levelling up
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0ddd09a354
commit
d5df2cf871
62
src/cryp.rs
62
src/cryp.rs
@ -21,32 +21,56 @@ fn check_lvl(lvl: u8) -> u8 {
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}
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}
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impl Cryp {
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impl Cryp {
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pub fn new(name: String, lvl: u8) -> Cryp {
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pub fn new() -> Cryp {
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let mut rng = thread_rng();
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let checked_lvl = check_lvl(lvl);
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let max = match checked_lvl == 64 {
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true => u64::max_value(),
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false => 2_u64.pow(checked_lvl.into()),
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};
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let dmg: u64 = rng.gen_range(1, max);
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let def: u64 = rng.gen_range(1, max);
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let stam: u64 = rng.gen_range(1, max);
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let id = Uuid::new_v4();
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let id = Uuid::new_v4();
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return Cryp {
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return Cryp {
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id,
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id,
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dmg,
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dmg: 0,
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def,
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def: 0,
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stam,
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stam: 0,
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lvl: checked_lvl,
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lvl: 0,
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xp: 0,
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xp: 0,
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name: name.clone()
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name: String::new()
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};
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};
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}
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}
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pub fn lvl(self) -> Cryp {
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pub fn named(mut self, name: String) -> Cryp {
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Cryp::new(self.name, self.lvl + 1)
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self.name = name.clone();
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self
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}
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pub fn level(mut self, lvl: u8) -> Cryp {
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self.lvl = check_lvl(lvl);
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self
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}
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pub fn add_xp(mut self) -> Cryp {
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self.xp = self.xp.saturating_add(1);
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if self.xp.is_power_of_two() {
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return self.level_up();
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}
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self
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}
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pub fn level_up(mut self) -> Cryp {
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self.lvl = self.lvl.saturating_add(1);
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self.finish()
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}
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pub fn finish(mut self) -> Cryp {
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let mut rng = thread_rng();
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let lvl_as_two_pwr = 2_u64.pow(self.lvl.into());
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let max = match self.lvl == 64 {
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true => u64::max_value(),
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false => lvl_as_two_pwr,
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};
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self.xp = lvl_as_two_pwr;
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self.dmg = rng.gen_range(1, max);
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self.def = rng.gen_range(1, max);
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self.stam = rng.gen_range(1, max);
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self
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}
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}
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}
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}
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86
src/lib.rs
86
src/lib.rs
@ -36,7 +36,6 @@ struct Roll {
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struct Encounter {
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struct Encounter {
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mob: Cryp,
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mob: Cryp,
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success: bool,
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success: bool,
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xp_gain: u64,
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}
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}
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@ -56,23 +55,19 @@ fn print_roll(r: &Roll) {
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}
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}
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fn cryp_turn(c: &Cryp) -> Turn {
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fn cryp_turn(c: &Cryp) -> Turn {
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println!("{:?}'s turn:", c.name);
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// println!("{:?}'s turn:", c.name);
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let dmg = att_roll(c.dmg, Attribute::Dmg);
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let dmg = att_roll(c.dmg, Attribute::Dmg);
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let def = att_roll(c.def, Attribute::Def);
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let def = att_roll(c.def, Attribute::Def);
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print_roll(&dmg);
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// print_roll(&dmg);
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print_roll(&def);
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// print_roll(&def);
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return Turn { dmg, def }
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return Turn { dmg, def }
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}
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}
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fn assign_dmg(plr: &Cryp, opp: &Cryp, plr_t: &Turn, opp_t: &Turn) -> Cryp {
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fn assign_dmg(plr: &Cryp, opp: &Cryp, plr_t: &Turn, opp_t: &Turn) -> Cryp {
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let final_dmg = match opp_t.dmg.result.checked_sub(plr_t.def.result) {
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let final_dmg = opp_t.dmg.result.saturating_sub(plr_t.def.result);
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Some(v) => v,
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let blocked = opp_t.dmg.result.saturating_sub(final_dmg);
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None => 0,
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};
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let blocked = opp_t.dmg.result.checked_sub(final_dmg).expect("damage weird");
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println!("{:?} deals {:?} dmg to {:?} ({:?} blocked)"
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println!("{:?} deals {:?} dmg to {:?} ({:?} blocked)"
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,opp.name
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,opp.name
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@ -83,10 +78,7 @@ fn assign_dmg(plr: &Cryp, opp: &Cryp, plr_t: &Turn, opp_t: &Turn) -> Cryp {
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return Cryp {
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return Cryp {
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dmg: plr.dmg,
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dmg: plr.dmg,
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def: plr.def,
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def: plr.def,
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stam: match plr.stam.checked_sub(final_dmg) {
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stam: plr.stam.saturating_sub(final_dmg),
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Some(v) => v,
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None => 0,
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},
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xp: plr.xp,
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xp: plr.xp,
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lvl: plr.lvl,
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lvl: plr.lvl,
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id: plr.id,
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id: plr.id,
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@ -109,12 +101,12 @@ fn battle(a: &Cryp, b: &Cryp) -> Vec<Cryp> {
