15 KiB
Change Log
All notable changes to this project will be documented in this file. This project adheres to Semantic Versioning.
[1.8.1] - 2019-11-07
Changed
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Game phase
- Background for text overlapping with avatars in game phase (mobile)
- Fixed issue where effect text would show when not highlighted
- Avatar size doesn't decrease as effects are applied (now overlap)
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Invert Now reverses recharge into damage
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Link Reworked completely Now stuns target for 1T with 1T CD Deals 20/45/70% blue power multiplied by number of effects on target as blue damage Applies stun before effect multiplier calculation
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Restrict Changed cooldown from 2T -> 1T Duration now 2T at all levels
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Ruin Cooldown now 2T at all levels (down from 3T) Now deals damage to each target (40/70/100)%
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Silence Changed cooldown from 2T -> 1T Duration now 2T at all levels
[1.8.0] - 2019-11-06
Added
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Drag and drop for vbox interactions can be used instead of single click / double click
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Base white items and be directly equipped from vbox rather than going through the inventory
- Useful if you want to equip an item without further combining with colours
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You can swap skills and specs between constructs without using the inventory
Changed
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Construct life changed
- You now start with 800 green life (down from 950)
- You now start with 125 red life and blue life (up from 0)
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Game phase layout
- Enemy team effects appear under your construct instead of next to it
- Game phase constructs line up symmetrically now
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Mobile
- Tutorial is disabled for mobile view
- Landscape is now default view
- Vbox phase everything is now in one view
- Game constructs and animations are much larger in mobile view
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Amplify Now increases green power
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Absorb
- Reduced duration and cooldown from 2T -> 1T (Absorption duration unchanged)
- Absorption damage is now based on all damage taken (previously only green damage taken)
- Now recharges blue life based on 95 / 120 / 155 blue power
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Banish Reduced cooldown to 1T
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Decay Removed cooldown
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Haste / Hybrid Fixed issue when hybridblast and hastestrike wouldn't trigger from upgraded + skills
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Intercept
- Reduced duration to 1T down from 2T
- Reduced cooldown to 1T down from 2T
[1.7.0] - 2019-10-31
Added
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Step by step tutorial
- Will activate during the learn game for the first round
- There is a button which will exit tutorial so you can continune the normal practice mode
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Skill combo previews
- You can now preview what item combos will create!
- Click into the item in the info section table (top right) and it will be replaced with the new item
Changed
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Vbox phase
- Made general performance improvements
- Removed the default info state (should be smoother to navigate now)
- When combining or selecting base items (skills/specs) the base item info won't be replaced with other vbox items
- Added info text for construct names and avatars
- Changed a number of info descriptions for clarity
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Game phase
- Made general performance improvements
- Now has default tutorial text for the first round (tells the player to select skills and then the targets)
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Moved the login page demo to a new info tab, increased the speed of demo and it now creates random combos
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Banish
- Cooldown reduced to 2T (was 3T)
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Bash
- Skill multiplier reduced from 65/95/140 -> 45/65/100
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Blast
- Damage multiplier reduced 110/145/210 -> 105/140/200
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Block
- Previously reduced red damage taken by 50%
- Now reduces red damage and blue damage taken by 65%
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Buff
- Previously increased red power and speed stat by 25%
- Now increases red power, blue power and speed stat by 30%
- Increased duration from 2T -> 3T
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Counter
- No longer applies block effect
- CounterAttack multiplier increased from 70/95/120 -> 120/160/230
- Will now animate an attack animation on counter attack
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Curse
- Now created by combining Debuff + RB was Debuff + RG
- Fixed issue where curse was only increasing blue damage taken instead of red and blue
- Fixed an issue where the animation would not display if it occured already
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Haste
- Cooldown reduced to 1T (was 2T)
- Duration increased from 2/3/4T -> 3/4/5T
- HasteStrike damage multiplier changed from 30% -> 60%
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Hybrid
- Cooldown reduced to 1T (was 3T)
- Duration increased from 2/3/4T -> 3/4/5T
- HybridBlast damage multiplier changed from 25% -> 50%
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Invert
- Now created by combining Debuff + RG was debuff + RB
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Silence
- Cooldown reduced to 2T (was 3T)
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Siphon
- Skill multiplier increased from 20/25/30 -> 25/30/40
- Reworded part of description "Construct heals self for 100% of damage dealt to target construct GreenLife."
