6.8 KiB
Change Log
All notable changes to this project will be documented in this file. This project adheres to Semantic Versioning.
[0.0.0] - YYYY-MM-DD
Added
Fixed
Changed
[0.1.4 2019-09-18]
Changed
Removed self targetting, all skills can be used on any target
Reflect No cooldown, 1T duration
Purify No cooldown
Recharge No cooldown
Banish
Now deals 40 / 75 / 125% target red / blue life before applying banish debuff
Constant 2T duration at all levels
Constant 3T cooldown at all levels
Link reworked ->
Stuns caster for 3/2/1T
If target has higher green life than caster:
Deal blue damage to target equal to difference between green life
Heal with green damage to source equal to difference between green life
Counter effect no longer applies immunities
Counter no cooldown
Counter applies for 1T
Counter skill now applies block at 40% / 60% / 80% reduction for 1T
Counter no longer recharges red life
Electrify
No Cooldown
Duration -> 1T
Electrocute duration now 2/3/4T
Sustain
Now has 1T cooldown at all levels
Has 1T duration at all levels
Now recharges red life to target (120 / 150 / 230)%
[0.1.3 2019-??-??]
Added
Added Buff as a skill
Increases Speed and RedDamage by 25%
Duration 2T
No CD
Changed
Sustain now grants immunity to disables.
[0.1.2] - 2019-05-07
Added
New skill Link
Combines - Buff + BB
Links targets together so dmg taken is split
Recharge 140% source blue damage as blue life to target
New skill Hybrid
Combines - Buff + GB
New buff that does the following -
Increase target green damage by 50%
Blue attacks do an additional blast equal to 25% source green damage
Fixed
- Ruin sends a skill event so ruin only casts once, followed by debuffs
- Client side skip for source strangling effect straight to POST_SKILL
Changed
-
Removed Empower (Buff + RR) -> combined effect with amplify
-
Skill Slow removed
-
Debuff is now a usable skill
(add buff as a usable skill also)Applies slow effect previously applied by skill Slow Slow effect lasts 3T Cooldown 1T -
Amplify Changed to Buff + RB (was Buff + BB) Inc red and blue multiplier changed 200% -> 150% Increases both red and blue power.
-
Attack Multiplier changed 100% -> 80%
-
Blast Multiplier changed 130% -> 110%
-
Chaos Base Multiplier changed 50% -> 40% RNG range changed from (0 - 20%) -> (0 - 30%) Same dmg range but more RNG
-
Curse Inc red and blue multiplier changed 200% -> 150%
(More reworks soon to make this skill fun) -
Haste Changed to Buff + RG (was Buff + RB) Buff causes target to deal an extra attack when using red attack base skills (strike / slay / chaos) Extra attack does 25% source speed as red damage Cooldown increased to 2T Speed bonus reduced 200% -> 150%
-
Heal Changed multiplier 120% -> 130%
-
Counter Changed duration 1T -> 2T Changed cooldown 0T -> 2T Now recharges 110% red damage as red life CounterAttack multiplier reduced 100% -> 70%
-
Siphon Multiplier changed 30% -> 40%
-
Strangle No longer provides immunity to source or target Damage multiplier for strangle tick changed 30% -> 65%
-
Strike Change multipliers T1/T2/T3 (110/130/150 -> 90/110/130)
-
Intercept Changed to Buff + RR (was Buff + RG) Now recharges 80% source red damage as red life to target
-
Break Stun duration reduced from 2T -> 1T Vulnerable dmg bonus reduced 200% -> 150%
-
Triage Multiplier changed 65% -> 75%
[Unreleased]
[0.1.1] - 2019-05-03
rebalance
Added
Event::Skill
needed to convey the use of skill which is followed by other events
used for skill Purify to show that it is used and then followed by removal and other events
New Skill `Sleep`
Combined using Stun + GG
Stuns target for 3T (might need to be 4T)
Deals 240% green damage (heal)
Concept - high duration stun with the drawback of a big heal on the target
Base cooldown 3T
(Could be played aggressively or defensively)
Fixed
Changed
Switch purify with reflect
- Purify
Now GG + block (was GB + block)
Now applies a small heal 45% multiplier green damage (power) for each debuff removed
- Reflect
Now GB + block (was GG + block)
Recharges blue life at 45% blue damage
- Server function recharge changed to take skill, red amount and blue amount as inputs
- Recharge Skill reworked
No longer restores full Red and Blue life
Now restores Red life and Blue life based on respective red and blue damage
Recharge value calculated at 85% multiplier with red and blue damage
Silence
No longer Stun + GB (already exists as debuff BB)
Now also deals damage amount of 55% base blue damage
This damage amount does 45% more damage per blue skill blocked
Maximum = (0.55)(1.35)*base_blue_damage
Cooldown changed 1T -> 2T
Debuff duration increased 2T -> 3T
Restrict
Now also deals damage amount of 40% base blue damage
This damage amount does 45% more damage per red skill blocked
Maximum = (0.40)(1.35)*base_red_damage
Cooldown changed 1T -> 2T
Debuff duration increased 2T -> 3T
Switch sustain with intercept
Sustain now GR + Block (was GR + Buff)
Intercept now GR + Buff
No longer self-target only
Hex is now Stun + GB (was Stun + RB)
Banish is now Stun + RB (was Stun + RG) for rng theme
Break is now Stun + RG (was Stun + GG)
- Better fit as it applies inc Red taken debuff (vulnerability)
[0.1.0] - 2019-05-02
Added
New skill `Chaos`
- 50% base red & blue with an additional rng 20% blue & red
- Combo'd with Attack + Red + Blue
New skill `Slay`
- 70% base red, heals (green damage) for equivalent dmg dealt
- Combo'd with Attack + Red + Green
New effect `Wither`
- Reduces green damage taken by 50%
Fixed
- Siphon deals damage before applying heal
- Changed tests to incorporate skill damage multipliers
Changed
-
Changed Decay, Siphon and Purify vbox items
Decay- 1 blue + 1 green + debuff - now also applies new debuffWither- Cooldown increased 0T -> 1TSiphon- 1 blue + 1 green + attack - Cooldown reduced 1T -> 0TPurify1 blue + 1 green + block -
Changed skill damage multipliers
Blast100% -> 130%ElectrocuteTick100% -> 80%Decay50% -> 25%Heal100% -> 120%SiphonTick100% -> 30%StrangleTick100% -> 30%Strike100% -> 110%TriageTick100% -> 65%