change chaos anim

This commit is contained in:
ntr 2019-12-18 17:07:21 +10:00
parent 0563add0cb
commit de0372e359

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@ -8,8 +8,8 @@ const { randomPoints } = require('../../utils');
function projectile(x, y, radius, colour) { function projectile(x, y, radius, colour) {
return ( return (
<circle <circle
cx={x} cx={anime.random(-400, 400)}
cy={y} cy={anime.random(-400, 400)}
r={radius} r={radius}
fill={colour} fill={colour}
stroke={colour === '#a52a2a' ? 'none' : '#f5f5f5'} stroke={colour === '#a52a2a' ? 'none' : '#f5f5f5'}
@ -23,7 +23,7 @@ class Chaos extends Component {
constructor() { constructor() {
super(); super();
this.animations = []; this.animations = [];
const points = randomPoints(20, 30, { x: 0, y: 0, width: 300, height: 100 }); const points = randomPoints(20, 30, { x: 0, y: 0, width: 1000, height: 1000 });
this.charges = points.map(coord => { this.charges = points.map(coord => {
const colour = Math.random() >= 0.5 ? '#a52a2a' : '#3050f8'; const colour = Math.random() >= 0.5 ? '#a52a2a' : '#3050f8';
return projectile(coord[0], coord[1], '0.5em', colour); return projectile(coord[0], coord[1], '0.5em', colour);
@ -58,37 +58,12 @@ class Chaos extends Component {
componentDidMount() { componentDidMount() {
const projectiles = document.querySelectorAll('.skill-anim circle'); const projectiles = document.querySelectorAll('.skill-anim circle');
anime.set('.skill-anim', {
translateY: -(window.innerHeight) * 0.35 * this.props.direction.y,
translateX: -(window.innerWidth) * 0.15 * this.props.direction.x,
opacity: 0,
});
this.animations.push(anime({
targets: '.skill-anim',
opacity: [
{ value: 1, duration: TIMES.TARGET_DURATION_MS * 0.3 },
{ value: 0, delay: TIMES.TARGET_DURATION_MS * 0.7, duration: TIMES.POST_SKILL_DURATION_MS },
],
}));
this.animations.push(anime({
targets: '.skill-anim',
translateY: 0,
translateX: 0,
loop: false,
duration: (TIMES.TARGET_DURATION_MS * 1 / 2),
easing: 'easeInQuad',
}));
this.animations.push(anime({ this.animations.push(anime({
targets: ['#chaosRedFilter feTurbulence', '#chaosRedFilter feDisplacementMap'], targets: ['#chaosRedFilter feTurbulence', '#chaosRedFilter feDisplacementMap'],
baseFrequency: 2, baseFrequency: 2,
scale: 5, scale: 5,
numOctaves: 3, numOctaves: 3,
easing: 'easeOutSine', easing: 'easeOutSine',
duration: TIMES.TARGET_DURATION_MS, duration: TIMES.TARGET_DURATION_MS,
})); }));
@ -96,11 +71,9 @@ class Chaos extends Component {
targets: proj, targets: proj,
cx: 150 + (Math.random() * 50 * (Math.random() < 0.5 ? -1 : 1)), cx: 150 + (Math.random() * 50 * (Math.random() < 0.5 ? -1 : 1)),
cy: 200 + (Math.random() * 50 * (Math.random() < 0.5 ? -1 : 1)), cy: 200 + (Math.random() * 50 * (Math.random() < 0.5 ? -1 : 1)),
// cx: 150, duration: anime.random(TIMES.TARGET_DURATION_MS * 2 / 3, TIMES.TARGET_DURATION_MS),
// cy: 200, opacity: 0,
// opacity: 0, easing: 'easeInExpo',
duration: (TIMES.TARGET_DURATION_MS * 2 / 3),
easing: 'easeInQuad',
}))); })));
} }