76 lines
2.4 KiB
Markdown
76 lines
2.4 KiB
Markdown
# Change Log
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All notable changes to this project will be documented in this file.
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This project adheres to [Semantic Versioning](http://semver.org/).
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## [Unreleased]
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## [0.1.1] - YYYY-MM-DD
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### Added
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Event::Skill
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needed to convey the use of skill which is followed by other events
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used for skill Purify to show that it is used and then followed by removal and other events
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New Skill `Sleep`
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Combined using Stun + GG
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Stuns target for 3T (might need to be 4T)
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Deals 240% green damage (heal)
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Concept - high duration stun with the drawback of a big heal on the target
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Base cooldown 3T
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(Could be played aggressively or defensively)
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### Fixed
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### Changed
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Switch purify with reflect
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- Purify now GG + block (was GB + block)
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- Purify now applies a small heal 45% multiplier green damage (power) for each debuff removed
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- reflect now GB + block (was GG + block)
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Switch clutch with taunt
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Clutch now GR + Block (was GR + Buff)
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Taunt now GR + Buff
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No longer self-target only
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Silence no longer Stun + GB (already exists as debuff BB)
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Hex is now Stun + GB (was Stun + RB)
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Banish is now Stun + RB (was Stun + RG) for rng theme
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Throw is now Stun + RG (was Stun + GG)
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- Better fit as it applies inc Red taken debuff (vulnerability)
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## [0.1.0] - 2019-05-02
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### Added
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New skill `Chaos`
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- 50% base red & blue with an additional rng 20% blue & red
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- Combo'd with Attack + Red + Blue
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New skill `Slay`
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- 70% base red, heals (green damage) for equivalent dmg dealt
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- Combo'd with Attack + Red + Green
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New effect `Wither`
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- Reduces green damage taken by 50%
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### Fixed
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- Siphon deals damage before applying heal
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- Changed tests to incorporate skill damage multipliers
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### Changed
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- Changed Decay, Siphon and Purify vbox items
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`Decay`
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- 1 blue + 1 green + debuff
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- now also applies new debuff `Wither`
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- Cooldown increased 0T -> 1T
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`Siphon`
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- 1 blue + 1 green + attack
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- Cooldown reduced 1T -> 0T
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`Purify` 1 blue + 1 green + block
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- Changed skill damage multipliers
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`Blast` 100% -> 130%
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`CorruptionTick` 100% -> 80%
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`Decay` 50% -> 25%
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`Heal` 100% -> 120%
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`SiphonTick` 100% -> 30%
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`StrangleTick` 100% -> 30%
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`Strike` 100% -> 110%
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`TriageTick` 100% -> 65% |