instance list

This commit is contained in:
ntr
2019-06-01 17:43:00 +10:00
parent 47b216cb11
commit dd4431aaa3
14 changed files with 95 additions and 106 deletions
+1
View File
@@ -7,6 +7,7 @@ export const setInstances = value => ({ type: 'SET_INSTANCES', value });
export const setNav = value => ({ type: 'SET_NAV', value });
export const setShowNav = value => ({ type: 'SET_SHOW_NAV', value });
export const setInstance = value => ({ type: 'SET_INSTANCE', value });
export const setInstanceList = value => ({ type: 'SET_INSTANCE_LIST', value });
export const setPing = value => ({ type: 'SET_PING', value });
export const setPlayer = value => ({ type: 'SET_PLAYER', value });
export const setGame = value => ({ type: 'SET_GAME', value });
+8 -13
View File
@@ -9,7 +9,7 @@ const idSort = stringSort('id');
const addState = connect(
function receiveState(state) {
const { ws, constructs, team, instances, account } = state;
const { ws, constructs, team, instanceList, account } = state;
function sendInstanceJoin(instance) {
if (team.length) {
@@ -33,7 +33,7 @@ const addState = connect(
sendInstanceJoin,
sendInstanceState,
sendInstanceList,
instances,
instanceList,
};
},
@@ -55,14 +55,14 @@ function List(args) {
sendInstanceState,
sendInstanceJoin,
sendInstanceList,
instances,
instanceList,
navToTeam,
} = args;
function instanceList() {
if (!instances) return <div>...</div>;
function listElements() {
if (!instanceList) return <div>...</div>;
const instancePanels = instances.map(instance => {
const instancePanels = instanceList.map(instance => {
const player = instance.players.find(p => p.id === account.id);
const scoreText = player
? `${player.score.wins} : ${player.score.losses}`
@@ -110,11 +110,7 @@ function List(args) {
const constructPanels = constructs
.filter(c => team.includes(c.id))
.sort(idSort)
.map(construct => {
const colour = team.indexOf(construct.id);
const selected = colour > -1;
return (
.map(construct =>
<div
key={construct.id}
className="menu-construct" >
@@ -122,7 +118,6 @@ function List(args) {
<h2>{construct.name}</h2>
</div>
);
});
const header = (
<div className="top">
@@ -141,7 +136,7 @@ function List(args) {
<div className="construct-list">
{constructPanels}
</div>
{instanceList()}
{listElements()}
</main>
);
}
+14 -16
View File
@@ -13,7 +13,7 @@ const addState = connect(
account,
instances,
team,
constructs,
// constructs,
game,
} = state;
@@ -25,14 +25,18 @@ const addState = connect(
return ws.sendAccountInstances();
}
function sendInstanceList() {
return ws.sendInstanceList();
}
return {
account,
instances,
team,
constructs,
game,
sendInstanceState,
sendAccountInstances,
sendInstanceList,
};
},
function receiveDispatch(dispatch) {
@@ -77,9 +81,9 @@ function Nav(args) {
account,
sendInstanceState,
sendAccountInstances,
sendInstanceList,
team,
constructs,
instances,
game,
@@ -90,7 +94,10 @@ function Nav(args) {
} = args;
function navTo(p) {
if (p === 'list') sendAccountInstances();
if (p === 'list') {
sendInstanceList();
sendAccountInstances();
}
return setNav(p);
}
@@ -104,14 +111,6 @@ function Nav(args) {
<button key={i.id} onClick={() => joinInstance(i)} >{i.name}</button>
));
const teamElements = team.map((c, i) => {
if (c) {
const construct = constructs.find(f => f.id === c);
return <button key={c} onClick={() => navTo('team')}>{construct.name}</button>;
}
return <button key={i} onClick={() => navTo('team')}>+</button>;
});
const haxSection = process.env.NODE_ENV === 'development'
? (
<Fragment>
@@ -121,13 +120,12 @@ function Nav(args) {
</Fragment>)
: null;
const canJoin = team.some(c => !c);
return (
<nav onClick={hideNav} >
<h2>Team</h2>
{teamElements}
<h2>Instances</h2>
<button onClick={() => navTo('team')}>1. Select Team</button>
<button onClick={() => navTo('list')}>2. Join</button>
<button disabled={canJoin} onClick={() => navTo('list')}>2. Join</button>
<hr />
{joined}
{haxSection}
+6 -1
View File
@@ -27,6 +27,10 @@ function registerEvents(store) {
store.dispatch(actions.setConstructs(constructs));
}
function setInstanceList(list) {
store.dispatch(actions.setInstanceList(list));
}
function setWs(ws) {
store.dispatch(actions.setWs(ws));
}
@@ -111,7 +115,7 @@ function registerEvents(store) {
console.log('EVENT ->', 'scores', scores);
}
function setInstanceList(v) {
function setAccountInstances(v) {
return store.dispatch(actions.setInstances(v));
}
@@ -200,6 +204,7 @@ function registerEvents(store) {
setMenu,
setInstance,
setInstanceList,
setAccountInstances,
setVbox,
setWs,
setGameList,
+1
View File
@@ -21,6 +21,7 @@ module.exports = {
info: createReducer(null, 'SET_INFO'),
instance: createReducer(null, 'SET_INSTANCE'),
instances: createReducer([], 'SET_INSTANCES'),
