spec info update
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f04d179023
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f78496e681
@ -133,14 +133,16 @@ function InfoComponent(args) {
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}
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}
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return false;
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return false;
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});
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});
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console.log(info);
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const bonusObj = info.includes('Life')
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? <div class={`${reqClass} bonus`} > + {bonus.bonus}</div>
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: <div class={`${reqClass} bonus`} > + {bonus.bonus}%</div>;
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const overFlowObj = overFlow.length ? <div> {overFlow} </div> : null;
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const overFlowObj = overFlow.length ? <div> {overFlow} </div> : null;
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return (
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return (
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<div key={i} class="spec-goal">
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<div key={i} class="spec-goal">
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{goals}
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{goals}
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{overFlowObj}
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{overFlowObj}
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<div class={`${reqClass} bonus`} >
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{bonusObj}
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+ {bonus.bonus}
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</div>
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</div>
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</div>
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);
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);
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});
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});
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@ -179,10 +179,9 @@ function Construct(props) {
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const stats = Object.keys(STATS).map(s => {
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const stats = Object.keys(STATS).map(s => {
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const stat = STATS[s];
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const stat = STATS[s];
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const info = (s === 'SpeedStat' && 'Speed')
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const info = (s === 'SpeedStat' && 'speedStat')
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|| (s.includes('Power') && 'Power')
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|| (s.includes('Power') && 'powerStat')
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|| (s.includes('Life') && 'Life');
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|| (s.includes('Life') && 'lifeStat');
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return <div key={stat.stat}
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return <div key={stat.stat}
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alt={stat.stat}
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alt={stat.stat}
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class={stat.stat}
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class={stat.stat}
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@ -72,6 +72,17 @@ module.exports = {
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item: 'SPECS',
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item: 'SPECS',
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description: 'SPECS increase the STATS of a CONSTRUCT.\nSPECS have increased effect once they reach a THRESHOLD across your whole team.\nClick a SPEC above and select a CONSTRUCT to equip.\nDouble-click to unequip.',
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description: 'SPECS increase the STATS of a CONSTRUCT.\nSPECS have increased effect once they reach a THRESHOLD across your whole team.\nClick a SPEC above and select a CONSTRUCT to equip.\nDouble-click to unequip.',
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},
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},
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powerStat: {
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item: 'POWER',
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description: 'Power determines the base damage and healing of your construct skills. Combine POWER specs to increase construct power.',
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},
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lifeStat: {
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item: 'LIFE',
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description: 'The life of your construct.\n When your construct reaches 0 green life it is knocked out and cannot cast skills.\nRed life mitigates red damage and blue life mitigates blue damage. Combine LIFE specs to increase life totals.',
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},
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speedStat: {
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item: 'SPEED',
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description: 'Speed determines the order in which skills resolve. Combine SPEED specs to increase speed.',
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},
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},
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},
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};
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};
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@ -577,62 +577,92 @@ impl Item {
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100 - self.into_skill().unwrap().effect()[0].get_multiplier()),
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100 - self.into_skill().unwrap().effect()[0].get_multiplier()),
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// specs
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// specs
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// Base
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// Base
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Item::Power => format!("Base item for increased power. Power determines the base damage and healing of your construct skills."),
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Item::Power => format!("Increases all power stats by {:?}%. Power determines the base damage and healing of your construct skills.",
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Item::Life => format!("Base item for increased life.
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self.into_spec().unwrap().values().base()),
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When your construct reaches 0 GreenLife it is knocked out and cannot cast skills."),
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Item::Life => format!("Increases construct GreenLife by {:?}.
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Item::Speed => format!("Base item for increased speed.
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When your construct reaches 0 GreenLife it is knocked out and cannot cast skills.",
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Speed SpeedStat determines the order in which skills resolve."),
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self.into_spec().unwrap().values().base()),
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Item::Speed => format!("Increases construct speed by {:?}%.
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Speed SpeedStat determines the order in which skills resolve.",
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self.into_spec().unwrap().values().base()),
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// Lifes Upgrades
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// Lifes Upgrades
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Item::LifeGG=> format!("Increases construct GreenLife green life.
