use levels still
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@ -173,35 +173,18 @@ impl Cryp {
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pub fn roll_stat(&mut self, stat: Stat) -> &mut Cryp {
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let mut rng = thread_rng();
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// let stam_max = match self.lvl == 64 {
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// true => u64::max_value(),
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// false => match self.lvl == 1 {
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// true => 4_u64,
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// false => 2_u64.pow(self.lvl.into()),
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// },
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// };
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let stam_min = 512u64.saturating_mul(self.lvl.into());
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let stam_max = 1024u64.saturating_mul(self.lvl.into());
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// let stam_min = match self.lvl == 1 {
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// true => 2_u64,
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// false => 2_u64.pow(self.lvl.saturating_sub(1).into()),
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// };
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// let other_max = match self.lvl == 1 {
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// true => 4_u64,
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// false => 2_u64.pow(self.lvl.saturating_sub(1).into()),
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// };
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// let other_min = match self.lvl == 1 {
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// true => 2_u64,
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// false => 2_u64.pow(self.lvl.saturating_sub(2).into()),
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// };
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let stat_min = 128u64.saturating_mul(self.lvl.into());
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let stat_max = 256u64.saturating_mul(self.lvl.into());
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match stat {
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Stat::PhysicalDamage => self.phys_dmg.set(rng.gen_range(128, 256)),
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Stat::SpellDamage => self.spell_dmg.set(rng.gen_range(128, 256)),
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Stat::Speed => self.speed.set(rng.gen_range(128, 256)),
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Stat::PhysicalDamage => self.phys_dmg.set(rng.gen_range(stat_min, stat_max)),
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Stat::SpellDamage => self.spell_dmg.set(rng.gen_range(stat_min, stat_max)),
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Stat::Speed => self.speed.set(rng.gen_range(stat_min, stat_max)),
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Stat::Stamina => {
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self.stamina.set(rng.gen_range(512, 1024));
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self.stamina.set(rng.gen_range(stam_min, stam_max));
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self.hp.set(self.stamina.base)
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},
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_ => panic!("{:?} not a rollable stat", stat),
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@ -539,7 +522,7 @@ pub fn cryp_spawn(params: CrypSpawnParams, tx: &mut Transaction, account: &Accou
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let cryp = Cryp::new()
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.named(¶ms.name)
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.learn(Skill::Attack)
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.level(10)
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.level(1)
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.set_account(account.id)
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.create();
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@ -602,7 +602,7 @@ impl Skill {
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// Strangle
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Skill::Stun => 5,
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Skill::Stun => 2,
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Skill::Evasion => 3, // additional layer of dmg avoidance
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// -----------------
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