Merge tag '1.4.8' into develop
1.4.8
This commit is contained in:
commit
dffbbcc5eb
@ -1,6 +1,6 @@
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{
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"name": "mnml-client",
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"version": "1.4.7",
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"version": "1.4.8",
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"description": "",
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"main": "index.js",
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"scripts": {
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@ -1,6 +1,6 @@
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{
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"name": "mnml-client",
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"version": "1.4.7",
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"version": "1.4.8",
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"description": "",
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"main": "index.js",
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"scripts": {
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@ -3,7 +3,7 @@ const range = require('lodash/range');
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const reactStringReplace = require('react-string-replace');
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const { INFO } = require('./../constants');
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const { convertItem, removeTier, itemSpeed } = require('../utils');
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const { convertItem, removeTier } = require('../utils');
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const shapes = require('./shapes');
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function InfoComponent(args) {
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@ -46,10 +46,7 @@ function InfoComponent(args) {
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: false;
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const itemRegEx = /(Red|Blue|Green)/;
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const itemSourceDescription = reactStringReplace(itemSourceInfo, itemRegEx, match => shapes[match]());
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const calcSpeed = itemSource.length
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? (24 + (itemSpeed(itemSource[0].components[0]) + itemSpeed(itemSource[0].components[1])) * itemSpeed(itemSource[0].components[2])) * 4
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: (24 + itemSpeed(info)) * 4;
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const speed = <div> Speed {shapes.SpeedStat()} multiplier {calcSpeed}% </div>;
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const speed = <div> Speed {shapes.SpeedStat()} multiplier {fullInfo.speed * 4}% </div>;
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const cooldown = fullInfo.cooldown ? `${fullInfo.cooldown} Turn delay` : null;
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return (
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<div class="info-skill">
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@ -87,12 +87,12 @@ function registerEvents(store) {
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);
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}
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return setTimeout(() => {
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const animSkill = anims.animTarget ? removeTier(anims.animTarget.skill) : false;
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store.dispatch(actions.setAnimSource(null));
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store.dispatch(actions.setAnimTarget(null));
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store.dispatch(actions.setAnimText(null));
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store.dispatch(actions.setAnimFocus([]));
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if (!sequence.includes('END_SKILL')
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|| ['Banish', 'Invert'].includes(removeTier(anims.animTarget.skill))) return cb();
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if (!sequence.includes('END_SKILL') || (animSkill && ['Banish', 'Invert'].includes(animSkill))) return cb();
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return true;
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}, timeout);
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}, err => {
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@ -187,20 +187,6 @@ const removeTier = skill => {
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return skill;
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};
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function itemSpeed(item) {
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switch (item) {
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case 'Attack': return 1;
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case 'Stun': return 2;
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case 'Block': return 3;
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case 'Buff': return 4;
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case 'Debuff': return 4;
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case 'Red': return 3;
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case 'Green': return 2;
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case 'Blue': return 1;
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default: return 0;
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}
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}
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function postData(url = '/', data = {}) {
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// Default options are marked with *
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return fetch(`/api${url}`, {
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@ -264,6 +250,5 @@ module.exports = {
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TARGET_COLOURS,
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randomPoints,
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removeTier,
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itemSpeed,
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match,
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};
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@ -1,6 +1,6 @@
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{
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"name": "mnml-ops",
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"version": "1.4.7",
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"version": "1.4.8",
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"description": "",
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"main": "index.js",
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"scripts": {
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@ -1,6 +1,6 @@
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[package]
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name = "mnml"
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version = "1.4.7"
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version = "1.4.8"
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authors = ["ntr <ntr@smokestack.io>"]
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[dependencies]
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@ -357,6 +357,10 @@ pub fn constructs(tx: &mut Transaction, account: &Account) -> Result<Vec<Constru
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},
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}
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})
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.map(|mut sk| {
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sk.account = account.id;
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sk
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})
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.map(|sk| Construct::from_skeleton(&sk))
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.collect::<Vec<Construct>>();
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@ -386,6 +390,10 @@ pub fn team(tx: &mut Transaction, account: &Account) -> Result<Vec<Construct>, E
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},
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}
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})
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.map(|mut sk| {
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sk.account = account.id;
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sk
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})
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.map(|sk| Construct::from_skeleton(&sk))
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.collect::<Vec<Construct>>();
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@ -238,7 +238,7 @@ impl Construct {
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pub fn from_skeleton(skeleton: &ConstructSkeleton) -> Construct {
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return Construct {
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id: skeleton.id,
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account: skeleton.id,
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account: skeleton.account,
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img: skeleton.img,
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name: skeleton.name.clone(),
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@ -249,7 +249,7 @@ impl Construct {
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pub fn to_skeleton(&self) -> ConstructSkeleton {
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ConstructSkeleton {
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id: self.id,
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account: self.id,
