mnml/server/src/instance.rs
2019-04-10 18:31:11 +10:00

611 lines
17 KiB
Rust

use uuid::Uuid;
use serde_cbor::{from_slice, to_vec};
use postgres::transaction::Transaction;
use failure::Error;
use failure::err_msg;
use std::iter;
use rpc::{InstanceJoinParams, InstanceReadyParams};
use account::Account;
use player::{Player, Score, player_create, player_get, player_update};
use cryp::{Cryp, cryp_get};
use mob::{instance_mobs};
use game::{Game, Team, game_get, game_write, game_instance_new, game_instance_join, game_global_get, game_global_set};
#[derive(Debug,Clone,Copy,PartialEq,Serialize,Deserialize)]
enum InstancePhase {
Open,
Vbox,
Games,
Finished,
}
#[derive(Debug,Clone,Serialize,Deserialize)]
struct Round {
player_ids: Vec<Uuid>,
game_id: Uuid,
finished: bool,
}
#[derive(Debug,Clone,Serialize,Deserialize)]
pub struct Instance {
id: Uuid,
players: Vec<Player>,
phase: InstancePhase,
rounds: Vec<Vec<Round>>,
open: bool,
pve: bool,
}
impl Instance {
fn new() -> Instance {
Instance {
id: Uuid::new_v4(),
players: vec![],
rounds: vec![],
phase: InstancePhase::Open,
open: true,
pve: false,
}
}
fn add_bots(mut self) -> Instance {
self.pve = true;
self.open = false;
self.players = iter::repeat_with(|| {
let bot_id = Uuid::new_v4();
let cryps = instance_mobs(bot_id);
let mut p = Player::new(bot_id, self.id, &bot_id.to_string(), cryps).set_bot(true);
p.autobuy();
p
})
.take(15)
.collect::<Vec<Player>>();
self
}
fn add_player(&mut self, player: Player) -> &mut Instance {
self.players.push(player);
self
}
pub fn player_update(mut self, player: Player, ignore_phase: bool) -> Result<Instance, Error> {
if !ignore_phase && self.phase != InstancePhase::Vbox {
return Err(format_err!("instance not in vbox phase ({:?})", self.phase));
}
let i = self.players
.iter()
.position(|p| p.id == player.id)
.ok_or(err_msg("player_id not found"))?;
self.players[i] = player;
Ok(self)
}
fn player_ready(&mut self, player: &mut Player) -> Result<&mut Instance, Error> {
if self.phase != InstancePhase::Vbox {
return Err(err_msg("instance not in vbox phase"));
}
let i = self.players
.iter()
.position(|p| p.id == player.id)
.ok_or(err_msg("player_id not found"))?;
player.set_ready(true);
self.players[i] = player.clone();
if self.vbox_phase_finished() {
self.games_phase_start();
}
Ok(self)
}
fn bot_vs_player_game(&self, player: &Player) -> Result<Game, Error> {
let current_round = self.current_round(player);
let bot_id = current_round.player_ids.iter().find(|id| **id != player.id).unwrap();
let plr = self.players.clone().into_iter().find(|p| p.id == player.id).unwrap();
let bot = self.players.clone().into_iter().find(|p| p.id == *bot_id).unwrap();
let mut game = Game::new();
game.id = current_round.game_id;
game
.set_team_num(2)
.set_team_size(3)
.set_instance(self.id);
// add the players
let mut plr_team = Team::new(plr.account);
plr_team.set_cryps(plr.cryps);
let mut bot_team = Team::new(bot.account);
bot_team.set_cryps(bot.cryps);
bot_team.set_bot();
game
.team_add(plr_team)?
