],
['CMED21', 'CSTAT15'],
['CSTAT15', 'CMED22'],
['CMED21', 'CSTAT14'],
['CSTAT14', 'CLRG4'],
['CLRG4', 'CSTAT16'],
['CSTAT16', 'CMED22'],
['CMED22', 'CSTAT17'],
['CMED23', 'CSTAT17'],
['CMED23', 'CSTAT13'],
['CSTAT13', 'CLRG4'],
['CSTAT17', 'CSTAT18'],
['CSTAT18', 'CSTAT19'],
['CSTAT18', 'CSTAT20'],
['CSTAT20', 'CSTAT21'],
['CSTAT21', 'CSTAT22'],
['CSTAT22', 'CMED9'],
['CMED9', 'CSTAT23'],
['CSTAT23', 'CSTAT24'],
['CSTAT24', 'CLRG2'],
['CLRG2', 'CSTAT25'],
['CSTAT25', 'CMED8'],
['CMED8', 'CSTAT26'],
['CSTAT26', 'CLRG1'],
['CLRG1', 'CSTAT27'],
['CSTAT27', 'CSTAT28'],
['CMED7', 'CSTAT28'],
['CMED7', 'CSTAT29'],
['CSTAT29', 'CSTAT30'],
['CSTAT30', 'CSTAT31'],
['CSTAT31', 'CSTAT32'],
['CSTAT32', 'CSTAT33'],
['CSTAT31', 'CSTAT34'],
['CSTAT34', 'CSTAT35'],
['CSTAT34', 'CSTAT36'],
['CSTAT36', 'CSTAT37'],
['CSTAT20', 'CSTAT36'],
['CMED6', 'CSTAT33'],
['CMED25', 'CSTAT18'],
['CMED25', 'CMED24'],
['CMED24', 'CLRG3'],
['CSTAT6', 'CSTAT7'],
['CSTAT6', 'CMED18'],
['CMED2', 'CSDMG1'],
['CSDMG1', 'CSDMG2'],
['CSDMG2', 'CSDMG3'],
['CMED18', 'CSDMG3'],
['CMED2', 'CHEAL1'],
['CHEAL1', 'CHEAL2'],
['CHEAL2', 'CHEAL3'],
['CHEAL3', 'CMED18'],
['CMED18', 'CSDMG4'],
['CSDMG4', 'CSDMG5'],
['CSDMG5', 'CSDMG6'],
['CSDMG5', 'CSTAT5'],
['CSTAT5', 'CSTAT4'],
['CSTAT4', 'CMED3'],
['CMED3', 'CSTAT1'],
['CSTAT1', 'CSTAT2'],
['CSTAT1', 'CSTAT3'],
['CSTAT2', 'CMED4'],
['CMED4', 'CSDMG10'],
['CSDMG10', 'CMED5'],
['CMED5', 'CSDMG11'],
['CSDMG11', 'CMED6'],
['CMED4', 'CPHYS2'],
['CPHYS2', 'CMED5'],
['CMED5', 'CPHYS3'],
['CPHYS3', 'CMED6'],
['CSTAT3', 'CMED10'],
['CMED10', 'CPHYS1'],
['CPHYS1', 'CMED11'],
['CMED10', 'CHEAL14'],
['CHEAL14', 'CMED11'],
['CMED11', 'CHEAL15'],
['CHEAL15', 'CMED13'],
['CMED13', 'CSDMG6'],
['CPHYS4', 'CMED11'],
['CPHYS4', 'CMED13'],
['CPHYS4', 'CPHYS5'],
['CPHYS5', 'CPHYS6'],
['CPHYS6', 'CMED12'],
['CPHYS6', 'CSTAT34'],
['CMED12', 'CPHYS7'],
['CPHYS7', 'CSTAT33'],
['CMED13', 'CSDMG7'],
['CSDMG7', 'CSDMG9'],
['CSDMG7', 'CMED15'],
['CSDMG9', 'CSTAT37'],
['CSDMG9', 'CSTAT35'],
['CMED18', 'CHEAL4'],
['CHEAL4', 'CHEAL5'],
['CHEAL5', 'CHEAL6'],
['CHEAL6', 'CHEAL7'],
['CHEAL7', 'CHEAL8'],
['CHEAL7', 'CHEAL9'],
['CHEAL8', 'CMED20'],
['CHEAL9', 'CMED16'],
['CHEAL5', 'CMED19'],
['CMED16', 'CHEAL11'],
['CHEAL11', 'CHEAL12'],
['CHEAL12', 'CHEAL13'],
['CHEAL13', 'CMED17'],
['CHEAL13', 'CSTAT19'],
['CMED15', 'CHEAL10'],
['CHEAL10', 'CMED16'],
['CMED15', 'CSDMG8'],
['CSDMG8', 'CMED16'],
['CMED14', 'CMED15'],
['CMED8', 'CNOTE'],
];
module.exports = passiveEdges;

View File

@ -0,0 +1,104 @@
const passiveNodes = [
{ x: 860, y: 1011, id: 'CMED1', alloc: false, text: '5% Increased Speed for Chaos Slow skills, 5% Increased Slow Effect'},
{ x: 905, y: 970, id: 'CSTAT7', alloc: false, text: '+2 Chaos Stat'},
{ x: 940, y: 917.5, id: 'CSTAT8', alloc: false, text: '+2 Chaos Stat'},
{ x: 950, y: 1172.5, id: 'CMED2', alloc: false, text: '5% Increased Speed for Damaging Spells, 5% Increased Speed for Healing Skills'},
