mnml/SPECS.md
2019-07-04 23:11:59 +10:00

8.0 KiB

Specs

Numbers are placeholder Specs get a bonus dependent on the total of Red / Green / Blue in player skills & specs

Example to meet 5 red gem bonus from skills only

In your player Construct #1 has Strike, Construct #2 has Slay and Heal, Construct #3 has Restrict

  • RR skill Strike contributes 2 red gems to the total red gems (2 total)
  • RG skill Slay contributes 1 red gem to the total red gems (3 total)
  • GG skill Heal contirubtes 0 red gems to the total red gems (3 total)
  • RR skill Restrict contirubtes 2 red gems to the total red gems (5 total)

Advanced specs also require a minimum number of Red / Green / Blue gems on the construct to take effect

- Tier 1 Basic specs (Damage / Health / Defense) will have no requirements
- Advanced specs will require a certain threshold of red / green / blue gems to be enabled
- Provided spec requirements are met, all specs will add gems to the construct

Starting from scratch with a vbox

Round 1

- Buy 4 reds (items)
- Buy two 'Attack' Skills & 1 Stun skill (items)
- Buy 1 Basic Damage Spec (item)

Combine 2 Red + 'Attack' -> Strike
Combine 2 Red + 'Basic Damage Spec' -> Red Damage

Construct #1 -> Give Strike & Red Damage Spec -> Strike + 1 x Red Damage Spec
Construct #2 -> Give Attack -> Attack
Construct #3 -> Give Stun -> Stun

Player Total (4 Red + 2 Basic gems)

Round 2

- Buy 2 reds & 2 green & 2 blue (all available colour items)
- Buy 2 Basic Damage Spec (item)

- Construct #2 Unequip Attack
- Combine 2 Green + 'Attack' -> Heal

- Construct #3 Unequip Stun
- Combine 2 Blue + 'Stun' -> Ruin

- Combine 2 Red + 'Basic Damage Spec' -> Red Damage

Construct #1 -> Give Red Damage items -> Strike + 2 x Red Damage Spec (6R)
Construct #2 -> Give Heal item -> Heal (2G)
Construct #3 -> Give Ruin item -> Ruin (2B)

Round 3

- Buy 4 reds
- Buy 1 Attack, 1 Stun, 1 Block (item)
- Buy 2 Basic Damage Spec (item)

- Combine 2 Red + 'Stun' -> Strangle
- Combine 2 Red + 'Block' -> Counter

Construct #1 -> Give 'Stun' & 'Strangle' -> Strike, Stun, Strangle + 2 x Red Damage Spec (10R)
Construct #2 -> 'No change' -> Heal (2G)
Construct #3 -> Give Attack item & 2 Basic Damage Spec -> Attack + Ruin  + 2 x Basic Damage Spec (2B)

Round 4

- Buy 4 reds (getting lucky with reds!)
- Buy 1 Attack, 1 Buff

- Combine 2 Red + 'Attack' -> Strike
- Combine 2 Red + 'Buff' -> Empower

- Construct #1 Unequip 2 x Red Damage spec, Equip Empower -> Strike, Stun, Strangle, Empower (8R)
- Combine 'Strike' + 2 x Red Damage spec -> 'Increased Strike Damage spec'

### Note 'Increased Strike Damage spec' requires 8R on the construct

Construct #1 Equip Increased Strike Damage spec -> Strike, Stun, Strangle, Empower + Increased Strike Damage Spec (14R)
Construct #2 -> 'No change' -> Heal
Construct #3 -> 'No change' -> Attack + Ruin + 2 x Basic Damage Spec

Round 5

We already lost cause we went all in on 1 red construct like a noob

Generic Specs

Basic % GreenLife

Base -> 5% inc hp Player Bonus -> 3 basic gems -> +5% // 6 basic gems -> +10% // 12 basic gems -> +15% Maximum 35% inc hp

Basic Speed

Base -> 5% inc speed Player Bonus -> 3 basic gems -> +10% // 6 basic gems -> +15% // 12 basic gems -> +20% Maximum 50% inc speed

Basic Class Spec

Base -> +2 red, +2 green +2 blue gems on construct

Basic Duration

Increased Damage Combos

Generate by combining Generic Spec (Basic Damage) with respective RGB

Red Damage (Dmg + RR)

Add 2 red gems Base -> 10% inc red dmg Player Bonus 5 red gems -> +10% // 10 red gems -> +15% // 20 red gems -> +25% Maximum +60% red damage

Blue Damage (Dmg + BB)

Add 2 blue gems Base -> 10% inc blue dmg Player Bonus 5 blue gems -> +10% // 10 blue gems -> +15% // 20 blue gems -> +25% Maximum +60% blue damage

Healing (Dmg + GG)

Add 2 green gems Base -> 10% inc healing Player Bonus 5 green gems -> +10% // 10 green gems -> +15% // 20 green gems -> +25% Maximum +60% inc healing

