489 lines
15 KiB
Markdown
489 lines
15 KiB
Markdown
# Change Log
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All notable changes to this project will be documented in this file.
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This project adheres to [Semantic Versioning](http://semver.org/).
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## [1.8.1] - 2019-11-07
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# Changed
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- Game phase
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- Background for text overlapping with avatars in game phase (mobile)
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- Fixed issue where effect text would show when not highlighted
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- Avatar size doesn't decrease as effects are applied (now overlap)
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- Invert
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Now reverses recharge into damage
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- Link
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Reworked completely
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Now stuns target for 1T with 1T CD
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Deals 20/45/70% blue power multiplied by number of effects on target as blue damage
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Applies stun before effect multiplier calculation
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- Restrict
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Changed cooldown from 2T -> 1T
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Duration now 2T at all levels
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- Ruin
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Cooldown now 2T at all levels (down from 3T)
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Now deals damage to each target (40/70/100)%
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- Silence
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Changed cooldown from 2T -> 1T
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Duration now 2T at all levels
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## [1.8.0] - 2019-11-06
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# Added
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- Drag and drop for vbox interactions can be used instead of single click / double click
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- Base white items and be directly equipped from vbox rather than going through the inventory
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- Useful if you want to equip an item without further combining with colours
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- You can swap skills and specs between constructs without using the inventory
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# Changed
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- Construct life changed
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- You now start with 800 green life (down from 950)
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- You now start with 125 red life and blue life (up from 0)
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- Game phase layout
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- Enemy team effects appear under your construct instead of next to it
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- Game phase constructs line up symmetrically now
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- Mobile
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- Tutorial is disabled for mobile view
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- Landscape is now default view
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- Vbox phase everything is now in one view
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- Game constructs and animations are much larger in mobile view
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- Amplify
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Now increases green power
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- Absorb
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- Reduced duration and cooldown from 2T -> 1T (Absorption duration unchanged)
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- Absorption damage is now based on all damage taken (previously only green damage taken)
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- Now recharges blue life based on 95 / 120 / 155 blue power
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- Banish
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Reduced cooldown to 1T
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- Decay
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Removed cooldown
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- Haste / Hybrid
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Fixed issue when hybridblast and hastestrike wouldn't trigger from upgraded + skills
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- Intercept
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- Reduced duration to 1T down from 2T
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- Reduced cooldown to 1T down from 2T
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## [1.7.0] - 2019-10-31
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# Added
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- Step by step tutorial
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- Will activate during the learn game for the first round
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- There is a button which will exit tutorial so you can continune the normal practice mode
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- Skill combo previews
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- You can now preview what item combos will create!
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- Click into the item in the info section table (top right) and it will be replaced with the new item
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# Changed
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- Vbox phase
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- Made general performance improvements
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- Removed the default info state (should be smoother to navigate now)
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- When combining or selecting base items (skills/specs) the base item info won't be replaced with other vbox items
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- Added info text for construct names and avatars
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- Changed a number of info descriptions for clarity
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- Game phase
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- Made general performance improvements
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- Now has default tutorial text for the first round (tells the player to select skills and then the targets)
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- Moved the login page demo to a new info tab, increased the speed of demo and it now creates random combos
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- Banish
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- Cooldown reduced to 2T (was 3T)
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- Bash
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- Skill multiplier reduced from 65/95/140 -> 45/65/100
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- Blast
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- Damage multiplier reduced 110/145/210 -> 105/140/200
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- Block
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- Previously reduced red damage taken by 50%
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- Now reduces red damage and blue damage taken by 65%
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- Buff
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- Previously increased red power and speed stat by 25%
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- Now increases red power, blue power and speed stat by 30%
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- Increased duration from 2T -> 3T
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- Counter
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- No longer applies block effect
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- CounterAttack multiplier increased from 70/95/120 -> 120/160/230
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- Will now animate an attack animation on counter attack
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- Curse
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- Now created by combining Debuff + RB was Debuff + RG
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- Fixed issue where curse was only increasing blue damage taken instead of red and blue
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- Fixed an issue where the animation would not display if it occured already
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- Haste
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- Cooldown reduced to 1T (was 2T)
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- Duration increased from 2/3/4T -> 3/4/5T
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- HasteStrike damage multiplier changed from 30% -> 60%
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- Hybrid
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- Cooldown reduced to 1T (was 3T)
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- Duration increased from 2/3/4T -> 3/4/5T
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- HybridBlast damage multiplier changed from 25% -> 50%
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- Invert
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- Now created by combining Debuff + RG was debuff + RB
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- Silence
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- Cooldown reduced to 2T (was 3T)
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- Siphon
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- Skill multiplier increased from 20/25/30 -> 25/30/40
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- Reworded part of description "Construct heals self for 100% of damage dealt to target construct GreenLife."
