clear skills during anim phase
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@ -97,7 +97,7 @@ class GameConstruct extends Component {
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.map(j => <SkillBtn key={j} construct={construct} i={j} j={i} animating={animating} />);
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let crypSkills = <div> </div>;
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if (player) crypSkills = (<div class="skills"> {skills} </div>);
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if (player && !animating) crypSkills = (<div class="skills"> {skills} </div>);
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const effects = construct.effects.length
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? construct.effects.map(c => <div key={c.effect}>{c.effect} - {c.duration}T</div>)
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