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Slay
- Self healing is now 50% of damage dealt to green life (was 100%)
- Damage multiplier increased from (40/60/90)% -> (45/65/100)%
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Sleep
- Cooldown reduced to 2T (was 3T)
- Skill multiplier reduced from 240/300/400 -> 200/290/400
[1.6.6] - 2019-10-27
Added
- Offering of draws
- Neither player receives a point if they agree to a draw
- Bots automatically agree to draws
[1.6.5] - 2019-10-25
Fixed
- Stripe being blocked no longer causes unrecoverable error
- Automatic ready up is now throttled after abandons
- Player width styling
Changed
- Improved wiggle animation
- Intercept is now considered defensive by bots
- Password restrictions relaxed
[1.6.4] - 2019-10-24
Changed
- Animations processing on client side reduced.
[1.6.3] - 2019-10-23
Added
- MNNI: the MNML guide
- Delivers the message of the day
Fixed
- Fixed issue where dots / hots would not trigger when reapplied at a higher speed
- Changed layout of home page. UI elements for rerolling construct avatars moved to a separate tab.
- Added highlighting to first round of a game against the bots to guide new users
- Fixed UI issues related to scrolling
- Improved the invite link
[1.6.2] - 2019-10-20
Fixed
- Combiner bug where it would preview items for different combinations
- Skill descriptions are cleared when animations start
[1.6.1] - Skipped
[1.6.0] - 2019-10-18
Added
- Subscriber chat!
Changed
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Made available skill / effect information during the combat phase.
- Highlighting a skill replace the effect area with the skill description including speed multiplier.
- Highlighting an effect will replace the targetting arrow / anim skill text with effect info.
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You can now preview combinations before you create them
- After selecting the three items for a combo hover over the combine button for info
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Damage formula for Slay and Siphon reworked
- Slay now deals red damage based RedPower and GreenPower. Previously only based on RedPower.
- Siphon now deals blue damage based BluePower and GreenPower. Previously only based on BluePower.
Fixed
- Matchmaking bug where server matches you with yourself
[1.5.6] - 2019-10-17
We've updated the UI during the vbox / buy phase to give a better indication of valid actions.
Changed
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Borders for skill combo's represent the base colours.
- Heal (GG) has a green border, Siphon (BG) has an alternating blue / green border etc.
- Borders are shown for items in inventory and as equipped skills during both phases.
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Improvements to making item combo's
- If you select an item in your inventory it will now highlight other items that are valid for combining.
- This includes items that can be bought and in your inventory.
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Improved the indicator for where to click for equipping and buying items where its valid.
- Now slowly flashes between black and grey, previously changed the border once.
[1.5.5] - 2019-10-15
Changed
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Purge
- Fixed bug where client animations would freeze when clearing a buff
- Cooldown increased to 1T
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VBOX
- You can no longer select invalid combinations.
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Controls
- Abandon button now asks for confirmation.
[1.1.5] - 2019-10-10
Changed
Recharge Skill multiplier reduced 85/130/200 -> 70/110/170
Absorption Skill duration reduced 5/7/9 -> 3/5/7
[1.1.4 2019-09-18]
Changed
Removed self targetting, all skills can be used on any target
Reflect No cooldown, 1T duration
Purify No cooldown
Recharge No cooldown
Banish
Now deals 40 / 75 / 125% target red / blue life before applying banish debuff
Constant 2T duration at all levels
Constant 3T cooldown at all levels
Link reworked ->
Stuns caster for 3/2/1T
If target has higher green life than caster:
Deal blue damage to target equal to difference between green life
Heal with green damage to source equal to difference between green life
Counter effect no longer applies immunities
Counter no cooldown
Counter applies for 1T
Counter skill now applies block at 40% / 60% / 80% reduction for 1T
Counter no longer recharges red life
Electrify
No Cooldown
Duration -> 1T
Electrocute duration now 2/3/4T
Sustain
Now has 1T cooldown at all levels
Has 1T duration at all levels
Now recharges red life to target (120 / 150 / 230)%
[0.1.3 2019-??-??]
Added
Added Buff as a skill
Increases Speed and RedDamage by 25%
Duration 2T
No CD
Changed
Sustain now grants immunity to disables.
[0.1.2] - 2019-05-07
Added
New skill Link
Combines - Buff + BB
Links targets together so dmg taken is split
Recharge 140% source blue damage as blue life to target
New skill Hybrid
Combines - Buff + GB
New buff that does the following -
Increase target green damage by 50%
Blue attacks do an additional blast equal to 25% source green damage
Fixed
- Ruin sends a skill event so ruin only casts once, followed by debuffs
- Client side skip for source strangling effect straight to POST_SKILL
Changed
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Removed Empower (Buff + RR) -> combined effect with amplify
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Skill Slow removed
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Debuff is now a usable skill
(add buff as a usable skill also)Applies slow effect previously applied by skill Slow Slow effect lasts 3T Cooldown 1T -
Amplify Changed to Buff + RB (was Buff + BB) Inc red and blue multiplier changed 200% -> 150% Increases both red and blue power.