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- Slay
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- Self healing is now 50% of damage dealt to green life (was 100%)
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- Damage multiplier increased from (40/60/90)% -> (45/65/100)%
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- Sleep
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- Cooldown reduced to 2T (was 3T)
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- Skill multiplier reduced from 240/300/400 -> 200/290/400
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## [1.6.6] - 2019-10-27
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# Added
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- Offering of draws
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- Neither player receives a point if they agree to a draw
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- Bots automatically agree to draws
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## [1.6.5] - 2019-10-25
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# Fixed
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- Stripe being blocked no longer causes unrecoverable error
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- Automatic ready up is now throttled after abandons
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- Player width styling
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# Changed
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- Improved wiggle animation
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- Intercept is now considered defensive by bots
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- Password restrictions relaxed
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## [1.6.4] - 2019-10-24
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### Changed
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- Animations processing on client side reduced.
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## [1.6.3] - 2019-10-23
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### Added
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- MNNI: the MNML guide
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- Delivers the message of the day
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### Fixed
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- Fixed issue where dots / hots would not trigger when reapplied at a higher speed
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- Changed layout of home page. UI elements for rerolling construct avatars moved to a separate tab.
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- Added highlighting to first round of a game against the bots to guide new users
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- Fixed UI issues related to scrolling
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- Improved the invite link
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## [1.6.2] - 2019-10-20
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### Fixed
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- Combiner bug where it would preview items for different combinations
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- Skill descriptions are cleared when animations start
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## [1.6.1] - Skipped
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## [1.6.0] - 2019-10-18
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### Added
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- Subscriber chat!
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### Changed
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- Made available skill / effect information during the combat phase.
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- Highlighting a skill replace the effect area with the skill description including speed multiplier.
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- Highlighting an effect will replace the targetting arrow / anim skill text with effect info.
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- You can now preview combinations before you create them
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- After selecting the three items for a combo hover over the combine button for info
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- Damage formula for Slay and Siphon reworked
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- Slay now deals red damage based RedPower and GreenPower. Previously only based on RedPower.
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- Siphon now deals blue damage based BluePower and GreenPower. Previously only based on BluePower.
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### Fixed
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- Matchmaking bug where server matches you with yourself
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## [1.5.6] - 2019-10-17
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We've updated the UI during the vbox / buy phase to give a better indication of valid actions.
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### Changed
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- Borders for skill combo's represent the base colours.
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- Heal (GG) has a green border, Siphon (BG) has an alternating blue / green border etc.
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- Borders are shown for items in inventory and as equipped skills during both phases.
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- Improvements to making item combo's
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- If you select an item in your inventory it will now highlight other items that are valid for combining.
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- This includes items that can be bought and in your inventory.
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- Improved the indicator for where to click for equipping and buying items where its valid.
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- Now slowly flashes between black and grey, previously changed the border once.
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## [1.5.5] - 2019-10-15
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### Changed
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* Purge
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* Fixed bug where client animations would freeze when clearing a buff
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* Cooldown increased to 1T
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* VBOX
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* You can no longer select invalid combinations.
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* Controls
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* Abandon button now asks for confirmation.
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## [1.1.5] - 2019-10-10
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### Changed
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`Recharge` Skill multiplier reduced 85/130/200 -> 70/110/170
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`Absorption` Skill duration reduced 5/7/9 -> 3/5/7
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## [1.1.4 2019-09-18]
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### Changed
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Removed self targetting, all skills can be used on any target
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`Reflect` No cooldown, 1T duration
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`Purify` No cooldown
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`Recharge` No cooldown
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`Banish`
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Now deals 40 / 75 / 125% target red / blue life before applying banish debuff
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Constant 2T duration at all levels
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Constant 3T cooldown at all levels
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`Link` reworked ->
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Stuns caster for 3/2/1T
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If target has higher green life than caster:
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Deal blue damage to target equal to difference between green life
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Heal with green damage to source equal to difference between green life
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`Counter` effect no longer applies immunities
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Counter no cooldown
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Counter applies for 1T
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Counter skill now applies block at 40% / 60% / 80% reduction for 1T
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Counter no longer recharges red life
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`Electrify`
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No Cooldown
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Duration -> 1T
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Electrocute duration now 2/3/4T
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`Sustain`
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Now has 1T cooldown at all levels
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Has 1T duration at all levels
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Now recharges red life to target (120 / 150 / 230)%
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## [0.1.3 2019-??-??]
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### Added
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Added `Buff` as a skill
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Increases Speed and RedDamage by 25%
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Duration 2T
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No CD
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### Changed
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`Sustain` now grants immunity to disables.
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## [0.1.2] - 2019-05-07
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### Added
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New skill `Link `
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Combines - Buff + BB
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Links targets together so dmg taken is split
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Recharge 140% source blue damage as blue life to target
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New skill `Hybrid`
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Combines - Buff + GB
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New buff that does the following -
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Increase target green damage by 50%
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Blue attacks do an additional blast equal to 25% source green damage
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### Fixed
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- Ruin sends a skill event so ruin only casts once, followed by debuffs
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- Client side skip for source strangling effect straight to POST_SKILL
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### Changed
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- Removed Empower (Buff + RR) -> combined effect with amplify
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- Skill Slow removed
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- Debuff is now a usable skill `(add buff as a usable skill also)`
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Applies slow effect previously applied by skill Slow
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Slow effect lasts 3T
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Cooldown 1T
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- Amplify
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Changed to Buff + RB (was Buff + BB)
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Inc red and blue multiplier changed 200% -> 150%
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Increases both red and blue power.