{ x: 955, y: 1120, id: 'CSDMG1', alloc: false, text: '+5% Increased Spell Damage'},
{ x: 965, y: 1082.5, id: 'CSDMG2', alloc: false, text: '+5% Increased Spell Damage'},
{ x: 970, y: 872.5, id: 'CSTAT9', alloc: false, text: '+2 Chaos Stat'},
{ x: 975, y: 1012.5, id: 'CSTAT6', alloc: false, text: '+2 Chaos Stat'},
{ x: 995, y: 1062.5, id: 'CSDMG3', alloc: false, text: '+5% Increased Spell Damage'},
{ x: 1000, y: 1150, id: 'CHEAL1', alloc: false, text: '+5% Increased Healing'},
{ x: 1005, y: 812.5, id: 'CMED20', alloc: false, text: '5% Increased Speed for Healing skills, 5% Increased Stamina'},
{ x: 1024.5, y: 1122.5, id: 'CHEAL2', alloc: false, text: '+5% Increased Healing'},
{ x: 1036.5, y: 896.5, id: 'CMED19', alloc: false, text: '5% Increased Speed for Healing skills, 5% Increased Stamina'},
{ x: 1036.5, y: 1042.5, id: 'CMED18', alloc: false, text: '5% Increased Speed for Damaging Spells, 5% Increased Speed for Healing Skills'},
{ x: 1036.5, y: 1082.5, id: 'CHEAL3', alloc: false, text: '+5% Increased Healing'},
{ x: 1041.5, y: 772.5, id: 'CSTAT10', alloc: false, text: '+2 Chaos Stat'},
{ x: 1055, y: 1327.5, id: 'CMED3', alloc: false, text: '5% Increased Speed for Damaging Spells, 5% Increased Speed for Banish Skills'},
{ x: 1066.5, y: 939.5, id: 'CHEAL5', alloc: false, text: '+5% Increased Healing'},
{ x: 1067.5, y: 995, id: 'CHEAL4', alloc: false, text: '+5% Increased Healing'},
{ x: 1070, y: 1250, id: 'CSTAT4', alloc: false, text: '+2 Chaos Stat'},
{ x: 1072.5, y: 840.5, id: 'CHEAL8', alloc: false, text: '+5% Increased Healing'},
{ x: 1087.5, y: 700, id: 'CSTAT11', alloc: false, text: '+2 Chaos Stat'},
{ x: 1097.5, y: 1052.5, id: 'CSDMG4', alloc: false, text: '+5% Increased Spell Damage'},
{ x: 1102.5, y: 1140, id: 'CSTAT5', alloc: false, text: '+2 Chaos Stat'},
{ x: 1102.5, y: 917.5, id: 'CHEAL6', alloc: false, text: '+5% Increased Healing'},
{ x: 1115, y: 1332.5, id: 'CSTAT1', alloc: false, text: '+2 Chaos Stat'},
{ x: 1115, y: 875, id: 'CHEAL7', alloc: false, text: '+5% Increased Healing'},
{ x: 1130, y: 640, id: 'CSTAT12', alloc: false, text: '+2 Chaos Stat'},
{ x: 1145, y: 1287.5, id: 'CSTAT3', alloc: false, text: '+2 Chaos Stat'},
{ x: 1145, y: 1057.5, id: 'CSDMG5', alloc: false, text: '+5% Increased Spell Damage'},
{ x: 1175, y: 1332.5, id: 'CSTAT2', alloc: false, text: '+2 Chaos Stat'},
{ x: 1180, y: 1247.5, id: 'CMED10', alloc: false, text: '5% Increased Speed for Banish Spells, 5% Increased Stamina'},
{ x: 1180, y: 950, id: 'CMED14', alloc: false, text: '5% Increased Speed for Chaos Slow skills, 5% Increased Speed for Banish Skills'},
{ x: 1195, y: 875, id: 'CHEAL9', alloc: false, text: '+5% Increased Healing'},
{ x: 1196.5, y: 635, id: 'CMED21', alloc: false, text: '5% Increased Effect of Slow, 5% Increased Stamina'},
{ x: 1205, y: 1062.5, id: 'CSDMG6', alloc: false, text: '+5% Increased Spell Damage'},
{ x: 1212.5, y: 1200, id: 'CHEAL14', alloc: false, text: '+5% Increased Healing'},
{ x: 1231.5, y: 590, id: 'CSTAT14', alloc: false, text: '+2 Chaos Stat'},