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Attack Multiplier changed 100% -> 80%
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Blast Multiplier changed 130% -> 110%
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Chaos Base Multiplier changed 50% -> 40% RNG range changed from (0 - 20%) -> (0 - 30%) Same dmg range but more RNG
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Curse Inc red and blue multiplier changed 200% -> 150%
(More reworks soon to make this skill fun) -
Haste Changed to Buff + RG (was Buff + RB) Buff causes target to deal an extra attack when using red attack base skills (strike / slay / chaos) Extra attack does 25% source speed as red damage Cooldown increased to 2T Speed bonus reduced 200% -> 150%
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Heal Changed multiplier 120% -> 130%
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Counter Changed duration 1T -> 2T Changed cooldown 0T -> 2T Now recharges 110% red damage as red life CounterAttack multiplier reduced 100% -> 70%
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Siphon Multiplier changed 30% -> 40%
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Strangle No longer provides immunity to source or target Damage multiplier for strangle tick changed 30% -> 65%
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Strike Change multipliers T1/T2/T3 (110/130/150 -> 90/110/130)
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Intercept Changed to Buff + RR (was Buff + RG) Now recharges 80% source red damage as red life to target
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Break Stun duration reduced from 2T -> 1T Vulnerable dmg bonus reduced 200% -> 150%
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Triage Multiplier changed 65% -> 75%
[Unreleased]
[0.1.1] - 2019-05-03
rebalance
Added
Event::Skill
needed to convey the use of skill which is followed by other events
used for skill Purify to show that it is used and then followed by removal and other events
New Skill `Sleep`
Combined using Stun + GG
Stuns target for 3T (might need to be 4T)
Deals 240% green damage (heal)
Concept - high duration stun with the drawback of a big heal on the target
Base cooldown 3T
(Could be played aggressively or defensively)
Fixed
Changed
Switch purify with reflect
- Purify
Now GG + block (was GB + block)
Now applies a small heal 45% multiplier green damage (power) for each debuff removed
- Reflect
Now GB + block (was GG + block)
Recharges blue life at 45% blue damage
- Server function recharge changed to take skill, red amount and blue amount as inputs
- Recharge Skill reworked
No longer restores full Red and Blue life
Now restores Red life and Blue life based on respective red and blue damage
Recharge value calculated at 85% multiplier with red and blue damage
Silence
No longer Stun + GB (already exists as debuff BB)
Now also deals damage amount of 55% base blue damage
This damage amount does 45% more damage per blue skill blocked
Maximum = (0.55)(1.35)*base_blue_damage
Cooldown changed 1T -> 2T
Debuff duration increased 2T -> 3T
Restrict
Now also deals damage amount of 40% base blue damage
This damage amount does 45% more damage per red skill blocked
Maximum = (0.40)(1.35)*base_red_damage
Cooldown changed 1T -> 2T
Debuff duration increased 2T -> 3T
Switch sustain with intercept
Sustain now GR + Block (was GR + Buff)
Intercept now GR + Buff
No longer self-target only
Hex is now Stun + GB (was Stun + RB)
Banish is now Stun + RB (was Stun + RG) for rng theme
Break is now Stun + RG (was Stun + GG)
- Better fit as it applies inc Red taken debuff (vulnerability)
[0.1.0] - 2019-05-02
Added
New skill `Chaos`
- 50% base red & blue with an additional rng 20% blue & red
- Combo'd with Attack + Red + Blue
New skill `Slay`
- 70% base red, heals (green damage) for equivalent dmg dealt
- Combo'd with Attack + Red + Green
New effect `Wither`
- Reduces green damage taken by 50%
Fixed
- Siphon deals damage before applying heal
- Changed tests to incorporate skill damage multipliers
Changed
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Changed Decay, Siphon and Purify vbox items
Decay- 1 blue + 1 green + debuff - now also applies new debuffWither- Cooldown increased 0T -> 1TSiphon- 1 blue + 1 green + attack - Cooldown reduced 1T -> 0TPurify1 blue + 1 green + block -
Changed skill damage multipliers
Blast100% -> 130%ElectrocuteTick100% -> 80%Decay50% -> 25%Heal100% -> 120%SiphonTick100% -> 30%StrangleTick100% -> 30%Strike100% -> 110%TriageTick100% -> 65%