mnml/CHANGELOG.md

5.0 KiB

Change Log

All notable changes to this project will be documented in this file. This project adheres to Semantic Versioning.

[0.0.0] - YYYY-MM-DD

Added

Fixed

Changed

[0.1.2] - YYYY-MM-DD

Added

(Proposed changes not all impl)

New skill Scatter Combines - Buff + BB Links targets together so dmg taken is split Recharge 140% source blue damage as blue life to target

New skill Impurity Combines - Buff + GB New buff that does the following - Increase target green damage by 50% Blue attacks do an additional blast equal to 20% source green damage

Fixed

  • Ruin sends a skill event so ruin only casts once, followed by debuffs

Changed

  • Removed Empower (Buff + RR) -> combined effect with amplify

  • Amplify Changed to Buff + RB (was Buff + BB) Increases both red and blue power. Red and blue attacks recharge red and blue life (to be impl)

  • Attack Multiplier changed 100% -> 80%

  • Blast Multiplier changed 130% -> 110%

  • Chaos Base Multiplier changed 50% -> 40% RNG range changed from (0 - 20%) -> (0 - 30%) Same dmg range but more RNG

  • Haste Changed to Buff + RG (was Buff + RB) Buff causes target to deal an extra attack when using red attack base skills (strike / slay / chaos) Extra attack does 25% source speed as red damage

  • Heal Changed multiplier 120% -> 130%

  • Siphon Multiplier changed 30% -> 40%

  • Strangle No longer provides immunity to source or target Damage multiplier for strangle tick changed 30% -> 65%

  • Strike Change multipliers T1/T2/T3 (110/130/150 -> 90/110/130)

  • Taunt Changed to Buff + RR (was Buff + RG) Now recharges 80% source red damage as red life to target

  • Triage Multiplier changed 65% -> 75%

[Unreleased]

[0.1.1] - 2019-05-03

Added

Event::Skill
    needed to convey the use of skill which is followed by other events 
    used for skill Purify to show that it is used and then followed by removal and other events
New Skill `Sleep`
    Combined using Stun + GG
    Stuns target for 3T (might need to be 4T)
    Deals 240% green damage (heal)
    Concept - high duration stun with the drawback of a big heal on the target 
    Base cooldown 3T
    (Could be played aggressively or defensively)

Fixed

Changed

Switch purify with reflect
    - Purify 
        Now GG + block (was GB + block)
        Now applies a small heal 45% multiplier green damage (power) for each debuff removed

    - Reflect 
        Now GB + block (was GG + block)
        Recharges blue life at 45% blue damage
    
- Server function recharge changed to take skill, red amount and blue amount as inputs
    
- Recharge Skill reworked
        No longer restores full Red and Blue life
        Now restores Red life and Blue life based on respective red and blue damage 
        Recharge value calculated at 85% multiplier with red and blue damage

Silence 
    No longer Stun + GB (already exists as debuff BB)
    Now also deals damage amount of 55% base blue damage
    This damage amount does 45% more damage per blue skill blocked 
    Maximum = (0.55)(1.35)*base_blue_damage
    Cooldown changed 1T -> 2T
    Debuff duration increased 2T -> 3T
Snare
    Now also deals damage amount of 40% base red damage
    This damage amount does 45% more damage per red skill blocked 
    Maximum = (0.40)(1.35)*base_red_damage
    Cooldown changed 1T -> 2T
    Debuff duration increased 2T -> 3T


Switch clutch with taunt
    Clutch now GR + Block (was GR + Buff)
    Taunt now GR + Buff
        No longer self-target only


Hex is now Stun + GB (was Stun + RB)
Banish is now Stun + RB (was Stun + RG) for rng theme
Throw is now Stun + RG (was Stun + GG) 
    - Better fit as it applies inc Red taken debuff (vulnerability)

[0.1.0] - 2019-05-02

Added

New skill `Chaos` 
    - 50% base red & blue with an additional rng 20% blue & red
    - Combo'd with Attack + Red + Blue

New skill `Slay` 
    - 70% base red, heals (green damage) for equivalent dmg dealt
    - Combo'd with Attack + Red + Green

New effect `Wither` 
    - Reduces green damage taken by 50%

Fixed

  • Siphon deals damage before applying heal
  • Changed tests to incorporate skill damage multipliers

Changed

  • Changed Decay, Siphon and Purify vbox items Decay - 1 blue + 1 green + debuff - now also applies new debuff Wither - Cooldown increased 0T -> 1T Siphon - 1 blue + 1 green + attack - Cooldown reduced 1T -> 0T Purify 1 blue + 1 green + block

  • Changed skill damage multipliers Blast 100% -> 130% CorruptionTick 100% -> 80% Decay 50% -> 25% Heal 100% -> 120% SiphonTick 100% -> 30% StrangleTick 100% -> 30% Strike 100% -> 110% TriageTick 100% -> 65%