{ x: 1235, y: 772.5, id: 'CHEAL12', alloc: false, text: '+5% Increased Healing'},
{ x: 1240, y: 1225, id: 'CPHYS1', alloc: false, text: '+2% Reduced Physical Damage Taken'},
{ x: 1240, y: 1322.5, id: 'CMED4', alloc: false, text: '5% Increased Speed for Damaging Spells, 5% Increased Stamina'},
{ x: 1258.5, y: 1107.5, id: 'CHEAL15', alloc: false, text: '+5% Increased Healing'},
{ x: 1260, y: 917.5, id: 'CHEAL10', alloc: false, text: '+5% Increased Healing'},
{ x: 1263, y: 520, id: 'CLRG4', alloc: false, text: 'Damaging spells have a 20% chance to inflict slow'},
{ x: 1273.5, y: 1057.5, id: 'CMED13', alloc: false, text: '5% Increased Speed for Banish Spells, 5% Increased Speed for Damaging Spells'},
{ x: 1275, y: 1167.5, id: 'CMED11', alloc: false, text: '5% Increased Speed for Banish Spells, 5% Increased Stamina'},
{ x: 1275, y: 947.5, id: 'CMED15', alloc: false, text: '5% Increased Speed for Chaos Slow skills, 5% Increased Speed for Damaging Spells'},
{ x: 1277.5, y: 872.5, id: 'CMED16', alloc: false, text: '5% Increased Speed for Damaging Spells, 5% Increased Speed for Healing Skills'},
{ x: 1278.5, y: 812.5, id: 'CHEAL11', alloc: false, text: '+5% Increased Healing'},
{ x: 1280, y: 732.5, id: 'CHEAL13', alloc: false, text: '+5% Increased Healing'},
{ x: 1281.5, y: 1002.5, id: 'CSDMG7', alloc: false, text: '+5% Increased Spell Damage'},
{ x: 1284, y: 640, id: 'CSTAT15', alloc: false, text: '+2 Chaos Stat'},
{ x: 1298.5, y: 1107.5, id: 'CPHYS4', alloc: false, text: '+2% Reduced Physical Damage Taken'},
{ x: 1302.5, y: 917.5, id: 'CSDMG8', alloc: false, text: '+5% Increased Spell Damage'},
{ x: 1305, y: 1307.5, id: 'CPHYS2', alloc: false, text: '+2% Reduced Physical Damage Taken'},
{ x: 1306, y: 1347.5, id: 'CSDMG10', alloc: false, text: '+5% Increased Spell Damage'},
{ x: 1315, y: 762.5, id: 'CMED17', alloc: false, text: '5% Increased Speed for Healing skills, 5% Increased Stamina'},
{ x: 1326.5, y: 590, id: 'CSTAT16', alloc: false, text: '+2 Chaos Stat'},
{ x: 1346.5, y: 635, id: 'CMED22', alloc: false, text: '5% Increased Effect of Slow, 5% Increased Stamina'},
{ x: 1348.5, y: 535, id: 'CSTAT13', alloc: false, text: '+2 Chaos Stat'},
{ x: 1355, y: 1322.5, id: 'CMED5', alloc: false, text: '5% Increased Speed for Damaging Spells, 5% Increased Stamina'},
{ x: 1360, y: 1002.5, id: 'CSDMG9', alloc: false, text: '+5% Increased Spell Damage'},
{ x: 1399.5, y: 1107.5, id: 'CPHYS5', alloc: false, text: '+2% Reduced Physical Damage Taken'},
{ x: 1400, y: 807.5, id: 'CMED24', alloc: false, text: '5% Increased Speed for Damaging Spells, 5% Increased Speed for Healing Skills'},
{ x: 1409.5, y: 1312.5, id: 'CPHYS3', alloc: false, text: '+2% Reduced Physical Damage Taken'},
{ x: 1410, y: 1347.5, id: 'CSDMG11', alloc: false, text: '+5% Increased Spell Damage'},
{ x: 1410, y: 532.5, id: 'CMED23', alloc: false, text: '5% Increased Speed for Banish Spells, 5% Increased Effect of Slow'},
