This commit is contained in:
Mashy 2019-10-21 10:43:14 +10:00
parent fe177df80a
commit fa1135170b

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@ -10,6 +10,12 @@
* clear active mtx after joining game
* Check results stack for whether a construct has ticked a dot already. Current issue E.g.
Construct 1 with slow speed applies siphon round 1 on Enemy Construct 1
Construct 2 with fast speed applies siphon round 2 on Enemy Construct 2
Siphon tick won't proc at all that turn
It assumes the dot has triggered already from existing dot from pre_resolve
Instead of checking a dot already exists instead search for a matching dot tick event in results
* mobile styles
* mobile info page