126 lines
4.0 KiB
JavaScript
126 lines
4.0 KiB
JavaScript
const preact = require('preact');
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const { Component } = require('preact');
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const anime = require('animejs').default;
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const { connect } = require('preact-redux');
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const { TIMES } = require('../../constants');
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const { randomPoints } = require('../../utils');
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const addState = connect(
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function receiveState(state) {
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const { animCb } = state;
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return { animCb };
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}
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);
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function projectile(x, y, radius, colour) {
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return (
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<circle
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cx={x}
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cy={y}
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r={radius}
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fill={colour}
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filter={colour === '#a52a2a' ? 'url(#chaosRedFilter)' : 'url(#chaosBlueFilter)'}
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/>
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);
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}
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class Chaos extends Component {
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constructor() {
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super();
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this.animations = [];
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const points = randomPoints(20, 30, { x: 0, y: 0, width: 300, height: 100 });
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this.charges = points.map(coord => {
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const colour = Math.random() >= 0.5 ? '#a52a2a' : '#3050f8';
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return projectile(coord[0], coord[1], 14, colour);
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});
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}
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render() {
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return (
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<svg
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class={'skill-anim'}
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version="1.1"
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id="Layer_1"
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xmlns="http://www.w3.org/2000/svg"
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viewBox="0 0 300 400">
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<defs>
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<filter id="chaosBlueFilter">
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<feGaussianBlur in="SourceGraphic" stdDeviation="5" />
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<feMerge>
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<feMergeNode />
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<feMergeNode in="SourceGraphic" />
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</feMerge>
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</filter>
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<filter id="chaosRedFilter">
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<feTurbulence type="turbulence" baseFrequency="0" numOctaves="1" result="turbulence"></feTurbulence>
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<feDisplacementMap in2="turbulence" in="SourceGraphic" scale="1" xChannelSelector="R" yChannelSelector="G"></feDisplacementMap>
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</filter>
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</defs>
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{this.charges}
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</svg>
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);
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}
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componentDidMount() {
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const projectiles = document.querySelectorAll('.skill-anim circle');
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anime.set('.skill-anim', {
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translateY: -(window.innerHeight) * 0.35 * this.props.direction.y,
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translateX: -(window.innerWidth) * 0.15 * this.props.direction.x,
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opacity: 0,
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});
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this.animations.push(anime({
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targets: '.skill-anim',
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opacity: [
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{ value: 1, delay: TIMES.TARGET_DELAY_MS, duration: TIMES.TARGET_DURATION_MS * 0.3 },
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{ value: 0, delay: TIMES.TARGET_DURATION_MS * 0.7, duration: TIMES.POST_SKILL_DURATION_MS },
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],
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}));
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this.animations.push(anime({
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targets: '.skill-anim',
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translateY: 0,
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translateX: 0,
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loop: false,
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delay: TIMES.TARGET_DELAY_MS,
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duration: (TIMES.TARGET_DURATION_MS * 1 / 2),
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easing: 'easeInQuad',
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}));
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this.animations.push(anime({
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targets: ['#chaosRedFilter feTurbulence', '#chaosRedFilter feDisplacementMap'],
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baseFrequency: 2,
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scale: 20,
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numOctaves: 5,
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easing: 'easeOutSine',
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delay: TIMES.TARGET_DELAY_MS,
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duration: TIMES.TARGET_DURATION_MS,
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}));
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projectiles.forEach(proj => this.animations.push(anime({
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targets: proj,
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cx: 150 + (Math.random() * 50 * (Math.random() < 0.5 ? -1 : 1)),
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cy: 200 + (Math.random() * 50 * (Math.random() < 0.5 ? -1 : 1)),
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// cx: 150,
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// cy: 200,
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// opacity: 0,
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delay: TIMES.TARGET_DELAY_MS,
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duration: (TIMES.TARGET_DURATION_MS * 2 / 3),
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easing: 'easeInQuad',
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})));
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}
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componentWillUnmount() {
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for (let i = this.animations.length - 1; i >= 0; i--) {
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this.animations[i].reset();
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}
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this.props.animCb && this.props.animCb();
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}
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}
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module.exports = addState(Chaos);
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