{ x: 1420, y: 732.5, id: 'CSTAT19', alloc: false, text: '+2 Chaos Stat'},
{ x: 1430, y: 1205, id: 'CPHYS7', alloc: false, text: '+2% Reduced Physical Damage Taken'},
{ x: 1447.5, y: 765, id: 'CMED25', alloc: false, text: '5% Increased Speed for Damaging Spells, 5% Increased Speed for Healing Skills'},
{ x: 1452.5, y: 1322.5, id: 'CMED6', alloc: false, text: '5% Increased Speed for Damaging Spells, 5% Increased Stamina'},
{ x: 1455, y: 1267.5, id: 'CSTAT33', alloc: false, text: '+2 Chaos Stat'},
{ x: 1455, y: 1147.5, id: 'CMED12', alloc: false, text: '5% Increased Speed for Banish Spells, 5% Increased Stamina'},
{ x: 1455, y: 1042.5, id: 'CSTAT35', alloc: false, text: '+2 Chaos Stat'},
{ x: 1457.5, y: 975, id: 'CSTAT37', alloc: false, text: '+2 Chaos Stat'},
{ x: 1462.5, y: 825, id: 'CLRG3', alloc: false, text: '20% critical strike chance for spells'},
{ x: 1485, y: 640, id: 'CSTAT17', alloc: false, text: '+2 Chaos Stat'},
{ x: 1500, y: 1110, id: 'CPHYS6', alloc: false, text: '+2% Reduced Physical Damage Taken'},
{ x: 1505, y: 1242.5, id: 'CSTAT32', alloc: false, text: '+2 Chaos Stat'},
{ x: 1555, y: 1242.5, id: 'CSTAT31', alloc: false, text: '+2 Chaos Stat'},
{ x: 1555, y: 1067.5, id: 'CSTAT34', alloc: false, text: '+2 Chaos Stat'},
{ x: 1555, y: 962.5, id: 'CSTAT36', alloc: false, text: '+2 Chaos Stat'},
{ x: 1555, y: 847.5, id: 'CSTAT20', alloc: false, text: '+2 Chaos Stat'},
{ x: 1555, y: 732.5, id: 'CSTAT18', alloc: false, text: '+2 Chaos Stat'},
{ x: 1597.5, y: 827.5, id: 'CSTAT21', alloc: false, text: '+2 Chaos Stat'},
{ x: 1607.5, y: 1277.5, id: 'CSTAT30', alloc: false, text: '+2 Chaos Stat'},
{ x: 1612.5, y: 1137.5, id: 'CLRG1', alloc: false, text: 'When you take physical damage there is a 20% chance to heal for 150% of physical damage taken'},
{ x: 1612.5, y: 955, id: 'CLRG2', alloc: false, text: 'Your healing spells have a 20% chance to increase ally speed by 100%'},
{ x: 1657.5, y: 822.5, id: 'CSTAT22', alloc: false, text: '+2 Chaos Stat'},
{ x: 1657.5, y: 1312.5, id: 'CSTAT29', alloc: false, text: '+2 Chaos Stat'},
{ x: 1685, y: 1187.5, id: 'CSTAT27', alloc: false, text: '+2 Chaos Stat'},
{ x: 1685, y: 1022.5, id: 'CSTAT25', alloc: false, text: '+2 Chaos Stat'},
{ x: 1690, y: 1117.5, id: 'CSTAT26', alloc: false, text: '+2 Chaos Stat'},
{ x: 1705, y: 960, id: 'CSTAT24', alloc: false, text: '+2 Chaos Stat'},
{ x: 1712.5, y: 850, id: 'CMED9', alloc: false, text: '5% Increased Speed for Healing skills, 5% Increased Stamina'},
{ x: 1717.5, y: 1267.5, id: 'CMED7', alloc: false, text: '5% Increased Speed for Damaging Spells, 5% Increased Stamina'},
{ x: 1725, y: 1222.5, id: 'CSTAT28', alloc: false, text: '+2 Chaos Stat'},
{ x: 1727.5, y: 1062.5, id: 'CMED8', alloc: false, text: '5% Increased Speed for Chaos Slow skills, 5% Increased Speed for Banish Skills'},
{ x: 1737.5, y: 917.5, id: 'CSTAT23', alloc: false, text: '+2 Chaos Stat'},
{ x: 1830, y: 1032.5, id: 'CNOTE', alloc: false, text: 'Increases duration of banish skills by 1 turn. Your chaos skills gain 20% increased speed for each successful banish. '},
