mnml/server/NODES.md
2019-01-19 20:24:19 +11:00

1.2 KiB

Stat Multipliers

Defenses

Rare Increased Stamina

Common Increased Evasion rating Common Increased Spell Shield rating Common Increased Armour rating Common Increased Healing done Common Increased Healing received Common Increased Spell Damage Common Increased Physical Damage

Uncommon Reduced hp loss penalty to evade chance Uncommon Increased base evasion chance per X evasion rating Uncommon Increased % mitigation from armour Uncommon Increased % mitigation from spell shield Uncommon Increased damage over time

Rare gain empower on KO Rare cannot be snared Rare cannot be silenced Rare cannot be taunted

Rare 25% stun for attack Rare 25% hex for blast

Rare cooldown reduction Rare effect duration

Rare increased phys dmg, 0 spell damage Rare increased spell dmg, 0 phys damage

Rare increased phys dmg, silenced Rare increased spell dmg, snared

Rare increased speed, increased durations Rare increased speed, increased cooldowns

Nature - Technology - Nonviolence - Destruction - Purity - Chaos

- Increased power
- Increased speed
- Increased stat
- ??? Related Notables

??? Cryps need to have a minimum of X of the cryp stat to learn a skill