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b.clone()
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b.clone()
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];
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];
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println!("battle:",);
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// println!("battle:",);
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println!("{:?}", cryps[0]);
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// println!("{:?}", cryps[0]);
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println!("{:?}", cryps[1]);
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// println!("{:?}", cryps[1]);
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loop {
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loop {
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let combat = combat_phase(&cryps[0], &cryps[1]);
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let combat = combat_phase(&cryps[0], &cryps[1]);
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println!("{:?}", combat);
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// println!("{:?}", combat);
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if combat.iter().any(|c| c.stam == 0) {
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if combat.iter().any(|c| c.stam == 0) {
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return combat;
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return combat;
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}
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}
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@ -126,50 +118,57 @@ fn pve(plr: &Cryp) -> Encounter {
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let mut rng = thread_rng();
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let mut rng = thread_rng();
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let mob_lvl: u8 = rng.gen_range(1, plr.lvl);
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let mob_lvl: u8 = rng.gen_range(1, plr.lvl);
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let mob = Cryp::new("bamboo basher".to_string(), mob_lvl);
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let mob = Cryp::new()
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let battle = battle(plr, &mob);
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.named("bamboo basher".to_string())
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.level(mob_lvl)
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.finish();
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let battle = battle(plr, &mob);
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let win = battle.iter().any(|c| c.id == plr.id && c.stam > 0);
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let win = battle.iter().any(|c| c.id == plr.id && c.stam > 0);
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if win {
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if win {
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return Encounter {
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return Encounter {
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mob,
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mob: mob,
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success: true,
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success: true,
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xp_gain: 2,
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};
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};
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}
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}
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return Encounter {
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return Encounter {
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mob,
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mob: mob,
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success: false,
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success: false,
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xp_gain: 0,
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};
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};
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}
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}
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fn levelling(c: Cryp) -> Cryp {
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fn levelling(mut c: Cryp) -> Cryp {
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let mut plr = c;
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loop {
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loop {
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let enc = pve(&plr);
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let enc = pve(&c);
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if plr.lvl == 64 {
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println!("{:?} has reached max level", plr.name);
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break plr;
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}
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if !enc.success {
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if !enc.success {
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println!("{:?} has been KO'd", plr.name);
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println!("{:?} has been KO'd", c.name);
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break plr;
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continue;
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}
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}
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println!("{:?} is now level {:?}", plr.name, plr.lvl);
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c = c.add_xp();
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plr = plr.lvl();
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println!("{:?} now has {:?} xp and is lvl {:?}", c.name, c.xp, c.lvl);
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continue;
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if c.lvl == 12 {
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break c;
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}
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continue;
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}
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}
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}
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}
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pub fn main() {
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pub fn main() {
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let a = Cryp::new("pronounced \"creeep\"".to_string(), 8);
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let a = Cryp::new()
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let b = Cryp::new("lemongrass tea".to_string(), 8);
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.named("pronounced \"creeep\"".to_string())
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.level(8)
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.finish();
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let b = Cryp::new()
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.named("lemongrass tea".to_string())
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.level(8)
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.finish();
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let battle = battle(&a, &b);
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let battle = battle(&a, &b);
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@ -200,7 +199,10 @@ mod tests {
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}
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}
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#[test]
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#[test]
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fn create_cryp_test() {
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fn create_cryp_test() {
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let lvl_eight = Cryp::new("hatchling".to_string(), 2);
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let lvl_eight = Cryp::new()
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.named("hatchling".to_string())
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.level(2)
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.finish();
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assert!(lvl_eight.dmg <= 2_u64.pow(2));
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assert!(lvl_eight.dmg <= 2_u64.pow(2));
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assert!(lvl_eight.def <= 2_u64.pow(2));
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assert!(lvl_eight.def <= 2_u64.pow(2));
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assert!(lvl_eight.stam < 2_u64.pow(2));
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assert!(lvl_eight.stam < 2_u64.pow(2));
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@ -210,7 +212,11 @@ mod tests {
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#[test]
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#[test]
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fn pve_test() {
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fn pve_test() {
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let player = Cryp::new("ca phe sua da".to_string(), 2);
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let player = Cryp::new()
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.named("ca phe sua da".to_string())
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.level(2)
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.finish();
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levelling(player);
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levelling(player);
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return;
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return;
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}
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}
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