.team_add(bot_team)?;
game = game.start();
Ok(game)
}
fn can_start(&self) -> bool {
match self.pve {
true => self.players.len() == 16,
false => self.players.len() == 2,
}
}
fn start(&mut self) -> &mut Instance {
// self.players.sort_unstable_by_key(|p| p.id);
self.open = false;
self.vbox_phase_start()
}
fn vbox_phase_start(&mut self) -> &mut Instance {
self.phase = InstancePhase::Vbox;
self.generate_rounds();
self.bot_vbox_phase();
self
}
fn vbox_phase_finished(&self) -> bool {
self.players.iter().all(|p| p.ready)
}
// requires no input
// just do it
fn games_phase_start(&mut self) -> &mut Instance {
if self.phase != InstancePhase::Vbox {
panic!("instance not in vbox phase");
}
assert!(self.vbox_phase_finished());
self.phase = InstancePhase::Games;
self.bot_games_phase();
self
}
fn game_finished(&mut self, game: &Game) -> Result<&mut Instance, Error> {
let round_num = self.rounds.len() - 1;
self.rounds[round_num]
.iter_mut()
.find(|r| r.game_id == game.id)
.ok_or(err_msg("could not find matchup in current round"))?
.finished = true;
Ok(self)
}
fn games_phase_finished(&self) -> bool {
match self.rounds.last() {
Some(r) => r.iter().all(|g| g.finished),
None => true,
}
}
fn bot_vbox_phase(&mut self) -> &mut Instance {
for bot in self.players.iter_mut().filter(|p| p.bot) {
bot.vbox.fill();
bot.autobuy();
bot.set_ready(true);
}
self
}
fn bot_games_phase(&mut self) -> &mut Instance {
if self.phase != InstancePhase::Games {
panic!("instance not in games phase");
}
if self.pve {
let r = self.rounds.len() - 1;
// println!("round num {:?}", r);
// println!("{:?}", self.rounds[r]);
for mut round in self.rounds[r].iter_mut() {
if self.players
.iter()
.filter(|p| round.player_ids.contains(&p.id) && p.bot)
.count() == 2 {
// println!("should play a game between {:?}", round.player_ids);
let a = self.players.clone().into_iter().find(|p| p.id == round.player_ids[0]).unwrap();
let b = self.players.clone().into_iter().find(|p| p.id == round.player_ids[1]).unwrap();
// println!("{:?} vs {:?}", a.name, b.name);
let mut game = Game::new();
game
.set_team_num(2)
.set_team_size(3);
// add the players
let mut a_team = Team::new(a.account);
a_team.set_cryps(a.cryps);
a_team.set_bot();
let mut b_team = Team::new(b.account);
b_team.set_cryps(b.cryps);
b_team.set_bot();
game
.team_add(a_team).unwrap()
.team_add(b_team).unwrap();
game = game.start();
assert!(game.finished());
let winner = game.winner().unwrap();
round.finished = true;
for team in game.teams.iter() {
let mut player = self.players.iter_mut().find(|p| p.account == team.id).unwrap();
match team.id == winner.id {
true => player.add_win(),
false => player.add_loss(),
};
}
}
}
}
self
}
fn generate_rounds(&mut self) -> &mut Instance {
let round_num = self.rounds.len();
let mut matched_players = self.players
.iter()
.map(|p| p.id)
.collect::<Vec<Uuid>>();
let np = matched_players.len();
if round_num > 0 {
matched_players.rotate_right(round_num % np);
matched_players.swap(0,1);
}
// only set up for even player numbers atm
// no byes
let current_round = matched_players[0..(np / 2)]
.iter()
.enumerate()
.map(|(i, id)| Round {
player_ids: vec![*id, matched_players[np - (i + 1)]],
game_id: Uuid::new_v4(),
finished: false,
})
.collect::<Vec<Round>>();
self.rounds.push(current_round);
self
}
fn current_round(&self, player: &Player) -> &Round {
let round_num = self.rounds.len() - 1;
let current_round = self.rounds[round_num]
.iter()
.find(|g| g.player_ids.contains(&player.id))
.unwrap();
current_round
}
fn scores(&self) -> Vec<(String, Score)> {
let mut scores = self.players.iter()
