mnml/core/fixme.md
2019-12-10 12:25:23 +10:00

517 B

FIXME

last round of animations skipped cause no skill phase to add new vec ko constructs are still casting

check silence skill multiplier

check for ko in cast_modifier

tick skips for triage etc game ready not auto starting resolve phase healing action remove immunity banish immunity

aoe event cooldown events leak skills hit event reqs moving eventconstruct into specific events

purify conditional healing

counter / absorb post resolve etc

cooldown checking -> go through round and find all casters