Red damage and healing (Dmg + RG)

Add 1 red 1 green gem Base -> 5% inc red damage and 5% inc healing Player Bonus (2R + 2G gems) -> +5% + 5% // (5R + 5G gems) -> +10% + 10% % // (10R + 10G) gems -> +15% + 15% Maximum +35% inc red damage and 35% inc healing

Red and blue damage (Dmg + RB)

Add 1 red and 1 blue gem Base -> 5% inc red damage and 5% inc healing Player Bonus (2 red + 2 green gems) -> +5% + 5% // (5 red + 5 green gems) -> +10% + 10% % // 20 green gems -> +15% + 15% Maximum +35% inc damage and 35% inc healing

Blue damage and healing (Dmg + BG)

Add 1 blue and 1 green gem Base -> 5% inc blue damage and 5% inc healing Player Bonus (2B + 2G gems) -> +5% + 5% // (5B + 5G gems) -> +10% + 10% % // (10B + 10G) gems -> +15% + 15% Maximum +35% inc blue damage and 35% inc healing

Increased GreenLife Combos

Generate by combining Generic Spec (Basic GreenLife) with respective RGB

Increased % Red Life (Basic %HP + 2R)

Add 2 red gems Base -> 10% inc red shield Player Bonus 5 red gems -> +10% // 10 red gems -> +15% // 20 red gems -> +20% Maximum +55% inc red shield

Increased % Red Life and GreenLife (Basic %HP + 1R1G)

Add 1 red 1 green gem Base -> 5% inc red shield and 5% inc hp Player Bonus (2R + 2G gems) -> +5% + 5% // (5R + 5G gems) -> +10% + 10% % // (10R + 10G) gems -> +15% + 15% Maximum +35% inc red shield and 35% inc hp

Increased % Blue Life (Basic %HP + 2B)

Add 2 blue gems Base -> 10% inc red shield Player Bonus 5 blue gems -> +10% // 10 blue gems -> +15% // 20 blue gems -> +20% Maximum +55% inc blue shield

Increased % Blue Life and GreenLife (Basic %HP + 1B1G)

Add 1 blue and 1 green gems Base -> 5% inc red shield and 5% inc hp Player Bonus (2B + 2G gems) -> +5% + 5% // (5B + 5G gems) -> +10% + 10% % // (10B + 10G) gems -> +15% + 15% Maximum +35% inc blue shield and 35% inc hp

Increased % GreenLife (Basic %HP + 2G)

Add 2 green gems Base -> 10% inc hp Player Bonus 5 green gems -> +10% // 10 green gems -> +15% // 20 green gems -> +20% Maximum +55% inc hp

Increased % Blue and Red Life (Basic %HP + 1B1R)

Add 1 blue and 1 red gem Base -> 5% inc red shield and 5% inc hp Player Bonus (2B + 2R gems) -> +5% + 5% // (5B + 5R gems) -> +10% + 10% % // (10B + 10R) gems -> +15% + 15% Maximum +35% inc blue shield and 35% inc red shield

Upgraded Attack Spec Combos

Increased Strike Damage (Combine Strike + Red Damage Spec x 2)

Construct Requires 8 red gems Adds 6 red gems Base -> 15% increased strike damage Player Bonus 15 red gems -> +15% // 20 red gems -> +20% // 30 red gems -> +30% Maximum 80% increased strike damage

Improved Heal (Combine Heal + Healing Spec x 2)

Construct Requires 8 green gems Base -> 15% increased heal healing Player Bonus 15 green gems -> +15% // 20 green gems -> +20% // 30 green gems -> +30% Maximum 80% increased heal healing

Increased Blast Damage (Combine Blast + Blue Spec x 2)

Construct Requires 8 blue gems Base -> 15% increased blast damage Player Bonus 15 blue gems -> +15% // 20 blue gems -> +20% // 30 blue gems -> +30% Maximum 80% increased blast damage

Increased Slay Damage (Combine Slay + Red Damage Spec + Healing Spec)

Construct Requires 4 red 4 green gems Base -> 15% increased slay damage Player Bonus (8R + 8G) gems -> +15% // (10R + 10G) gems -> +20% // (15R + 15G) gems -> +30% Maximum 80% increased slay damage

Increased Banish Damage (Combine Slay + Red Damage Spec + Blue Damage Spec)

Construct Requires 4 red 4 blue gems Base -> 15% increased slay damage Player Bonus (8R + 8B) gems -> +15% // (10R + 10B) gems -> +20% // (15R + 15B) gems -> +30% Maximum 80% increased banish damage

Other Combos

Increased % Red Speed (Basic Speed + 2R)

Add 2 red gems Base -> 15% inc red speed Player Bonus 5 red gems -> +15% // 10 red gems -> +20% // 20 red gems -> +25% Maximum 80% inc red speed

Nature Affinity (Basic Class spec + 2R)

Base -> Add 10 red gems