.map(|p| (p.name.clone(), p.score))
.collect::<Vec<(String, Score)>>();
scores.sort_unstable_by_key(|s| s.1.wins);
scores.reverse();
scores
}
}
pub fn instance_create(tx: &mut Transaction, instance: Instance) -> Result<Instance, Error> {
let instance_bytes = to_vec(&instance)?;
let query = "
INSERT INTO instances (id, data, open)
VALUES ($1, $2, $3)
RETURNING id;
";
let result = tx
.query(query, &[&instance.id, &instance_bytes, &instance.open])?;
result.iter().next().ok_or(format_err!("no instances written"))?;
return Ok(instance);
}
pub fn instance_update(tx: &mut Transaction, instance: Instance) -> Result<Instance, Error> {
let instance_bytes = to_vec(&instance)?;
let query = "
UPDATE instances
SET data = $1, open = $2
WHERE id = $3
RETURNING id, data;
";
let result = tx
.query(query, &[&instance_bytes, &instance.open, &instance.id])?;
result.iter().next().ok_or(err_msg("no instance row returned"))?;
// println!("{:?} wrote instance", instance.id);
return Ok(instance);
}
pub fn instance_get(tx: &mut Transaction, instance_id: Uuid) -> Result<Instance, Error> {
let query = "
SELECT *
FROM instances
WHERE id = $1;
";
let result = tx
.query(query, &[&instance_id])?;
let returned = match result.iter().next() {
Some(row) => row,
None => return Err(err_msg("instance not found")),
};
let instance_bytes: Vec<u8> = returned.get("data");
let instance = from_slice::<Instance>(&instance_bytes)?;
return Ok(instance);
}
pub fn instance_get_open(tx: &mut Transaction) -> Result<Instance, Error> {
let query = "
SELECT *
FROM instances
WHERE open = true;
";
let result = tx
.query(query, &[])?;
let returned = match result.iter().next() {
Some(row) => row,
None => return Err(err_msg("instance not found")),
};
let instance_bytes: Vec<u8> = returned.get("data");
let instance = from_slice::<Instance>(&instance_bytes)?;
return Ok(instance);
}
pub fn instance_join(params: InstanceJoinParams, tx: &mut Transaction, account: &Account) -> Result<Player, Error> {
let mut instance = match params.pve {
true => instance_create(tx, Instance::new().add_bots())?,
false => match instance_get_open(tx) {
Ok(i) => i,
Err(_) => instance_create(tx, Instance::new())?,
},
};
let cryps = params.cryp_ids
.iter()
.map(|id| cryp_get(tx, *id, account.id))
.collect::<Result<Vec<Cryp>, Error>>()?;
if cryps.len() != 3 {
return Err(format_err!("incorrect team size. ({:})", 3));
}
let mut player = Player::new(account.id, instance.id, &account.name, cryps);
player.vbox.fill();
let player = player_create(tx, player, account)?;
instance.add_player(player.clone());
if instance.can_start() {
instance.start();
}
instance_update(tx, instance)?;
return Ok(player);
}
pub fn instance_ready_global(tx: &mut Transaction, _account: &Account, player: Player) -> Result<Game, Error> {
// get the game
let game = match game_global_get(tx) {
Ok(g) => {
println!("received global game {:?}", g.id);
// if there is one try to join
match game_instance_join(tx, player.clone(), g.id) {
Ok(g) => g,
// if fails make a new one
Err(_e) => game_instance_new(tx, player, Uuid::new_v4())?,
}
},
// if not found make a new one
Err(_) => game_instance_new(tx, player, Uuid::new_v4())?,
};
// set the current game
game_global_set(tx, &game)?;
Ok(game)
}
pub fn instance_scores(params: InstanceReadyParams, tx: &mut Transaction, _account: &Account) -> Result<Vec<(String, Score)>, Error> {
let scores = instance_get(tx, params.instance_id)?.scores();
Ok(scores)
}
pub fn instance_ready(params: InstanceReadyParams, tx: &mut Transaction, account: &Account) -> Result<Game, Error> {
