Merge tag '1.4.8' into develop

1.4.8
This commit is contained in:
ntr 2019-09-21 16:22:38 +10:00
commit dffbbcc5eb
14 changed files with 65 additions and 52 deletions

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@ -1 +1 @@
1.4.7
1.4.8

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@ -1,6 +1,6 @@
{
"name": "mnml-client",
"version": "1.4.7",
"version": "1.4.8",
"description": "",
"main": "index.js",
"scripts": {

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@ -1,6 +1,6 @@
{
"name": "mnml-client",
"version": "1.4.7",
"version": "1.4.8",
"description": "",
"main": "index.js",
"scripts": {

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@ -3,7 +3,7 @@ const range = require('lodash/range');
const reactStringReplace = require('react-string-replace');
const { INFO } = require('./../constants');
const { convertItem, removeTier, itemSpeed } = require('../utils');
const { convertItem, removeTier } = require('../utils');
const shapes = require('./shapes');
function InfoComponent(args) {
@ -46,10 +46,7 @@ function InfoComponent(args) {
: false;
const itemRegEx = /(Red|Blue|Green)/;
const itemSourceDescription = reactStringReplace(itemSourceInfo, itemRegEx, match => shapes[match]());
const calcSpeed = itemSource.length
? (24 + (itemSpeed(itemSource[0].components[0]) + itemSpeed(itemSource[0].components[1])) * itemSpeed(itemSource[0].components[2])) * 4
: (24 + itemSpeed(info)) * 4;
const speed = <div> Speed {shapes.SpeedStat()} multiplier {calcSpeed}% </div>;
const speed = <div> Speed {shapes.SpeedStat()} multiplier {fullInfo.speed * 4}% </div>;
const cooldown = fullInfo.cooldown ? `${fullInfo.cooldown} Turn delay` : null;
return (
<div class="info-skill">

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@ -87,12 +87,12 @@ function registerEvents(store) {
);
}
return setTimeout(() => {
const animSkill = anims.animTarget ? removeTier(anims.animTarget.skill) : false;
store.dispatch(actions.setAnimSource(null));
store.dispatch(actions.setAnimTarget(null));
store.dispatch(actions.setAnimText(null));
store.dispatch(actions.setAnimFocus([]));
if (!sequence.includes('END_SKILL')
|| ['Banish', 'Invert'].includes(removeTier(anims.animTarget.skill))) return cb();
if (!sequence.includes('END_SKILL') || (animSkill && ['Banish', 'Invert'].includes(animSkill))) return cb();
return true;
}, timeout);
}, err => {

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@ -187,20 +187,6 @@ const removeTier = skill => {
return skill;
};
function itemSpeed(item) {
switch (item) {
case 'Attack': return 1;
case 'Stun': return 2;
case 'Block': return 3;
case 'Buff': return 4;
case 'Debuff': return 4;
case 'Red': return 3;
case 'Green': return 2;
case 'Blue': return 1;
default: return 0;
}
}
function postData(url = '/', data = {}) {
// Default options are marked with *
return fetch(`/api${url}`, {
@ -264,6 +250,5 @@ module.exports = {
TARGET_COLOURS,
randomPoints,
removeTier,
itemSpeed,
match,
};

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@ -1,6 +1,6 @@
{
"name": "mnml-ops",
"version": "1.4.7",
"version": "1.4.8",
"description": "",
"main": "index.js",
"scripts": {

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@ -1,6 +1,6 @@
[package]
name = "mnml"
version = "1.4.7"
version = "1.4.8"
authors = ["ntr <ntr@smokestack.io>"]
[dependencies]

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@ -357,6 +357,10 @@ pub fn constructs(tx: &mut Transaction, account: &Account) -> Result<Vec<Constru
},
}
})
.map(|mut sk| {
sk.account = account.id;
sk
})
.map(|sk| Construct::from_skeleton(&sk))
.collect::<Vec<Construct>>();
@ -386,6 +390,10 @@ pub fn team(tx: &mut Transaction, account: &Account) -> Result<Vec<Construct>, E
},
}
})
.map(|mut sk| {
sk.account = account.id;
sk
})
.map(|sk| Construct::from_skeleton(&sk))
.collect::<Vec<Construct>>();