];
module.exports = passiveNodes;

View File

@ -0,0 +1,58 @@
const Phaser = require('phaser');
class PassiveNode extends Phaser.GameObjects.Sprite {
constructor(scene, x, y, id, alloc, text) {
super(scene, x, y);
this.setTexture('eye');
this.scene = scene;
this.alloc = alloc;
this.text = text;
this.id = id;
this.setPosition(x, y);
const nodeNoDigits = this.id.replace(/[0-9]/g, '');
switch (nodeNoDigits) {
case 'CNOTE':
this.setScale(0.25);
break;
case 'CLRG':
this.setScale(0.15);
break;
case 'CMED':
this.setScale(0.1);
break;
default:
this.setScale(0.05);
}
if (this.alloc) {
this.setTint(0xff0000);
}
}
allocate(alloc) {
if (alloc !== undefined) {
this.alloc = alloc;
} else {
this.alloc = !this.alloc;
}
this.updateNode();
}
updateNode() {
if (!this.alloc) {
this.clearTint();
} else {
this.setTint(0xff0000);
}
for (let i = 0; i < this.scene.passiveNodeData.length; i += 1) {
if (this.scene.passiveNodeData[i].id === this.id) {
this.scene.passiveNodeData[i].alloc = this.alloc;
break;
}
}
this.scene.drawPassiveEdges();
}
}
module.exports = PassiveNode;

View File

@ -0,0 +1,126 @@
const Phaser = require('phaser');
const PassiveNode = require('./passive.node');
const passiveDataNode = require('./passive.data.node');
const passiveDataEdge = require('./passive.data.edge');
// Passive tree generator - proof of concept visuals need work
// Mouse click hold to move, Q + E to zoom in and out
// Press 'A' to reset allocated passive nodes
class PhaserPassives extends Phaser.Scene {
preload() {
this.load.image('eye', 'https://labs.phaser.io/assets/particles/green-orb.png');
this.load.image('background', 'http://labs.phaser.io/assets/skies/nebula.jpg');
}
create() {
this.background = this.add.image(0, 0, 'background');
this.background.setScale(5);
this.background.setInteractive();
this.graphics = this.add.graphics();
this.nodeText = this.add.text(10000, 10000, 'grep', {
fontSize: '32px',
fontFamily: 'Arial',
color: '#ffffff',
backgroundColor: '#000000',
}).setPadding(32);
this.passiveNodeData = passiveDataNode;
this.passiveEdgeData = passiveDataEdge;
this.addPassiveNodes();
this.drawPassiveEdges();
this.addCanmeraControl();
}
addPassiveNodes() {
this.passiveNodes = [];
this.passiveNodeData.forEach((n) => {
this.passiveNodes[n.id] = this.add.existing(
new PassiveNode(this, n.x, n.y, n.id, n.alloc, n.text)
).setInteractive();
});
this.input.on('pointerover', (pointer, gameObjects) => {
if (gameObjects[0] instanceof PassiveNode) {
if (!gameObjects[0].alloc) gameObjects[0].setTint(0xff00ff);
this.nodeText.x = pointer.x + this.cameras.main.scrollX;
this.nodeText.y = pointer.y + this.cameras.main.scrollY;
this.nodeText.text = gameObjects[0].text;
} else {
this.nodeText.text = '';
}
});
this.input.on('pointerout', (pointer, gameObjects) => {
if (gameObjects[0] instanceof PassiveNode) {
if (!gameObjects[0].alloc) gameObjects[0].clearTint();
}
});
this.input.on('pointerup', (pointer, gameObjects) => {