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- Attack
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Multiplier changed 100% -> 80%
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- Blast
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Multiplier changed 130% -> 110%
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- Chaos
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Base Multiplier changed 50% -> 40%
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RNG range changed from (0 - 20%) -> (0 - 30%)
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Same dmg range but more RNG
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- Curse
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Inc red and blue multiplier changed 200% -> 150%
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`(More reworks soon to make this skill fun)`
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- Haste
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Changed to Buff + RG (was Buff + RB)
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Buff causes target to deal an extra attack when using red attack base skills (strike / slay / chaos)
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Extra attack does 25% source speed as red damage
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Cooldown increased to 2T
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Speed bonus reduced 200% -> 150%
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- Heal
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Changed multiplier 120% -> 130%
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- Counter
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Changed duration 1T -> 2T
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Changed cooldown 0T -> 2T
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Now recharges 110% red damage as red life
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CounterAttack multiplier reduced 100% -> 70%
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- Siphon
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Multiplier changed 30% -> 40%
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- Strangle
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No longer provides immunity to source or target
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Damage multiplier for strangle tick changed 30% -> 65%
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- Strike
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Change multipliers T1/T2/T3 (110/130/150 -> 90/110/130)
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- Intercept
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Changed to Buff + RR (was Buff + RG)
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Now recharges 80% source red damage as red life to target
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- Break
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Stun duration reduced from 2T -> 1T
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Vulnerable dmg bonus reduced 200% -> 150%
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- Triage
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Multiplier changed 65% -> 75%
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## [Unreleased]
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## [0.1.1] - 2019-05-03
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>>>>>>> rebalance
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### Added
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Event::Skill
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needed to convey the use of skill which is followed by other events
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used for skill Purify to show that it is used and then followed by removal and other events
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New Skill `Sleep`
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Combined using Stun + GG
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Stuns target for 3T (might need to be 4T)
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Deals 240% green damage (heal)
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Concept - high duration stun with the drawback of a big heal on the target
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Base cooldown 3T
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(Could be played aggressively or defensively)
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### Fixed
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### Changed
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Switch purify with reflect
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- Purify
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Now GG + block (was GB + block)
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Now applies a small heal 45% multiplier green damage (power) for each debuff removed
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- Reflect
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Now GB + block (was GG + block)
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Recharges blue life at 45% blue damage
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- Server function recharge changed to take skill, red amount and blue amount as inputs
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- Recharge Skill reworked
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No longer restores full Red and Blue life
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Now restores Red life and Blue life based on respective red and blue damage
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Recharge value calculated at 85% multiplier with red and blue damage
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Silence
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No longer Stun + GB (already exists as debuff BB)
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Now also deals damage amount of 55% base blue damage
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This damage amount does 45% more damage per blue skill blocked
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Maximum = (0.55)(1.35)*base_blue_damage
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Cooldown changed 1T -> 2T
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Debuff duration increased 2T -> 3T
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Restrict
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Now also deals damage amount of 40% base blue damage
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This damage amount does 45% more damage per red skill blocked
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Maximum = (0.40)(1.35)*base_red_damage
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Cooldown changed 1T -> 2T
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Debuff duration increased 2T -> 3T
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Switch sustain with intercept
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Sustain now GR + Block (was GR + Buff)
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Intercept now GR + Buff
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No longer self-target only
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Hex is now Stun + GB (was Stun + RB)
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Banish is now Stun + RB (was Stun + RG) for rng theme
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Break is now Stun + RG (was Stun + GG)
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- Better fit as it applies inc Red taken debuff (vulnerability)
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## [0.1.0] - 2019-05-02
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### Added
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New skill `Chaos`
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- 50% base red & blue with an additional rng 20% blue & red
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- Combo'd with Attack + Red + Blue
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New skill `Slay`
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- 70% base red, heals (green damage) for equivalent dmg dealt
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- Combo'd with Attack + Red + Green
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New effect `Wither`
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- Reduces green damage taken by 50%
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### Fixed
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- Siphon deals damage before applying heal
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- Changed tests to incorporate skill damage multipliers
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### Changed
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- Changed Decay, Siphon and Purify vbox items
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`Decay`
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- 1 blue + 1 green + debuff
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- now also applies new debuff `Wither`
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- Cooldown increased 0T -> 1T
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`Siphon`
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- 1 blue + 1 green + attack
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- Cooldown reduced 1T -> 0T
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`Purify` 1 blue + 1 green + block
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- Changed skill damage multipliers
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`Blast` 100% -> 130%
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`ElectrocuteTick` 100% -> 80%
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`Decay` 50% -> 25%
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`Heal` 100% -> 120%
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`SiphonTick` 100% -> 30%
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`StrangleTick` 100% -> 30%
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`Strike` 100% -> 110%
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`TriageTick` 100% -> 65% |