mnml/CHANGELOG.md

1.7 KiB

Change Log

All notable changes to this project will be documented in this file. This project adheres to Semantic Versioning.

[Unreleased]

[0.1.1] - YYYY-MM-DD

Added

Event::Skill
    needed to convey the use of skill which is followed by other events 
    used for skill Purify to show that it is used and then followed by removal and other events

Fixed

Changed

Switch purify with reflect
    - Purify now GG + block instead of GB + block
    - Purify now applies a small heal 45% multiplier green damage (power)

    - reflect now GB + block
    - reflect restores blue shield

[0.1.0] - 2019-05-02

Added

New skill `Chaos` 
    - 50% base red & blue with an additional rng 20% blue & red
    - Combo'd with Attack + Red + Blue

New skill `Slay` 
    - 70% base red, heals (green damage) for equivalent dmg dealt
    - Combo'd with Attack + Red + Green

New effect `Wither` 
    - Reduces green damage taken by 50%

Fixed

  • Siphon deals damage before applying heal
  • Changed tests to incorporate skill damage multipliers

Changed

  • Changed Decay, Siphon and Purify vbox items Decay - 1 blue + 1 green + debuff - now also applies new debuff Wither - Cooldown increased 0T -> 1T Siphon - 1 blue + 1 green + attack - Cooldown reduced 1T -> 0T Purify 1 blue + 1 green + block

  • Changed skill damage multipliers Blast 100% -> 130% CorruptionTick 100% -> 80% Decay 50% -> 25% Heal 100% -> 120% SiphonTick 100% -> 30% StrangleTick 100% -> 30% Strike 100% -> 110% TriageTick 100% -> 65%