if (Math.abs(pointer.upX - pointer.downX) < 5
&& Math.abs(pointer.upY - pointer.downY) < 5) {
// Check cursor hasn't significantly moved during point allocation
// If panning and mouse release is on node it won't allocate
if (gameObjects[0] instanceof PassiveNode) {
gameObjects[0].allocate();
}
}
});
this.input.keyboard.on('keydown_A', () => {
this.updatePassives(); // Will update nodes from state
}, 0, this);
}
drawPassiveEdges() {
this.graphics.clear();
this.passiveEdgeData.forEach((e) => {
const drawEdge = this.passiveNodeData.filter(n => (
e[0] === n.id || e[1] === n.id
));
if (drawEdge[0].alloc && drawEdge[1].alloc) {
this.graphics.lineStyle(10, 0xfff00f, 0.2);
} else {
this.graphics.lineStyle(2, 0xffffff, 0.2);
}
// console.log(drawEdge);
this.graphics.lineBetween(drawEdge[0].x, drawEdge[0].y, drawEdge[1].x, drawEdge[1].y);
});
}
addCanmeraControl() {
this.input.on('pointermove', (pointer) => {
if (this.pan) {
const points = pointer.getInterpolatedPosition(2);
this.cameras.main.scrollX -= (points[1].x - points[0].x) * 2;
this.cameras.main.scrollY -= (points[1].y - points[0].y) * 2;
}
}, this);
this.controls = new Phaser.Cameras.Controls.SmoothedKeyControl({
camera: this.cameras.main,
zoomIn: this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.Q),
zoomOut: this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.E),
acceleration: 0.005,
drag: 0.0005,
maxSpeed: 0.001,
});
}
updatePassives() {
this.passiveNodeData.forEach((n) => {
this.passiveNodes[n.id].alloc = false;
this.passiveNodes[n.id].updateNode();
});
// This function will be modified to just update from state
// State will update n.alloc instead of false
}
camPan(bool) {
this.pan = bool;
}
update(delta) {
this.controls.update(delta);
}
}
module.exports = PhaserPassives;

View File

@ -0,0 +1,74 @@
const Phaser = require('phaser');
const fs = require('fs');
class PhaserCombat extends Phaser.Scene {
preload() {
/* Static Images */
this.textures.addBase64('alk', `data:image/png;base64,${new Buffer.from(fs.readFileSync('./assets/alakazam-f.png')).toString('base64')}`);
this.textures.addBase64('magmar', `data:image/png;base64,${new Buffer.from(fs.readFileSync('./assets/magmar.png')).toString('base64')}`);
this.load.image('sky', 'http://labs.phaser.io/assets/skies/nebula.jpg');
this.load.image('proj', 'http://labs.phaser.io/assets/sprites/bullet.png');
this.load.image('blue', 'http://labs.phaser.io/assets/particles/blue.png');
this.load.image('green', 'http://labs.phaser.io/assets/particles/green.png');
this.load.image('red', 'http://labs.phaser.io/assets/particles/red.png');
this.load.image('white', 'http://labs.phaser.io/assets/particles/white.png');
this.load.image('yellow', 'http://labs.phaser.io/assets/particles/yellow.png');
/* Spritesheets */
this.load.spritesheet({
key: 'explosion',
url: 'http://labs.phaser.io/assets/sprites/explosion.png',
frameConfig: { frameWidth: 64, frameHeight: 64, endFrame: 23 },
});
}
create() {
