2019-10-26 21:48:12 +10:00

26 lines
893 B
JavaScript

const anime = require('animejs').default;
function wiggle(id, idle) {
if (!idle) return true;
const duration = 300;
const target = document.getElementById(id);
const x = window.innerWidth * 0.01 * (Math.round(Math.random()) ? Math.random() : -Math.random());
const y = window.innerHeight * 0.01 * (Math.round(Math.random()) ? Math.random() : -Math.random());
const originalX = parseFloat(idle.animations[0].currentValue);
const originalY = parseFloat(idle.animations[1].currentValue);
// console.log(x, y);
return anime({
targets: target,
translateX: [originalX + x, originalX - x, originalX],
translateY: [originalY + y, originalY - y, originalY],
duration,
easing: 'easeInOutSine',
// direction: 'alternate',
begin: idle.pause,
complete: idle.play,
});
}
module.exports = wiggle;