3.6 KiB
Executable File
Specs
Numbers are placeholder
Specs get a bonus dependent on the total of Red / Green / Blue in team skills
Example to meet 5 red tag bonus
In your team Cryp #1 has Strike, Cryp #2 has Slay and Heal, Cryp #3 has Snare
- RR skill
Strikecontributes 2 red tags to the total red tags (2 total) - RG skill
Slaycontributes 1 red tag to the total red tags (3 total) - GG skill
Healcontirubes 0 red tags to the total red tags (3 total) - RR skill
Snarecontirubes 2 red tags to the total red tags (5 total)
Specs also have Class points
Basic specs (Damage / Health / Defense) will generate class points
Advanced specs (Skill Specific Damage, Cooldown reduction, Increased durations, etc) will consume class points
Generic Specs
(Base white skills not upgraded count as have 1 tag basic ?)
Basic Damage
Base -> 10% inc basic damage
Bonus -> 3 basic tags -> +10% // 6 basic tags -> +15% // 12 basic tags -> +25%
Maximum 60% inc basic damage
Basic % Life
Base -> 5% inc life
Bonus -> 3 basic tags -> +5% // 6 basic tags -> +10% // 12 basic tags -> +15%
Maximum 35% inc life
Basic Speed
Base -> 5% inc speed
Bonus -> 3 basic tags -> +10% // 6 basic tags -> +15% // 12 basic tags -> +20%
Maximum 50% inc speed
Basic Class Spec
Base -> +2 all class points
Bonus -> 3 basic tags -> +2 // 6 basic tags -> +4 // 12 basic tags -> +6
Maximum +14 all class points
Basic Duration
Increased Damage Combos
Generate by combining Generic Spec (Basic Damage) with respective RGB
Red Damage (Dmg + RR)
Add 5 Nature Class Points
Base -> 10% inc red dmg
Bonus 5 red tags -> +10% // 10 red tags -> +15% // 20 red tags -> +25%
Maximum +60% red damage
Blue Damage (Dmg + BB)
Add 5 Destruction Class Points
Base -> 10% inc blue dmg
Bonus 5 blue tags -> +10% // 10 blue tags -> +15% // 20 blue tags -> +25%
Maximum +60% blue damage
Healing (Dmg + GG)
Add 5 Non-Violence Class Points
Base -> 10% inc healing
Bonus 5 green tags -> +10% // 10 green tags -> +15% // 20 green tags -> +25%
Maximum +60% inc healing
Red damage and healing (Dmg + RG)
Add 5 Purity Class Points
Base -> 5% inc red damage and 5% inc healing
Bonus (2R + 2G tags) -> +5% + 5% // (5R + 5G tags) -> +10% + 10% % // (10R + 10G) tags -> +15% + 15%
Maximum +35% inc red damage and 35% inc healing
Red and blue damage (Dmg + RB)
Add 5 Chaos Class Points
Base -> 5% inc red damage and 5% inc healing
Bonus (2 red + 2 green tags) -> +5% + 5% // (5 red + 5 green tags) -> +10% + 10% % // 20 green tags -> +15% + 15%
Maximum +35% inc damage and 35% inc healing
Blue damage and healing (Dmg + BG)
Add 5 ?????? Class Points
Base -> 5% inc blue damage and 5% inc healing
Bonus (2B + 2G tags) -> +5% + 5% // (5B + 5G tags) -> +10% + 10% % // (10B + 10G) tags -> +15% + 15%
Maximum +35% inc blue damage and 35% inc healing
Examples of other concept combos
Increased Strike Damage (Combine Strike + Red Damage Spec x 2)
Consumes 15 Nature Class Points
Base -> 15% increased strike damage
Bonus 5 red tags -> +15% // 10 red tags -> +20% // 20 red tags -> +30%
Increased %HP (Basic %HP + 2G)
Add 5 Non-Violence Class Points
Base -> 10% inc hp
Bonus 5 green tags -> +10% // 10 green tags -> +15% // 20 green tags -> +20%
Maximum +55% inc hp
Increased % Red Speed (Basic Speed + 2R)
Add 5 Nature Class Points
Base -> 15% inc red speed
Bonus 5 red tags -> +15% // 10 red tags -> +20% // 20 red tags -> +25%
Maximum 80% inc red speed
Nature Affinity (Basic Class spec + 2R)
Base -> 10 Nature Class Points
Bonus 5 red tags -> +10 // 10 red tags -> +15 // 20 red tags -> +20
Maximum 45 Nature Class Points