instanceList: createReducer([], 'SET_INSTANCE_LIST'),
itemEquip: createReducer(null, 'SET_ITEM_EQUIP'),
itemInfo: createReducer({ combos: [], items: [] }, 'SET_ITEM_INFO'),
itemUnequip: createReducer(null, 'SET_ITEM_UNEQUIP'),
+18 -46
View File
@@ -55,10 +55,6 @@ function createSocket(events) {
send({ method: 'account_instances', params: {} });
}
function sendAccountZone() {
send({ method: 'account_zone', params: {} });
}
function sendConstructSpawn(name) {
send({ method: 'construct_spawn', params: { name } });
}
@@ -71,43 +67,39 @@ function createSocket(events) {
send({ method: 'game_ready', params: { id } });
}
function sendSpecForget(id, spec) {
send({ method: 'construct_unspec', params: { id, spec } });
}
function sendPlayerMmConstructsSet(constructIds) {
send({ method: 'player_mm_constructs_set', params: { construct_ids: constructIds } });
}
function sendInstanceState(instanceId) {
send({ method: 'instance_state', params: { instance_id: instanceId } });
}
function sendInstanceList() {
send({ method: 'instance_list', params: {} });
}
function sendVboxAccept(instanceId, group, index) {
send({ method: 'player_vbox_accept', params: { instance_id: instanceId, group, index } });
send({ method: 'vbox_accept', params: { instance_id: instanceId, group, index } });
}
function sendVboxApply(instanceId, constructId, index) {
send({ method: 'player_vbox_apply', params: { instance_id: instanceId, construct_id: constructId, index } });
send({ method: 'vbox_apply', params: { instance_id: instanceId, construct_id: constructId, index } });
events.setActiveItem(null);
}
function sendVboxUnequip(instanceId, constructId, target) {
send({ method: 'player_vbox_unequip', params: { instance_id: instanceId, construct_id: constructId, target } });
send({ method: 'vbox_unequip', params: { instance_id: instanceId, construct_id: constructId, target } });
events.clearInfo();
}
function sendVboxDiscard(instanceId) {
send({ method: 'player_vbox_discard', params: { instance_id: instanceId } });
send({ method: 'vbox_discard', params: { instance_id: instanceId } });
}
function sendVboxCombine(instanceId, indices) {
send({ method: 'player_vbox_combine', params: { instance_id: instanceId, indices } });
send({ method: 'vbox_combine', params: { instance_id: instanceId, indices } });
events.clearCombiner();
}
function sendVboxReclaim(instanceId, index) {
send({ method: 'player_vbox_reclaim', params: { instance_id: instanceId, index } });
send({ method: 'vbox_reclaim', params: { instance_id: instanceId, index } });
}
function sendItemInfo() {
@@ -129,18 +121,6 @@ function createSocket(events) {
events.setActiveSkill(null);
}
function sendZoneCreate() {
send({ method: 'zone_create', params: {} });
}
function sendZoneJoin(zoneId, nodeId, constructIds) {
send({ method: 'zone_join', params: { zone_id: zoneId, node_id: nodeId, construct_ids: constructIds } });
}
function sendZoneClose(zoneId) {
send({ method: 'zone_close', params: { zone_id: zoneId } });
}
function sendInstanceJoin(instanceId, constructs) {
send({ method: 'instance_join', params: { instance_id: instanceId, construct_ids: constructs } });
}
@@ -153,11 +133,6 @@ function createSocket(events) {
send({ method: 'instance_ready', params: { instance_id: instanceId } });
}
function sendInstanceScores(instanceId) {
send({ method: 'instance_scores', params: { instance_id: instanceId } });
}
// -------------
// Incoming
// -------------
@@ -173,7 +148,7 @@ function createSocket(events) {
function accountInstanceList(res) {
const [struct, playerList] = res;
events.setInstanceList(playerList);
events.setAccountInstances(playerList);
}
function accountConstructs(response) {
@@ -219,6 +194,11 @@ function createSocket(events) {
return true;
}
function instanceList([, list]) {
events.setInstanceList(list);
return true;
}
function clearInstanceStateTimeout() {
clearTimeout(instanceStateTimeout);
}
@@ -246,9 +226,7 @@ function createSocket(events) {
account_create: accountLogin,
account_constructs: accountConstructs,
account_instances: accountInstanceList,
zone_create: res => console.log(res),
zone_state: zoneState,
zone_close: res => console.log(res),
instance_list: instanceList,
instance_state: instanceState,
item_info: itemInfo,
pong,
@@ -340,21 +318,15 @@ function createSocket(events) {
sendAccountCreate,
sendAccountConstructs,
sendAccountInstances,
sendAccountZone,
sendGameState,
sendGameReady,
sendGameSkill,
sendGameTarget,
sendConstructSpawn,
sendSpecForget,
sendZoneCreate,
sendZoneJoin,
sendZoneClose,
sendInstanceJoin,
sendInstanceList,
sendInstanceReady,
sendInstanceNew,
sendInstanceScores,
sendPlayerMmConstructsSet,
sendInstanceState,
sendVboxAccept,
sendVboxApply,