mnml/server/WORKLOG.md
2019-02-16 17:45:28 +11:00

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# Principles
* Experience something
* Express something
* Prove something
* 1: Fighting against human nature is a losing game
* 2: Aesthetics matter
* 3: Resonance is important
* 4: Make use of piggybacking
* 5: Don't confuse "interesting" with "fun"
* 6: Understand what emotion your game is trying to evoke
* 7: Allow the players the skill to make the game personal
* 8: The details are where the players fall in love with your game
* 9: Allow your players to have a sense of ownership
* 10: Leave room for the player to explore
* 11: If everyone likes your game, but no one loves it, it will fail
* 12: Don't design to prove you can do something
* 13: Make the fun part also the correct strategy to win
* 14: Don't be afraid to be blunt
* 15: Design the component for its intended audience
* 16: Be more afraid of boring your players than challenging them
* 17: You don't have to change much to change everything
* 18: Restrictions breed creativity
* 19: Your audience is good at recognizing problems and bad at solving them
* 20: All the lessons connect
# Key Mechanics
* 10d chaos maths, not rock paper scissors
* phys is faster and chaotic
* spells are slow and reliable
* defensives are implicit
* red_shield is restored, not gained
* players can feel aggressive
# ask sam
* main screen layout
* ping icon
*
* combat screen layout
* health bars
* statuses
* icons
* skill type / damage type
* skills themselves
* passive nodes / notables
* tell him about discord
# WORK WORK
broken skills
strangle
taunt
## NOW
inventory + drops table
id
account
data
game ref games
index on game,account
drops_buy(game_id, index)
drops_get()
inventory_get()
reduce balance
move drop into inventory
drops_update()
inventory_update()
-> inventory
inventory_combine(game_id, [indices])
inventory_get()
new item =
match base item
match modifiers
update inventory[base_index]
inventory_update()
-> inventory
## SOON
* clean up categories
* why is the text fucked?
* iconography
* full svg buttons to not have to fuck around with text
* FAQ
* aoe skills
* combo skills
* keep track of games joined
* concede game on leave
* ko all cryps on team, check status
should correctly assign the winner and drop items
* skills
* private fields for opponents
* flavour text
* chat wheel trash talk
* KO animations and trash talk
## LATER
* redis for game events
* chat
* notifications
* elo + leaderboards
* Items
* Colour scheme
# Db maintenance
# Art Styles
* Aztec
* youkai
* Pixel
* Industrial
# notables
* prince of peace
* bonus healing / no damage
* fuck magic
* empower on ko
# Mechanic Ideas
teams
1v1 2v2 3v3
gem td style attr combinations
stoney + spikey = jagged
plants
animals
viruses
fungus
artificial
elementals
techno artists for the soundtrack
slimey
ghostly