mnml/server/NODES.md
2019-01-15 22:29:51 +11:00

1.2 KiB

Stat Multipliers

Defenses

Rare Increased Stamina

Common Increased Evasion rating Common Increased Spell Shield rating Common Increased Armour rating

Rare Reduced hp loss penalty to evade chance Rare Increased base evasion chance per X evasion rating Rare Increased % mitigation from armour Rare Increased % mitigation from spell shield

Rare cooldown reduction Rare effect duration

Rare increased phys dmg, 0 spell damage Rare increased spell dmg, 0 phys damage

Rare increased phys dmg, silenced Rare increased spell dmg, snared

Rare increased speed, increased durations Rare increased speed, increased cooldowns

Spell Damage && Spell Healing

Rare Increased Spell Power

Damage Only

Uncommon Increased Spell Damage Uncommon Increased Physical Damage

Healing

Uncommon Increased Healing Received Multiplier to spell damage roll Uncommon Increased Healing Done Multiplier to spell damage roll

Nature - Technology - Nonviolence - Destruction - Purity - Chaos

- Increased power
- Increased speed
- Increased stat
- ??? Related Notables

??? Cryps need to have a minimum of X of the cryp stat to learn a skill