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Item::LifeGG |
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When your construct reaches 0 GreenLife it is knocked out and cannot cast skills."),
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Item::LifeGGPlus |
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Item::LifeRR=> format!("Increases construct RedLife red life.
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Item::LifeGGPlusPlus => format!("Increases construct GreenLife by {:?}.
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Mitigates red damage that would otherwise reduce your GreenLife green life."),
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If your team meets total colour thresholds the spec provides additional bonuses",
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Item::LifeBB=> format!("Increases construct BlueLife blue life.
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self.into_spec().unwrap().values().base()),
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Mitigates blue damage that would otherwise reduce your GreenLife green life."),
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Item::LifeRG=> format!("Increases construct GreenLife and RedLife"),
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Item::LifeRR |
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Item::LifeGB=> format!("Increases construct GreenLife and BlueLife"),
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Item::LifeRRPlus |
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Item::LifeRB=> format!("Increases construct RedLife and BlueLife"),
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Item::LifeRRPlusPlus => format!("Increases construct RedLife by {:?}.
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Item::LifeGGPlus => format!("Increases construct GreenLife."),
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If your team meets total colour thresholds the spec provides additional bonuses",
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Item::LifeRRPlus => format!("Increases construct RedLife."),
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self.into_spec().unwrap().values().base()),
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Item::LifeBBPlus => format!("Increases construct BlueLife."),
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Item::LifeRGPlus => format!("Increases construct GreenLife and RedLife"),
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Item::LifeBB |
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Item::LifeGBPlus => format!("Increases construct GreenLife and BlueLife"),
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Item::LifeBBPlus |
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Item::LifeRBPlus => format!("Increases construct RedLife and BlueLife"),
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Item::LifeBBPlusPlus => format!("Increases construct BlueLife by {:?}.
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Item::LifeGGPlusPlus => format!("Increases construct GreenLife."),
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If your team meets total colour thresholds the spec provides additional bonuses",
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Item::LifeRRPlusPlus => format!("Increases construct RedLife."),
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self.into_spec().unwrap().values().base()),
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Item::LifeBBPlusPlus => format!("Increases construct BlueLife."),
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Item::LifeRGPlusPlus => format!("Increases construct GreenLife and RedLife"),
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Item::LifeRG |
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Item::LifeGBPlusPlus => format!("Increases construct GreenLife and BlueLife"),
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Item::LifeRGPlus |
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Item::LifeRBPlusPlus => format!("Increases construct RedLife and BlueLife"),
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Item::LifeRGPlusPlus => format!("Increases construct RedLife and GreenLife by {:?}.
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If your team meets total colour thresholds the spec provides additional bonuses",
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self.into_spec().unwrap().values().base()),
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Item::LifeGB |
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Item::LifeGBPlus |
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Item::LifeGBPlusPlus => format!("Increases construct GreenLife and BlueLife by {:?}.
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If your team meets total colour thresholds the spec provides additional bonuses",
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self.into_spec().unwrap().values().base()),
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Item::LifeRB |
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Item::LifeRBPlus |
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Item::LifeRBPlusPlus => format!("Increases construct RedLife and BlueLife by {:?}.
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If your team meets total colour thresholds the spec provides additional bonuses",
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self.into_spec().unwrap().values().base()),
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// Power Upgrades
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// Power Upgrades
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Item::PowerRR=> format!("Increases construct RedPower."),
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Item::PowerRR |
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Item::PowerBB=> format!("Increases construct BluePower."),
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Item::PowerRRPlus |
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Item::PowerGG=> format!("Increases construct GreenPower."),
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Item::PowerRRPlusPlus => format!("Increases construct RedPower by {:?}%.
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Item::PowerRG=> format!("Increases construct GreenPower and RedPower."),
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If your team meets total colour thresholds the spec provides additional bonuses",
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Item::PowerGB=> format!("Increases construct GreenPower and BluePower."),
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self.into_spec().unwrap().values().base()),
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Item::PowerRB=> format!("Increases construct RedPower and BluePower."),
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Item::PowerBB |
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Item::PowerRRPlus => format!("Increases construct RedPower."),
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Item::PowerBBPlus |
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Item::PowerBBPlus => format!("Increases construct BluePower."),
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Item::PowerBBPlusPlus => format!("Increases construct BluePower by {:?}%.
