233 lines
9.4 KiB
JavaScript
233 lines
9.4 KiB
JavaScript
const preact = require('preact');
|
|
const range = require('lodash/range');
|
|
const reactStringReplace = require('react-string-replace');
|
|
|
|
const { INFO } = require('./../constants');
|
|
const { convertItem, removeTier } = require('../utils');
|
|
const { tutorialStage } = require('../tutorial.utils');
|
|
const shapes = require('./shapes');
|
|
|
|
|
|
class InfoComponent extends preact.Component {
|
|
shouldComponentUpdate(newProps) {
|
|
if (newProps.tutorial !== this.props.tutorial) return true;
|
|
// We don't care about info during tutorial
|
|
if (newProps.tutorial && this.props.instance.time_control === 'Practice'
|
|
&& this.props.instance.rounds.length === 1) return false;
|
|
if (newProps.info !== this.props.info) return true;
|
|
return false;
|
|
}
|
|
|
|
render(args) {
|
|
const {
|
|
// Variables that will change
|
|
info,
|
|
tutorial,
|
|
|
|
// Static
|
|
player, // Only used for colour calcs which will be update if info changes
|
|
ws,
|
|
itemInfo,
|
|
instance, // Only used for instance id
|
|
// functions
|
|
setInfo,
|
|
setTutorialNull,
|
|
} = args;
|
|
|
|
function Info() {
|
|
if (tutorial) {
|
|
const tutorialStageInfo = tutorialStage(tutorial, ws, setTutorialNull, instance);
|
|
if (tutorialStageInfo) return tutorialStageInfo;
|
|
}
|
|
if (!info) return false;
|
|
|
|
const fullInfo = itemInfo.items.find(i => i.item === info) || INFO[info];
|
|
if (!fullInfo) return false;
|
|
const isSkill = fullInfo.skill;
|
|
const isSpec = fullInfo.spec;
|
|
|
|
if (isSkill) {
|
|
const regEx = /(RedPower|BluePower|GreenPower|RedLife|BlueLife|GreenLife|SpeedStat)/;
|
|
const infoDescription = reactStringReplace(fullInfo.description, regEx, match => shapes[match]());
|
|
const itemSource = itemInfo.combos.filter(c => c.item === removeTier(info));
|
|
const itemSourceInfo = itemSource.length
|
|
? `${itemSource[0].components[0]} ${itemSource[0].components[1]} ${itemSource[0].components[2]}`
|
|
: false;
|
|
const itemRegEx = /(Red|Blue|Green)/;
|
|
const itemSourceDescription = reactStringReplace(itemSourceInfo, itemRegEx, match => shapes[match]());
|
|
const speed = <div> Speed {shapes.SpeedStat()} multiplier {fullInfo.speed * 4}% </div>;
|
|
const cooldown = fullInfo.cooldown ? `${fullInfo.cooldown} Turn delay` : null;
|
|
return (
|
|
<div class="info-skill">
|
|
<h2>{fullInfo.item} {fullInfo.cost}b</h2>
|
|
<h3> SKILL </h3>
|
|
{itemSourceDescription}
|
|
<div> {cooldown} </div>
|
|
<div>{infoDescription}</div>
|
|
{speed}
|
|
</div>
|
|
);
|
|
}
|
|
|
|
if (isSpec) {
|
|
let red = 0;
|
|
let blue = 0;
|
|
let green = 0;
|
|
player.constructs.forEach(construct => {
|
|
red += construct.colours.red;
|
|
blue += construct.colours.blue;
|
|
green += construct.colours.green;
|
|
});
|
|
const teamColours = { red, blue, green };
|
|
|
|
const colourReqs = fullInfo.values.bonuses || [];
|
|
|
|
const thresholds = colourReqs.map((bonus, i) => {
|
|
const colours = ['red', 'green', 'blue'];
|
|
const colourGoals = {
|
|
red: [],
|
|
green: [],
|
|
blue: [],
|
|
};
|
|
const overFlow = [];
|
|
|
|
colours.forEach(c => {
|
|
const colourReq = bonus.req[c];
|
|
if (colourReqs === 0) return false;
|
|
|
|
const start = i === 0
|
|
? 0
|
|
: colourReqs[i - 1].req[c];
|
|
|
|
const dots = range(start, colourReq).map(j => {
|
|
const unmet = teamColours[c] < j + 1;
|
|
|
|
|
|
const reqClass = unmet
|
|