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account: self.account,
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img: self.img,
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name: self.name.clone(),
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}
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@ -271,8 +271,11 @@ impl Construct {
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self
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}
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pub fn new_name(self, name: String) -> Construct {
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self.named(&name)
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pub fn new_name(self, name: String) -> Result<Construct, Error> {
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if name.len() > 20 {
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return Err(err_msg("20 character name maximum"));
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}
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Ok(self.named(&name))
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}
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pub fn learn(mut self, s: Skill) -> Construct {
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@ -322,7 +322,7 @@ impl Game {
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return Err(err_msg("game not in skill phase"));
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}
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let mut game_state = self.clone();
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self.stack.retain(|s| game_state.construct_by_id(s.source_construct_id).unwrap().account == player_id);
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self.stack.retain(|s| game_state.construct_by_id(s.source_construct_id).unwrap().account != player_id);
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return Ok(self);
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}
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@ -337,13 +337,27 @@ impl Item {
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}
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}
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pub fn speed(&self) -> u64 {
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pub fn base_speed(&self) -> u64 {
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match self {
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Item::Attack => 1,
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Item::Stun => 2,
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Item::Block => 3,
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Item::Buff |
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Item::Debuff => 4,
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Item::Blue => 1,
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Item::Green => 2,
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Item::Red => 3,
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_ => 0,
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}
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}
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pub fn speed(&self) -> u64 {
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match self {
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Item::Attack |
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Item::Stun |
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Item::Block |
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Item::Buff |
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Item::Debuff => 24 + self.base_speed(),
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_ => {
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let combos = get_combos();
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let combo = combos.iter().find(|c| c.item == *self)
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@ -355,17 +369,17 @@ impl Item {
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combo.components.iter().for_each(|unit| {
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colour_speed += match unit {
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Item::Red => 3,
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Item::Green => 2,
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Item::Blue => 1,
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Item::Red |
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Item::Green |
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Item::Blue => unit.base_speed(),
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_ => 0,
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};
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skill_speed += match unit {
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Item::Attack => 1,
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Item::Stun => 2,
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Item::Block => 3,
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Item::Attack |
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Item::Stun |
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Item::Block |
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Item::Buff |
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Item::Debuff => 4,
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Item::Debuff => unit.base_speed(),
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_ => 0,
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};
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if colour_speed == 0 && skill_speed == 0 {
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@ -1441,6 +1455,7 @@ pub struct ItemInfo {
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pub spec: bool,
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pub values: Option<SpecValues>,
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pub skill: bool,
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pub speed: Option<u64>,
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pub cooldown: Cooldown,
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pub description: String,
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}
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@ -1477,6 +1492,10 @@ pub fn item_info() -> ItemInfoCtr {
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},
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skill: v.into_skill().is_some(),
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description: v.into_description(),
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speed: match v.into_skill() {
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Some(s) => Some(s.speed()),
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None => None
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},
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cooldown: match v.into_skill() {
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Some(s) => s.base_cd(),
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None => None
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@ -152,7 +152,7 @@ pub fn apply(tx: &mut Transaction, account: &Account, variant: MtxVariant, const
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account::debit(tx, account.id, cost)?;
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construct = match mtx.variant {
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MtxVariant::Rename => construct.new_name(name),
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MtxVariant::Rename => construct.new_name(name)?,
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_ => construct.new_img(),
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};
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@ -293,7 +293,7 @@ fn post_resolve(_skill: Skill, game: &mut Game, mut resolutions: Resolutions) ->
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let mut target = game.construct_by_id(target.id).unwrap().clone();
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match event {
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Event::Damage { amount, skill, mitigation: _, colour: _ } => {
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Event::Damage { amount, skill, mitigation: _, colour: c } => {
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if target.affected(Effect::Electric) {
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let ConstructEffect { effect: _, duration: _, meta, tick: _ } = target.effects.iter()
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.find(|e| e.effect == Effect::Electric).unwrap().clone();
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@ -315,7 +315,7 @@ fn post_resolve(_skill: Skill, game: &mut Game, mut resolutions: Resolutions) ->
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_ => panic!("no absorb skill"),
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};
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}
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if c == Colour::Red {
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if target.affected(Effect::Counter) {
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let ConstructEffect { effect: _, duration: _, meta, tick: _ } = target.effects.iter()
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.find(|e| e.effect == Effect::Counter).unwrap().clone();
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@ -326,6 +326,7 @@ fn post_resolve(_skill: Skill, game: &mut Game, mut resolutions: Resolutions) ->
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_ => panic!("no counter skill"),
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};
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}
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}
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},
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_ => (),
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};
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