50 lines
1.2 KiB
Markdown
50 lines
1.2 KiB
Markdown
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# Stat Multipliers #
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### Defenses ###
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Rare `Increased GreenLife`
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Common `Increased Evasion rating`
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Common `Increased Blue Life rating`
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Common `Increased RedLife rating`
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Common `Increased Healing done`
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Common `Increased Healing received`
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Common `Increased Blue Damage`
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Common `Increased Red Damage`
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Uncommon `Reduced hp loss penalty to evade chance`
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Uncommon `Increased base evasion chance per X evasion rating`
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Uncommon `Increased % mitigation from red_life`
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Uncommon `Increased % mitigation from spell shield`
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Uncommon `Increased damage over time`
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Rare `gain empower on KO`
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Rare `cannot be restrictd`
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Rare `cannot be silenced`
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Rare `cannot be intercepted`
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Rare `25% stun for attack`
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Rare `25% hex for blast`
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Rare `cooldown reduction`
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Rare `effect duration`
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Rare `increased phys damage, 0 spell damage`
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Rare `increased spell damage, 0 phys damage`
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Rare `increased phys damage, silenced`
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Rare `increased spell damage, restrictd`
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Rare `increased speed, increased durations`
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Rare `increased speed, increased cooldowns`
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# Nature - Technology - Nonviolence - Destruction - Purity - Chaos #
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- Increased power
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- Increased speed
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- Increased stat
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- ??? Related Notables
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# ??? Constructs need to have a minimum of X of the construct stat to learn a skill #
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