this.add.image(400, 300, 'sky');// Background image
this.createPlayers();
this.createAnim();
this.cursors = this.input.keyboard.createCursorKeys();
this.combat = false;
}
createPlayers() {
this.players = this.physics.add.staticGroup();
const img = this.players.create(100, 300, 'alk');
const imgTwo = this.players.create(500, 300, 'magmar');
img.setScale(0.5);
imgTwo.setScale(0.5);
this.playerOneHp = this.add.text(20, 200, 'HP', { fontFamily: 'Arial', fontSize: 24, color: '#00ff00' });
this.playerTwoHp = this.add.text(450, 200, 'HP', { fontFamily: 'Arial', fontSize: 24, color: '#00ff00' });
this.loaded = true;
}
createAnim() {
const config = {
key: 'explodeAnimation',
frames: this.anims.generateFrameNumbers('explosion', { start: 0, end: 23, first: 23 }),
frameRate: 20,
repeat: 0,
};
this.anims.create(config);
}
setPlayerOneHp(health) {
this.playerOneHp.text = health;
}
setPlayerTwoHp(health) {
this.playerTwoHp.text = health;
}
explode(proj) {
this.proj.disableBody(true, true);
this.emitter.stop();
const sprite = this.add.sprite(proj.x, proj.y, 'explosion').play('explodeAnimation');
sprite.setScale(3);
}
}
PhaserCombat.prototype.skills = require('./phaser.skills.js');
module.exports = PhaserCombat;

View File

@ -0,0 +1,67 @@
const preact = require('preact');
const { connect } = require('preact-redux');
const Phaser = require('phaser');
const PhaserCombat = require('./phaser.combat');
const addState = connect(
function receiveState(state) {
const {
game, activeSkill, activeIncoming, account,
} = state;
return {
game, activeSkill, activeIncoming, account,
};
}
);
class PhaserInstance extends preact.Component {
constructor(props) {
super(props);
this.props = props;
}
componentWillReceiveProps(nextProps) {
const playerTeam = nextProps.game.teams.find(t => t.id === nextProps.account.id);
const otherTeams = nextProps.game.teams.filter(t => t.id !== nextProps.account.id);
if (playerTeam && otherTeams[0] && this.PhaserCombat.loaded) {
this.PhaserCombat.setPlayerOneHp(`${playerTeam.cryps[0].hp.value.toString()} / ${playerTeam.cryps[0].stamina.value.toString()} HP`);
this.PhaserCombat.setPlayerTwoHp(`${otherTeams[0].cryps[0].hp.value.toString()} / ${otherTeams[0].cryps[0].stamina.value.toString()} HP`);
if (playerTeam.cryps[0].hp.value === 0) {
// this.PhaserCombat.skills('blast', 400, -150);
this.PhaserCombat.skills('chargeBall', 'green', 400, -250);
} else if (otherTeams[0].cryps[0].hp.value === 0) {
// this.PhaserCombat.skills('blast', 180, 150);
this.PhaserCombat.skills('chargeBall', 'green', 180, 250);
}
}
}
componentDidMount() {
// now mounted, can freely modify the DOM:
this.PhaserCombat = new PhaserCombat();
const config = {
type: Phaser.DOM.FILL,
width: 600,
height: 400,
parent: 'phaser-example',
physics: {
default: 'arcade',
arcade: {
gravity: { y: 0 },
},
},
scene: this.PhaserCombat,
};
const game = new Phaser.Game(config);
}
render() {
return (
<div id="phaser-example" style="overflow: hidden;">
</div>
);
}
}
module.exports = addState(PhaserInstance);

