remove tiers from skill anim

This commit is contained in:
Mashy 2019-06-19 16:58:05 +10:00
parent 0310b1b3df
commit d232402c49
2 changed files with 67 additions and 15 deletions

View File

@ -6,6 +6,8 @@ const Strike = require('./anims/strike');
const AttackCharge = require('./anims/attack.charge'); const AttackCharge = require('./anims/attack.charge');
const { removeTier } = require('../utils');
const colours = { const colours = {
red: '#a52a2a', red: '#a52a2a',
green: '#1FF01F', green: '#1FF01F',
@ -13,30 +15,39 @@ const colours = {
purple: '#A25AC1', purple: '#A25AC1',
yellow: '#d1c86a', yellow: '#d1c86a',
cyan: '#6AD1BF', cyan: '#6AD1BF',
white: '#FFFFFF',
}; };
function animations(props) { function animations(props) {
const { combatTextClass, combatText, stage, player, construct } = props; const { combatTextClass, combatText, stage, player, construct } = props;
const anim = text => { const anim = text => {
if (stage === 'START_SKILL') { if (stage === 'START_SKILL') {
switch (text) { const skill = removeTier(text);
case 'StrikeI': return <AttackCharge id={construct.id} team={player} colour={colours.red}/>; switch (skill) {
case 'HealI': return <AttackCharge id={construct.id} team={player} colour={colours.green}/>; // Attack Base
case 'BlastI': return <AttackCharge id={construct.id} team={player} colour={colours.blue}/>; case 'Attack': return <AttackCharge id={construct.id} team={player} colour={colours.white}/>;
case 'ChaosI': return <AttackCharge id={construct.id} team={player} colour={colours.purple}/>; case 'Strike': return <AttackCharge id={construct.id} team={player} colour={colours.red}/>;
case 'SlayI': return <AttackCharge id={construct.id} team={player} colour={colours.yellow}/>; case 'Heal': return <AttackCharge id={construct.id} team={player} colour={colours.green}/>;
case 'SiphonI': return <AttackCharge id={construct.id} team={player} colour={colours.cyan}/>; case 'Blast': return <AttackCharge id={construct.id} team={player} colour={colours.blue}/>;
case 'Chaos': return <AttackCharge id={construct.id} team={player} colour={colours.purple}/>;
default: return <AttackCharge id={construct.id} team={player} colour="#a52a2a"/>; case 'Slay': return <AttackCharge id={construct.id} team={player} colour={colours.yellow}/>;
case 'Siphon': return <AttackCharge id={construct.id} team={player} colour={colours.cyan}/>;
// Stun Base
// Block Base
// Buff Base
// Debuff Base
default: return text;
} }
} } else if (stage === 'END_SKILL') {
switch (text) { const skill = removeTier(text);
switch (skill) {
case 'Attack': return <Attack id={construct.id} stage={stage} team={player}/>; case 'Attack': return <Attack id={construct.id} stage={stage} team={player}/>;
case 'StrikeI': return <Strike id={construct.id} stage={stage} team={player}/>; case 'StrikeI': return <Strike id={construct.id} stage={stage} team={player}/>;
default: return text; default: return text;
} }
}
return text;
}; };
if (combatText) { if (combatText) {

View File

@ -376,6 +376,46 @@ function randomPoints(numPoints, radius, width, height) {
return points; return points;
} }
const removeTier = skill => {
if (skill.includes('Strike')) return 'Strike';
if (skill.includes('Heal')) return 'Heal';
if (skill.includes('Blast')) return 'Blast';
if (skill.includes('Chaos')) return 'Chaos';
if (skill.includes('Slay')) return 'Slay';
if (skill.includes('Siphon')) return 'Siphon';
if (skill.includes('Snare')) return 'Snare';
if (skill.includes('Purge')) return 'Purge';
if (skill.includes('Silence')) return 'Silence';
if (skill.includes('Curse')) return 'Curse';
if (skill.includes('Decay')) return 'Decay';
if (skill.includes('Invert')) return 'Invert';
if (skill.includes('Taunt')) return 'Taunt';
if (skill.includes('Triage')) return 'Triage';
if (skill.includes('Scatter')) return 'Scatter';
if (skill.includes('Haste')) return 'Haste';
if (skill.includes('Impurity')) return 'Impurity';
if (skill.includes('Amplify')) return 'Amplify';
if (skill.includes('Parry')) return 'Parry';
if (skill.includes('Purify')) return 'Purify';
if (skill.includes('Corrupt')) return 'Corrupt';
if (skill.includes('Clutch')) return 'Clutch';
if (skill.includes('Reflect')) return 'Reflect';
if (skill.includes('Recharge')) return 'Recharge';
if (skill.includes('Bash')) return 'Bash';
if (skill.includes('Sleep')) return 'Sleep';
if (skill.includes('Ruin')) return 'Ruin';
if (skill.includes('Throw')) return 'Throw';
if (skill.includes('Hex')) return 'Hex';
if (skill.includes('Banish')) return 'Banish';
return skill;
};
module.exports = { module.exports = {
stringSort, stringSort,
convertItem, convertItem,
@ -388,4 +428,5 @@ module.exports = {
COLOURS, COLOURS,
TARGET_COLOURS, TARGET_COLOURS,
randomPoints, randomPoints,
removeTier,
}; };