Merge branch 'master' of ssh://mnml.gg:40022/~/mnml
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commit
fc07bffb93
@ -39,9 +39,6 @@
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*SERVER*
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* var / skill info rpc
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* thresholds / bonuses
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* std game mode
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* time control
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* animation delay phase end
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@ -49,13 +46,9 @@
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* eth adapter
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* pay for rerolls
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* strike speed conversion
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* disabled skills set before skill phase
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so client can display
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* remove test variants of skills
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* itemise all skills and warn on some
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## SOON
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@ -313,7 +313,7 @@ CONSTRUCT DAMAGE
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}
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*/
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.resolving .skills button {
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display: none;
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opacity: 0;
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}
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/*
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@ -69,7 +69,7 @@ function Skill(props) {
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return (
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<button
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disabled={!!cdText || ko}
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disabled={cdText || s.disabled || ko}
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className={`construct-skill-btn ${side} ${(targeting || highlight) ? 'active' : ''}`}
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type="submit"
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onClick={onClick}>
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@ -48,6 +48,8 @@ pub struct ConstructSkill {
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pub skill: Skill,
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pub self_targeting: bool,
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pub cd: Cooldown,
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// used for UI on client
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pub disabled: bool,
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}
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impl ConstructSkill {
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@ -56,6 +58,7 @@ impl ConstructSkill {
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skill,
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self_targeting: skill.self_targeting(),
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cd: skill.base_cd(),
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disabled: false,
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}
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}
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}
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@ -38,6 +38,7 @@ pub struct Game {
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pub log: Vec<String>,
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pub instance: Option<Uuid>,
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phase_end: DateTime<Utc>,
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phase_start: DateTime<Utc>,
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}
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impl Game {
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@ -53,6 +54,7 @@ impl Game {
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log: vec![],
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instance: None,
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phase_end: Utc::now(),
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phase_start: Utc::now(),
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};
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}
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@ -92,6 +94,7 @@ impl Game {
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let player_description = player.constructs.iter().map(|c| c.name.clone()).collect::<Vec<String>>().join(", ");
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self.log.push(format!("{:} has joined the game. [{:}]", player.name, player_description));
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player.constructs.sort_unstable_by_key(|c| c.id);
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self.players.push(player);
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Ok(self)
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@ -163,13 +166,27 @@ impl Game {
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}
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fn skill_phase_start(mut self) -> Game {
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self.phase_start = Utc::now();
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self.phase_end = Utc::now()
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.checked_add_signed(Duration::seconds(60))
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.expect("could not set phase end");
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for player in self.players.iter_mut() {
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if player.skills_required() != 0 {
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if player.skills_required() == 0 {
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continue;
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}
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player.set_ready(false);
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for construct in player.constructs.iter_mut() {
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for i in 0..construct.skills.len() {
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if let Some(_d) = construct.disabled(construct.skills[i].skill) {
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// info!("{:?} disabled {:?}", construct.skills[i].skill, d);
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construct.skills[i].disabled = true;
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} else {
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construct.skills[i].disabled = false;
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}
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}
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}
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}
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