View File

@ -0,0 +1,141 @@
// Skill function called by phaser combat
const Phaser = require('phaser');
function skills(skill, img, location, spd) {
if (this.combat) {
return;
}
this.combat = true;
const particles = this.add.particles(img);
switch (skill) {
case 'blast':
this.proj = this.physics.add.image(-100, 300, 'proj');
this.emitter = particles.createEmitter({
speed: 25,
scale: { start: 1, end: 0 },
blendMode: 'ADD',
});
this.emitter.startFollow(this.proj);
this.physics.add.overlap(this.proj, this.players, this.explode, null, this);
this.proj.x = location;
this.proj.setVelocity(spd, 0);
break;
case 'wall':
this.emitter = particles.createEmitter({
x: location,
y: { min: 200, max: 350 },
lifespan: 2000,
speedX: { min: spd, max: spd * 2 },
scale: { start: 0.4, end: 0 },
quantity: 4,
blendMode: 'ADD',
});
this.time.delayedCall(1000, () => { this.emitter.stop(); }, [], this);
break;
case 'spit':
if (location > 250) {
this.angleMin = 180;
this.angleMax = 220;
} else {
this.angleMin = 320;
this.angleMax = 360;
}
this.emitter = particles.createEmitter({
x: location,
y: 300,
lifespan: 2000,
angle: { min: this.angleMin, max: this.angleMax },
speed: spd * 2,
scale: { start: 0.4, end: 1 },
gravityY: 250,
quantity: 4,
blendMode: 'ADD',
});
this.time.delayedCall(1000, () => { this.emitter.stop(); }, [], this);
break;
case 'gravBomb':
this.well = particles.createGravityWell({
x: 150,
y: 150,
power: 4,
gravity: 500,
});
this.emitter = particles.createEmitter({
x: 150,
y: 150,
lifespan: 1500,
speed: 1000,
scale: { start: 0.7, end: 1 },
blendMode: 'ADD',
});
this.time.delayedCall(1000, () => {
this.emitter.stop();
this.well.active = false;
}, [], this);
break;
case 'gravBlast':
this.well = particles.createGravityWell({
x: 400,
y: 300,
power: 4,
gravity: 500,
});
this.emitter = particles.createEmitter({
x: 400,
y: 300,
lifespan: 2000,
speed: 1000,
scale: { start: 0.7, end: 1 },
blendMode: 'ADD',
bounds: {
x: 0, y: 250, w: 450, h: 150,
},
});
this.time.delayedCall(1000, () => {
this.emitter.stop();
this.well.x = 100;
}, [], this);
this.time.delayedCall(3000, () => {
this.well.active = false;
}, [], this);
break;
case 'chargeBall':
this.emitter = particles.createEmitter({
x: -400,
y: -100,
lifespan: 1000,
moveToX: 450,
moveToY: 150,
scale: 0.75,
quantity: 4,
_frequency: 20,
blendMode: 'ADD',
emitZone: { source: new Phaser.Geom.Rectangle(0, 0, 1600, 700) },
});
this.emitter2 = particles.createEmitter({
radial: false,
x: { min: 450, max: 50, steps: 256 },
y: { min: 150, max: 300, steps: 256 },
lifespan: 1000,
speedX: { min: 200, max: 400 },
quantity: 4,
gravityY: 0,
scale: { start: 1.5, end: 0, ease: 'Power3' },
blendMode: 'ADD',
active: false,
});
this.time.delayedCall(1000, () => { this.emitter.stop(); }, [], this);
this.time.delayedCall(2000, () => { this.emitter2.active = true; }, [], this);
this.time.delayedCall(3000, () => { this.emitter2.stop(); }, [], this);
break;
default:
break;
}
}
module.exports = skills;