combos.md
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COMBOS.md
266
COMBOS.md
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# item_info ->
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# Spec / Skill hybrid specs #
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combos [strike, [R R Attack]]
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specs [spec [bonus amount, [r g b]]
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Create skills specs by combining an upgraded skills with corresponding colour specs:
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Strike (RR + A) can be combined with (PowerRR, SpeedRR, LifeRR)
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- Strike + PowerRR -> StrikePower
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- Strike + SpeedRR -> StrikeSpeed
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- Strike + LifeRR -> StrikeLife
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# Playthrough
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Could also create SkillSpec+ by combining two together.
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constructs join game
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stats randomised
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## Why Skill Specs
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initial stash drops
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6 skills
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6 colours
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6 specs
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- Give tools to players to make cool unique builds
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- Passive utility that you work towards
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- Specialise in a type of skill
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- Repurpose skills that you aren't using much for active use
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- More layers of complexity
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play first round
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basically duke it out
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## Skill specs philosphy
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# Colours #
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- Should be more interesting than just another stat "multiplier" we have that already (could be placeholder though)
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- Passives should help build a theme / identity to the skills
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- Specs should be numerically scalable so they can be `balanced` (also for upgraded versions think continuous vs discrete)
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- While specialised should be useful for multiple skills
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e.g. StrikeSpeed -> Causes your red attack skills to cast on another target on the same team for (X% damage)
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A StrikeSpeed should do something for `some` other active skill that isn't strike
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- They don't have to be `competely game changing` to be viable / fun / interesting
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### Red ###
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Real world concepts
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Aggressive
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Apply Buffs
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Fast & Chaotic
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## Brainstorming on what kind of things skill specs could do
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### Green ###
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Healing Specialisation
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Defensive
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Purge buffs & debuffs
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- Passive
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- (Abosrb Spec) when you take damage you permanently gain X Power/Speed/Life
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- Grant you Amplify with (X% multiplier) when you KO a target
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- Convert (X% of your red / blue power -> green power)
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- Reduce / Increase damage taken of a certain type (Block type upgrades maybe?)
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### Blue ###
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Fantasy concepts (magical)
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Aggressive & Defensive
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Apply Debuffs
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Slow & Reliable
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- Active
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- Make a skill cast another skill (strike another guy)
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- Apply an effect when you cast a skill
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- Change damage / healing / speed of a skill
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# Classes #
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## The BIG LIST
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Class names to be changed
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====================
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Pure Red `Nature`
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Pure Green `Non-Violence`
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Pure Blue `Destruction`
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Hybrid Red / Blue `Chaos`
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Hybrid Red / Green `Purity`
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Hybrid Blue / Green `Technology`
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### Attack Base
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Strike
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Power
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Life
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Speed (Repeat skill at X% multiplier)
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Chaos
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Power
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Life
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Speed
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Skills
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==========
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Heal
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Power (Convert X% Red/Blue Power to GreenPower)
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Life
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Speed
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Basic Type
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-------------------------------------------------------------------------
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Attack `Basic offensive skill - deal damage`
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Buff `Base ally targetted skill - increase ally speed`
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Stun `Base enemy disable - disable enemy for 2 rounds`
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Block `Base self targetted defensive - reduced damage taken for 2 rounds`
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Debuff `Base enemy debuff - reduce enemy speed`
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Blast
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Power
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Life
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Speed
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# Attack Base #
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Slay
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Power
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Life
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Speed
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RR - Strike
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GG - Heal
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BB - Blast
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RG - Purify
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GB - Decay
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RB - Blast
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Siphon
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Power
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Life
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Speed
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# Stun Base #
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### Stun Base
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Bash
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Power
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Life
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Speed
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RR - Strangle
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GG - Break
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BB - Ruin
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RG - Banish
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GB - Silence
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RB - Hex
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Sleep
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Power
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Life
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Speed
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# Buff Base #
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Ruin
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Power
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Life
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Speed
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RR - Empower
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GR - Triage
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BB - Absorb
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RG - Sustain
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GB - Amplify
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RB - Haste
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Link
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Power
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Life
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Speed
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# Debuff Base #
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Banish
