mnml/server/COMBOS.md

1.7 KiB

Playthrough

cryps join game stats randomised

initial stash drops 3 skills 3 colours 3 specs

play first round basically duke it out

Colours

Red

Real world concepts Aggressive Apply Buffs Fast & Chaotic

Green

Healing Specialisation Defensive Purge buffs & debuffs

Blue

Fantasy concepts (magical) Aggressive & Defensive Apply Debuffs Slow & Reliable

Classes

Class names to be changed

Pure Red Nature Pure Green Non-Violence Pure Blue Destruction Hybrid Red / Blue Chaos Hybrid Red / Green Purity Hybrid Blue / Green Technology

Skills

Basic Type

Attack Basic offensive skill - deal damage Buff Base ally targetted skill - increase ally speed Stun Base enemy disable - disable enemy for 2 rounds Block Base self targetted defensive - reduced damage taken for 2 rounds Debuff Base enemy debuff - reduce enemy speed

Chaos Type

Banish

Combine Base Skill Attack + 1 Red & 2 Blue Offensive disable (slow speed) - damage + enemy can't attack or be attacked 3 turns

Hex

Combine Base Skill Stun + 2 Red & 1 Blue Offensive disable - enemy stunned for 3 turns

Haste

Combine Base Skill Buff + 2 Red & 1 Blue Buff Base ally targetted skill - significantly increase ally speed

Slow

Combine Base Skill Debuff + 1 Red & 2 Blue Buff Base ally targetted skill - significantly decrease enemy speed

Non-Violence Type

Heal

Combine Base Skill Attack + 3 Green

Triage

Combine Base Skill Buff + 3 Green

Throw

Combine Base Skill Stun + 3 Green

Calm

Combine Base Skill Debuff + 3 Green