combos.md

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COMBOS.md
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# item_info ->
# Spec / Skill hybrid specs #
combos [strike, [R R Attack]]
specs [spec [bonus amount, [r g b]]
Create skills specs by combining an upgraded skills with corresponding colour specs:
Strike (RR + A) can be combined with (PowerRR, SpeedRR, LifeRR)
- Strike + PowerRR -> StrikePower
- Strike + SpeedRR -> StrikeSpeed
- Strike + LifeRR -> StrikeLife
# Playthrough
Could also create SkillSpec+ by combining two together.
constructs join game
stats randomised
## Why Skill Specs
initial stash drops
6 skills
6 colours
6 specs
- Give tools to players to make cool unique builds
- Passive utility that you work towards
- Specialise in a type of skill
- Repurpose skills that you aren't using much for active use
- More layers of complexity
play first round
basically duke it out
## Skill specs philosphy
# Colours #
- Should be more interesting than just another stat "multiplier" we have that already (could be placeholder though)
- Passives should help build a theme / identity to the skills
- Specs should be numerically scalable so they can be `balanced` (also for upgraded versions think continuous vs discrete)
- While specialised should be useful for multiple skills
e.g. StrikeSpeed -> Causes your red attack skills to cast on another target on the same team for (X% damage)
A StrikeSpeed should do something for `some` other active skill that isn't strike
- They don't have to be `competely game changing` to be viable / fun / interesting
### Red ###
Real world concepts
Aggressive
Apply Buffs
Fast & Chaotic
## Brainstorming on what kind of things skill specs could do
### Green ###
Healing Specialisation
Defensive
Purge buffs & debuffs
- Passive
- (Abosrb Spec) when you take damage you permanently gain X Power/Speed/Life
- Grant you Amplify with (X% multiplier) when you KO a target
- Convert (X% of your red / blue power -> green power)
- Reduce / Increase damage taken of a certain type (Block type upgrades maybe?)
### Blue ###
Fantasy concepts (magical)
Aggressive & Defensive
Apply Debuffs
Slow & Reliable
- Active
- Make a skill cast another skill (strike another guy)
- Apply an effect when you cast a skill
- Change damage / healing / speed of a skill
# Classes #
## The BIG LIST
Class names to be changed
====================
Pure Red `Nature`
Pure Green `Non-Violence`
Pure Blue `Destruction`
Hybrid Red / Blue `Chaos`
Hybrid Red / Green `Purity`
Hybrid Blue / Green `Technology`
### Attack Base
Strike
Power
Life
Speed (Repeat skill at X% multiplier)
Chaos
Power
Life
Speed
Skills
==========
Heal
Power (Convert X% Red/Blue Power to GreenPower)
Life
Speed
Basic Type
-------------------------------------------------------------------------
Attack `Basic offensive skill - deal damage`
Buff `Base ally targetted skill - increase ally speed`
Stun `Base enemy disable - disable enemy for 2 rounds`
Block `Base self targetted defensive - reduced damage taken for 2 rounds`
Debuff `Base enemy debuff - reduce enemy speed`
Blast
Power
Life
Speed
# Attack Base #
Slay
Power
Life
Speed
RR - Strike
GG - Heal
BB - Blast
RG - Purify
GB - Decay
RB - Blast
Siphon
Power
Life
Speed
# Stun Base #
### Stun Base
Bash
Power
Life
Speed
RR - Strangle
GG - Break
BB - Ruin
RG - Banish
GB - Silence
RB - Hex
Sleep
Power
Life
Speed
# Buff Base #
Ruin
Power
Life
Speed
RR - Empower
GR - Triage
BB - Absorb
RG - Sustain
GB - Amplify
RB - Haste
Link
Power
Life
Speed
# Debuff Base #
Banish
Power
Life
Speed
RR - Restrict
GG - Purge
BB - Curse
RG - Slow
GB - Siphon
RB - Invert
Break
Power
Life
Speed
# Block Base #
### Block Base
RR - Counter
GG - Reflect
BB - Electrify
RG - Intercept
GB - Life `rename?`
RB - Recharge
Counter
Power
Life
Speed
Reflect
Power
Life
Speed
## Advanced combos ##
Purify
Power
Life
Speed
Two ways of upgrading
#1 -> combine more of the same for a stronger version of the same skill / spec (T2 / T3 Combos)
#2 -> combine skill with two matching colour specs to change the way the skill works (Spec / Skill hybrid)
Sustain
Power
Life
Speed
### T2 / T3 Combos ###
Electrify
Power
Life
Speed
All current specs / items can be further combo'd into T2 and T3 versions
Recharge
Power
Life
Speed
# 3 of same base => 1 upgraded tier #
`3 x T1 Red Damage Spec => T2 Red Damage Spec`
`3 x T2 Red Damage Spec => T3 Red Damage Spec`
`3 x T1 Strike => T2 Strike`
`3 x T2 Strike => T3 Strike`
### Buff Base
Upgraded skills will have a combination of higher damage / longer duration / reduced cooldown
Upgraded skills use the same speed formula as previously
Intercept
Power
Life
Speed
### Spec / Skill hybrid specs ###
Triage
Power
Life
Speed
# Strike #
2 x Red Damage + Strike => Strike damage bonus (crit?)
2 x Red Speed + Strike => Strike reduces enemy speed
2 x Red Life + Strike => Strike reduces enemy healing (% reduction)
Absorb
Power (Gain X Power when you take damage)
Life (Gain X Life when you take damage)
Speed (Gain X Speed when you take damage)
# Heal #
2 x Green Damage + Heal => Heal target for additional 20% of caster's maximum life
2 x Green Speed + Heal => Heal target gets bonus speed
2 x Green Life + Heal => Heal increases target's max hp for 2 turns
Amplify
Power
Life
Speed
etc etc
Haste
Power
Life
Speed
30 skills * 3 specs => 90 spec / skill hybrid specs -> might be overcomplicated
Hybrid
Power
Life
Speed
### Debuff Base
Purge
Power
Life
Speed
Invert
Power
Life
Speed
Restrict
Power
Life
Speed
Silence
Power
Life
Speed
Curse
Power
Life
Speed
Decay
Power
Life
Speed

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@ -34,8 +34,12 @@ Player Events e.g. chatwheel
Matchmaking + ELO / Leaderboard
Game skill private fields
# Phase 4 (Release -> Full Shill mode)
Refine artwork, icons, scaling etc
Music
Skill Specs
Some sort viewable combat log
Marketing materials
Videos

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## SOON
* combo rework
- reduce number of items for creating t2/t3 items from 3 -> 2
- add lost complexity by adding skill spec items
- Created by combining a skill with corresponding spec
e.g.
- Strike + PowerRR -> StrikePower (Will be the power symbol with strike text under)
- Construct does Y% more damage with Strike
- Strike + SpeedRR -> StrikeSpeed (strike has Y% more speed)
- Strike + LifeRR -> StrikeLife (Strike recharges X% of damage as red life)
- Can also work as module style passive keystones
* troll life -> dmg -> Invert life spec?
* prince of peace
* bonus healing / no damage -> Heal power spec?
* fuck magic -> Some sort of reflect spec?
* empower on ko -> Amplify + Power spec
* Skill / Spec hybrids - SEE COMBOS.md
* elo + leaderboards
## LATER