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Power
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Life
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Speed
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RR - Restrict
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GG - Purge
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BB - Curse
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RG - Slow
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GB - Siphon
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RB - Invert
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Break
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Power
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Life
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Speed
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# Block Base #
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### Block Base
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RR - Counter
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GG - Reflect
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BB - Electrify
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RG - Intercept
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GB - Life `rename?`
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RB - Recharge
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Counter
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Power
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Life
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Speed
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Reflect
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Power
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Life
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Speed
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## Advanced combos ##
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Purify
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Power
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Life
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Speed
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Two ways of upgrading
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#1 -> combine more of the same for a stronger version of the same skill / spec (T2 / T3 Combos)
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#2 -> combine skill with two matching colour specs to change the way the skill works (Spec / Skill hybrid)
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Sustain
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Power
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Life
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Speed
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### T2 / T3 Combos ###
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Electrify
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Power
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Life
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Speed
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All current specs / items can be further combo'd into T2 and T3 versions
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Recharge
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Power
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Life
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Speed
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# 3 of same base => 1 upgraded tier #
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`3 x T1 Red Damage Spec => T2 Red Damage Spec`
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`3 x T2 Red Damage Spec => T3 Red Damage Spec`
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`3 x T1 Strike => T2 Strike`
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`3 x T2 Strike => T3 Strike`
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### Buff Base
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Upgraded skills will have a combination of higher damage / longer duration / reduced cooldown
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Upgraded skills use the same speed formula as previously
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Intercept
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Power
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Life
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Speed
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### Spec / Skill hybrid specs ###
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Triage
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Power
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Life
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Speed
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# Strike #
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2 x Red Damage + Strike => Strike damage bonus (crit?)
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2 x Red Speed + Strike => Strike reduces enemy speed
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2 x Red Life + Strike => Strike reduces enemy healing (% reduction)
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Absorb
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Power (Gain X Power when you take damage)
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Life (Gain X Life when you take damage)
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Speed (Gain X Speed when you take damage)
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# Heal #
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2 x Green Damage + Heal => Heal target for additional 20% of caster's maximum life
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2 x Green Speed + Heal => Heal target gets bonus speed
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2 x Green Life + Heal => Heal increases target's max hp for 2 turns
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Amplify
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Power
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Life
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Speed
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etc etc
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Haste
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Power
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Life
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Speed
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30 skills * 3 specs => 90 spec / skill hybrid specs -> might be overcomplicated
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Hybrid
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Power
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Life
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Speed
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### Debuff Base
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Purge
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Power
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Life
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Speed
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Invert
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Power
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Life
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Speed
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Restrict
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Power
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Life
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Speed
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Silence
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Power
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Life
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Speed
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Curse
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Power
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Life
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Speed
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Decay
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Power
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Life
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Speed
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@ -34,8 +34,12 @@ Player Events e.g. chatwheel
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Matchmaking + ELO / Leaderboard
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Game skill private fields
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# Phase 4 (Release -> Full Shill mode)
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Refine artwork, icons, scaling etc
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Music
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Skill Specs
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Some sort viewable combat log
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Marketing materials
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Videos
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18
WORKLOG.md
18
WORKLOG.md
@ -50,23 +50,7 @@ _tba_
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## SOON
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* combo rework
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- reduce number of items for creating t2/t3 items from 3 -> 2
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- add lost complexity by adding skill spec items
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- Created by combining a skill with corresponding spec
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e.g.
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- Strike + PowerRR -> StrikePower (Will be the power symbol with strike text under)
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- Construct does Y% more damage with Strike
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- Strike + SpeedRR -> StrikeSpeed (strike has Y% more speed)
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- Strike + LifeRR -> StrikeLife (Strike recharges X% of damage as red life)
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- Can also work as module style passive keystones
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* troll life -> dmg -> Invert life spec?
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* prince of peace
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* bonus healing / no damage -> Heal power spec?
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* fuck magic -> Some sort of reflect spec?
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* empower on ko -> Amplify + Power spec
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* Skill / Spec hybrids - SEE COMBOS.md
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* elo + leaderboards
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## LATER
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