mnml/server/NODES.md
2019-01-15 22:29:51 +11:00

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# Stat Multipliers #
### Defenses ###
Rare `Increased Stamina`
Common `Increased Evasion rating`
Common `Increased Spell Shield rating`
Common `Increased Armour rating`
Rare `Reduced hp loss penalty to evade chance`
Rare `Increased base evasion chance per X evasion rating`
Rare `Increased % mitigation from armour`
Rare `Increased % mitigation from spell shield`
Rare `cooldown reduction`
Rare `effect duration`
Rare `increased phys dmg, 0 spell damage`
Rare `increased spell dmg, 0 phys damage`
Rare `increased phys dmg, silenced`
Rare `increased spell dmg, snared`
Rare `increased speed, increased durations`
Rare `increased speed, increased cooldowns`
### Spell Damage && Spell Healing ###
Rare `Increased Spell Power`
### Damage Only ###
Uncommon `Increased Spell Damage`
Uncommon `Increased Physical Damage`
### Healing ###
Uncommon `Increased Healing Received` Multiplier to spell damage roll
Uncommon `Increased Healing Done` Multiplier to spell damage roll
# Nature - Technology - Nonviolence - Destruction - Purity - Chaos #
- Increased power
- Increased speed
- Increased stat
- ??? Related Notables
# ??? Cryps need to have a minimum of X of the cryp stat to learn a skill #