? 'unmet'
|
|
: '';
|
|
|
|
if (j - start > 4) {
|
|
overFlow.push(
|
|
<figure key={j} alt={c.colour} class={reqClass} >
|
|
{shapes.vboxColour(c)}
|
|
</figure>
|
|
);
|
|
} else {
|
|
colourGoals[c].push(
|
|
<figure key={j} alt={c.colour} class={reqClass} >
|
|
{shapes.vboxColour(c)}
|
|
</figure>
|
|
);
|
|
}
|
|
|
|
return true;
|
|
});
|
|
|
|
return dots;
|
|
});
|
|
|
|
const reqsMet = colours.every(c => teamColours[c] >= bonus.req[c]);
|
|
|
|
const reqClass = reqsMet
|
|
? ''
|
|
: 'unmet';
|
|
|
|
const goals = colours.map((c, j) => {
|
|
if (colourGoals[c].length) {
|
|
return (
|
|
<div key={j}>{colourGoals[c]}</div>
|
|
);
|
|
}
|
|
return false;
|
|
});
|
|
const bonusObj = info.includes('Life')
|
|
? <div class={`${reqClass} bonus`} > + {bonus.bonus}</div>
|
|
: <div class={`${reqClass} bonus`} > + {bonus.bonus}%</div>;
|
|
const overFlowObj = overFlow.length ? <div> {overFlow} </div> : null;
|
|
return (
|
|
<div key={i} class="spec-goal">
|
|
{goals}
|
|
{overFlowObj}
|
|
{bonusObj}
|
|
</div>
|
|
);
|
|
});
|
|
const regEx = /(RedPower|BluePower|GreenPower|RedLife|BlueLife|GreenLife|SpeedStat)/;
|
|
const infoDescription = reactStringReplace(fullInfo.description, regEx, match => shapes[match]());
|
|
const itemSource = itemInfo.combos.filter(c => c.item === info);
|
|
let itemSourceInfo = itemSource.length
|
|
? `${itemSource[0].components[0]} ${itemSource[0].components[1]} ${itemSource[0].components[2]}`
|
|
: false;
|
|
const itemRegEx = /(Red|Blue|Green)/;
|
|
if (itemSourceInfo) {
|
|
while (itemSourceInfo.includes('Plus')) itemSourceInfo = itemSourceInfo.replace('Plus', '+');
|
|
}
|
|
const itemSourceDescription = reactStringReplace(itemSourceInfo, itemRegEx, match => shapes[match]());
|
|
let infoText = info;
|
|
while (infoText.includes('Plus')) infoText = infoText.replace('Plus', '+');
|
|
|
|
return (
|
|
<div class="info-spec">
|
|
<h2>{infoText} {fullInfo.cost}b</h2>
|
|
<h3>SPEC</h3>
|
|
{itemSourceDescription}
|
|
<div>{infoDescription}</div>
|
|
<div class="thresholds">
|
|
{thresholds}
|
|
</div>
|
|
</div>
|
|
);
|
|
}
|
|
const cost = fullInfo.cost ? `- ${fullInfo.cost}b` : false;
|
|
return (
|
|
<div class="info-item">
|
|
<h2>{fullInfo.item} {cost}</h2>
|
|
<div>{fullInfo.description}</div>
|
|
</div>
|
|
);
|
|
}
|
|
|
|
function Combos() {
|
|
if (tutorial && instance.time_control === 'Practice' && instance.rounds.length === 1) return false;
|
|
const generalNotes = (
|
|
<div>
|
|
<h2> General </h2>
|
|
<p>
|
|
Create combos by clicking a white item together with two colours in the inventory. <br />
|
|
Reclaim can be used to sell items in the inventory. <br />
|
|
Click the <b>READY</b> button to start the <b>GAME PHASE</b>.
|
|
</p>
|
|
</div>
|
|
);
|
|
if (!player) return generalNotes;
|
|
if (!info) return generalNotes;
|
|
|
|
const vboxCombos = itemInfo.combos.filter(c => c.components.includes(info));
|
|
if (vboxCombos.length > 6 || vboxCombos.length === 0) return generalNotes;
|
|
|
|
return (
|
|
<table class="combos">
|
|
<tbody>
|
|
{vboxCombos.map((c, i) =>
|
|
<tr key={i} >
|
|
<td class="highlight" onClick={() => setInfo(c.item)} >{convertItem(c.item)}</td>
|
|
{c.components.map((u, j) => <td key={j} >{convertItem(u)}</td>)}
|
|
</tr>
|
|
)}
|
|
</tbody>
|
|
</table>
|
|
);
|
|
}
|
|
|
|
return (
|
|
<div class='info' >
|
|
<Info />
|
|
<Combos />
|
|
</div>
|
|
);
|
|
}
|
|
}
|
|
|
|
module.exports = InfoComponent;
|