2.4 KiB
2.4 KiB
Change Log
All notable changes to this project will be documented in this file. This project adheres to Semantic Versioning.
[Unreleased]
[0.1.1] - YYYY-MM-DD
Added
Event::Skill
needed to convey the use of skill which is followed by other events
used for skill Purify to show that it is used and then followed by removal and other events
New Skill `Sleep`
Combined using Stun + GG
Stuns target for 3T (might need to be 4T)
Deals 240% green damage (heal)
Concept - high duration stun with the drawback of a big heal on the target
Base cooldown 3T
(Could be played aggressively or defensively)
Fixed
Changed
Switch purify with reflect
- Purify now GG + block (was GB + block)
- Purify now applies a small heal 45% multiplier green damage (power) for each debuff removed
- reflect now GB + block (was GG + block)
Switch clutch with taunt
Clutch now GR + Block (was GR + Buff)
Taunt now GR + Buff
No longer self-target only
Silence no longer Stun + GB (already exists as debuff BB)
Hex is now Stun + GB (was Stun + RB)
Banish is now Stun + RB (was Stun + RG) for rng theme
Throw is now Stun + RG (was Stun + GG)
- Better fit as it applies inc Red taken debuff (vulnerability)
[0.1.0] - 2019-05-02
Added
New skill `Chaos`
- 50% base red & blue with an additional rng 20% blue & red
- Combo'd with Attack + Red + Blue
New skill `Slay`
- 70% base red, heals (green damage) for equivalent dmg dealt
- Combo'd with Attack + Red + Green
New effect `Wither`
- Reduces green damage taken by 50%
Fixed
- Siphon deals damage before applying heal
- Changed tests to incorporate skill damage multipliers
Changed
-
Changed Decay, Siphon and Purify vbox items
Decay- 1 blue + 1 green + debuff - now also applies new debuffWither- Cooldown increased 0T -> 1TSiphon- 1 blue + 1 green + attack - Cooldown reduced 1T -> 0TPurify1 blue + 1 green + block -
Changed skill damage multipliers
Blast100% -> 130%CorruptionTick100% -> 80%Decay50% -> 25%Heal100% -> 120%SiphonTick100% -> 30%StrangleTick100% -> 30%Strike100% -> 110%TriageTick100% -> 65%