let mut player = player_get(tx, account.id, params.instance_id)?;
if params.instance_id == Uuid::nil() {
return instance_ready_global(tx, account, player);
}
let mut instance = instance_get(tx, params.instance_id)?;
// attempting to re-ready
// send game state
match instance.player_ready(&mut player) {
Ok(_) => (),
Err(_) => return game_get(tx, instance.current_round(&player).game_id),
};
let game_id = instance.current_round(&player).game_id;
let game = match instance.pve {
true => match game_get(tx, game_id) {
Ok(g) => g,
Err(_) => {
let game = instance.bot_vs_player_game(&player)?;
game_write(&game, tx)?;
game
},
},
false => match game_get(tx, game_id) {
Ok(_g) => game_instance_join(tx, player.clone(), game_id)?,
Err(_) => game_instance_new(tx, player.clone(), game_id)?,
}
};
player_update(tx, player, false)?;
instance_update(tx, instance)?;
return Ok(game);
}
pub fn global_game_finished(tx: &mut Transaction, game: &Game) -> Result<(), Error> {
let winner = game.winner().ok_or(err_msg("game not finished"))?;
for team in game.teams.iter() {
let mut player = player_get(tx, team.id, Uuid::nil())?;
match team.id == winner.id {
true => player.add_win(),
false => player.add_loss(),
};
player.vbox.fill();
player_update(tx, player, true)?;
}
Ok(())
}
pub fn instance_game_finished(tx: &mut Transaction, game: &Game, instance_id: Uuid) -> Result<(), Error> {
// update scores
let winner = game.winner().ok_or(err_msg("game not finished"))?;
for team in game.teams.iter() {
match team.bot {
true => {
let mut instance = instance_get(tx, instance_id)?;
{
let mut player = instance.players.iter_mut().find(|p| p.account == team.id).unwrap();
match team.id == winner.id {
true => player.add_win(),
false => player.add_loss(),
};
}
instance_update(tx, instance)?;
},
false => {
let mut player = player_get(tx, team.id, instance_id)?;
match team.id == winner.id {
true => player.add_win(),
false => player.add_loss(),
};
player_update(tx, player, true)?;
},
}
}
// update instance and persist
let mut instance = instance_get(tx, instance_id)?;
instance.game_finished(game)?;
let mut instance = instance_update(tx, instance)?;
// now modify the players and write them all
// each player update will also update the instance in db
if instance.games_phase_finished() {
instance.vbox_phase_start();
let instance = instance_update(tx, instance)?;
for player in instance.players
.iter()
.filter(|p| !p.bot) {
let mut player = player_get(tx, player.account, instance_id)?;
player.vbox.fill();
player_update(tx, player, false)?;
}
}
// println!("{:?}", instance_get(tx, instance_id)?);
Ok(())
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn instance_pve_test() {
let mut instance = Instance::new().add_bots();
let player_account = Uuid::new_v4();
let cryps = instance_mobs(player_account);
let mut player = Player::new(player_account, instance.id, &"test".to_string(), cryps).set_bot(true);
player.autobuy();
instance.add_player(player.clone());
assert!(instance.can_start());
instance.start();
assert_eq!(instance.rounds[0].len(), 8);
instance.player_ready(&mut player).unwrap();
assert!(instance.games_phase_finished());
instance.vbox_phase_start();
instance.player_ready(&mut player).unwrap();
instance.vbox_phase_start();
instance.player_ready(&mut player).unwrap();
assert_eq!(instance.rounds.len(), 3);
}
#[test]
fn instance_bot_vbox_test() {
let mut instance = Instance::new();
let player_account = Uuid::new_v4();
let cryps = instance_mobs(player_account);
let mut player = Player::new(player_account, instance.id, &"test".to_string(), cryps).set_bot(true);
}
}