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Item::PowerGGPlus => format!("Increases construct GreenPower."),
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If your team meets total colour thresholds the spec provides additional bonuses",
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Item::PowerRGPlus => format!("Increases construct GreenPower and RedPower."),
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self.into_spec().unwrap().values().base()),
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Item::PowerGBPlus => format!("Increases construct GreenPower and BluePower."),
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Item::PowerRBPlus => format!("Increases construct RedPower and BluePower."),
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Item::PowerGG |
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Item::PowerRRPlusPlus => format!("Increases construct RedPower."),
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Item::PowerGGPlus |
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Item::PowerBBPlusPlus => format!("Increases construct BluePower."),
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Item::PowerGGPlusPlus => format!("Increases construct GreenPower by {:?}%.
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Item::PowerGGPlusPlus => format!("Increases construct GreenPower."),
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If your team meets total colour thresholds the spec provides additional bonuses",
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Item::PowerRGPlusPlus => format!("Increases construct GreenPower and RedPower."),
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self.into_spec().unwrap().values().base()),
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Item::PowerGBPlusPlus => format!("Increases construct GreenPower and BluePower."),
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Item::PowerRG |
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Item::PowerRBPlusPlus => format!("Increases construct RedPower and BluePower."),
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Item::PowerRGPlus |
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Item::PowerRGPlusPlus => format!("Increases construct GreenPower and RedPower by {:?}%.
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If your team meets total colour thresholds the spec provides additional bonuses",
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self.into_spec().unwrap().values().base()),
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Item::PowerGB |
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Item::PowerGBPlus |
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Item::PowerGBPlusPlus => format!("Increases construct GreenPower and BluePower by {:?}%.
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If your team meets total colour thresholds the spec provides additional bonuses",
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self.into_spec().unwrap().values().base()),
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Item::PowerRB |
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Item::PowerRBPlus |
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Item::PowerRBPlusPlus => format!("Increases construct RedPower and BluePower by {:?}%.
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If your team meets total colour thresholds the spec provides additional bonuses",
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self.into_spec().unwrap().values().base()),
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// Speed Upgrades
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// Speed Upgrades
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Item::SpeedRR|
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Item::SpeedRR |
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Item::SpeedBB|
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Item::SpeedBB |
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Item::SpeedGG|
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Item::SpeedGG |
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Item::SpeedRG|
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Item::SpeedRG |
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Item::SpeedGB|
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Item::SpeedGB |
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Item::SpeedRB|
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Item::SpeedRB |
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Item::SpeedRRPlus |
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Item::SpeedRRPlus |
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Item::SpeedBBPlus |
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Item::SpeedBBPlus |
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Item::SpeedGGPlus |
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Item::SpeedGGPlus |
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@ -644,7 +674,9 @@ impl Item {
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Item::SpeedGGPlusPlus |
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Item::SpeedGGPlusPlus |
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Item::SpeedRGPlusPlus |
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Item::SpeedRGPlusPlus |
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Item::SpeedGBPlusPlus |
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Item::SpeedGBPlusPlus |
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Item::SpeedRBPlusPlus => format!("Increases construct SpeedStat and provides COLOUR BONUSES"),
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Item::SpeedRBPlusPlus => format!("Increases construct SpeedStat by {:?}%.
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If your team meets total colour thresholds the spec provides additional bonuses",
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self.into_spec().unwrap().values().base()),
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// Skills <- need to move effect mulltipliers into skills
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// Skills <- need to move effect mulltipliers into skills
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Item::Amplify|
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Item::Amplify|
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@ -28,6 +28,10 @@ impl SpecValues {
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self.bonuses.iter().fold(self.base, |acc, s| acc + s.get_bonus(c))
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self.bonuses.iter().fold(self.base, |acc, s| acc + s.get_bonus(c))
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}
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}
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pub fn base (self) -> u64 {
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self.base
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}
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/*
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/*
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pub fn calc_multi (&self, c: &Colours) -> u64 {
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pub fn calc_multi (&self, c: &Colours) -> u64 {
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self.multi * (c.red + c.green + c.blue) as u64
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self.multi * (c.red + c.green + c.blue) as u64
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