mnml/server/COMBOS.md
2019-02-18 14:08:49 +11:00

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Markdown

# Playthrough
cryps join game
stats randomised
initial stash drops
3 skills
3 colours
3 specs
play first round
basically duke it out
# Colours #
### Red ###
Real world concepts
Aggressive
Apply Buffs
Fast & Chaotic
### Green ###
Healing Specialisation
Defensive
Purge buffs & debuffs
### Blue ###
Fantasy concepts (magical)
Aggressive & Defensive
Apply Debuffs
Slow & Reliable
# Classes #
Class names to be changed
====================
Pure Red `Nature`
Pure Green `Non-Violence`
Pure Blue `Destruction`
Hybrid Red / Blue `Chaos`
Hybrid Red / Green `Purity`
Hybrid Blue / Green `Technology`
Skills
==========
Basic Type
-------------------------------------------------------------------------
Attack `Basic offensive skill - deal damage`
Buff `Base ally targetted skill - increase ally speed`
Stun `Base enemy disable - disable enemy for 2 rounds`
Block `Base self targetted defensive - reduced damage taken for 2 rounds`
Debuff `Base enemy debuff - reduce enemy speed`
# Chaos Type #
### Banish ###
Combine `Base Skill Attack + 1 Red & 2 Blue`
`Offensive disable (slow speed) - damage + enemy can't attack or be attacked 3 turns`
### Hex ###
Combine `Base Skill Stun + 2 Red & 1 Blue`
`Offensive disable - enemy stunned for 3 turns`
### Haste ###
Combine `Base Skill Buff + 2 Red & 1 Blue`
Buff `Base ally targetted skill - significantly increase ally speed`
### Slow ###
Combine `Base Skill Debuff + 1 Red & 2 Blue`
Buff `Base ally targetted skill - significantly decrease enemy speed`
# Non-Violence Type #
### Heal ###
Combine `Base Skill Attack + 3 Green`
### Triage ###
Combine `Base Skill Buff + 3 Green`
### Throw ###
Combine `Base Skill Stun + 3 Green`
### Calm ###
Combine `Base Skill Debuff + 3 Green`