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@ -238,7 +238,7 @@ impl Construct {
pub fn from_skeleton(skeleton: &ConstructSkeleton) -> Construct {
return Construct {
id: skeleton.id,
account: skeleton.id,
account: skeleton.account,
img: skeleton.img,
name: skeleton.name.clone(),
@ -249,7 +249,7 @@ impl Construct {
pub fn to_skeleton(&self) -> ConstructSkeleton {
ConstructSkeleton {
id: self.id,
account: self.id,
account: self.account,
img: self.img,
name: self.name.clone(),
}
@ -271,8 +271,11 @@ impl Construct {
self
}
pub fn new_name(self, name: String) -> Construct {
self.named(&name)
pub fn new_name(self, name: String) -> Result<Construct, Error> {
if name.len() > 20 {
return Err(err_msg("20 character name maximum"));
}
Ok(self.named(&name))
}
pub fn learn(mut self, s: Skill) -> Construct {

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@ -322,7 +322,7 @@ impl Game {
return Err(err_msg("game not in skill phase"));
}
let mut game_state = self.clone();
self.stack.retain(|s| game_state.construct_by_id(s.source_construct_id).unwrap().account == player_id);
self.stack.retain(|s| game_state.construct_by_id(s.source_construct_id).unwrap().account != player_id);
return Ok(self);
}

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@ -337,13 +337,27 @@ impl Item {
}
}
pub fn speed(&self) -> u64 {
pub fn base_speed(&self) -> u64 {
match self {
Item::Attack => 1,
Item::Stun => 2,
Item::Block => 3,
Item::Buff |
Item::Debuff => 4,
Item::Blue => 1,
Item::Green => 2,
Item::Red => 3,
_ => 0,
}
}
pub fn speed(&self) -> u64 {
match self {
Item::Attack |
Item::Stun |
Item::Block |
Item::Buff |
Item::Debuff => 24 + self.base_speed(),
_ => {
let combos = get_combos();
let combo = combos.iter().find(|c| c.item == *self)
@ -355,17 +369,17 @@ impl Item {
combo.components.iter().for_each(|unit| {
colour_speed += match unit {
Item::Red => 3,
Item::Green => 2,
Item::Blue => 1,
Item::Red |
Item::Green |
Item::Blue => unit.base_speed(),
_ => 0,
};
skill_speed += match unit {
Item::Attack => 1,
Item::Stun => 2,
Item::Block => 3,
Item::Attack |
Item::Stun |
Item::Block |
Item::Buff |
Item::Debuff => 4,
Item::Debuff => unit.base_speed(),
_ => 0,
};
if colour_speed == 0 && skill_speed == 0 {
@ -1441,6 +1455,7 @@ pub struct ItemInfo {
pub spec: bool,
pub values: Option<SpecValues>,
pub skill: bool,
pub speed: Option<u64>,
pub cooldown: Cooldown,
pub description: String,
}
@ -1477,6 +1492,10 @@ pub fn item_info() -> ItemInfoCtr {
},
skill: v.into_skill().is_some(),
description: v.into_description(),
speed: match v.into_skill() {
Some(s) => Some(s.speed()),
None => None
},
cooldown: match v.into_skill() {
Some(s) => s.base_cd(),
None => None

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@ -152,7 +152,7 @@ pub fn apply(tx: &mut Transaction, account: &Account, variant: MtxVariant, const
account::debit(tx, account.id, cost)?;
construct = match mtx.variant {
MtxVariant::Rename => construct.new_name(name),
MtxVariant::Rename => construct.new_name(name)?,
_ => construct.new_img(),
};

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@ -293,7 +293,7 @@ fn post_resolve(_skill: Skill, game: &mut Game, mut resolutions: Resolutions) ->
let mut target = game.construct_by_id(target.id).unwrap().clone();
match event {
Event::Damage { amount, skill, mitigation: _, colour: _ } => {
Event::Damage { amount, skill, mitigation: _, colour: c } => {
if target.affected(Effect::Electric) {
let ConstructEffect { effect: _, duration: _, meta, tick: _ } = target.effects.iter()
.find(|e| e.effect == Effect::Electric).unwrap().clone();
@ -315,7 +315,7 @@ fn post_resolve(_skill: Skill, game: &mut Game, mut resolutions: Resolutions) ->
_ => panic!("no absorb skill"),
};
}
if c == Colour::Red {
if target.affected(Effect::Counter) {
let ConstructEffect { effect: _, duration: _, meta, tick: _ } = target.effects.iter()
.find(|e| e.effect == Effect::Counter).unwrap().clone();
@ -326,6 +326,7 @@ fn post_resolve(_skill: Skill, game: &mut Game, mut resolutions: Resolutions) ->
_ => panic!("no counter skill"),
};
}
}
},
_ => (),
};