91 lines
3.1 KiB
Markdown
Executable File
91 lines
3.1 KiB
Markdown
Executable File
# Cryps ("creeps") // Creeptography
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## Items
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## Rolling
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stat & rng
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block hash or totally random
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roll server that prints a roll every second?
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friendship on ties?
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Def
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0001011011001100110101000000101111100110101111110100100001000001 - roll
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0000000000000000000000000000000000000000000000000000000000001111 ^ steel armour
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0000000000000000000000000000000000000000000000000000001111000000 ^ stoney trait
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0001011011001100110101000000101111100110101111110100101111001111 = modified roll
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0000000000000000000000000000000000000000000000000000000111000010 & def attribute
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0000000000000000000000000000000000000000000000000000000111000010 = roll w/ stats
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0000000000000000000000000000000000000000000000000000000001000000 = roll w/out stats
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## missions
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also the idea is like
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the currency is kinda like path right
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you're trying to get like chaos
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to reroll some stat
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or some item
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so maybe like a sword
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has 5 bits of damage it can guarantee
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but a badman-sabre has 16 bits
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and you keep blowing chaos on it til it gets 1111111111
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MashyToday at 9:04 PM
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yeah that would be cool
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natureToday at 9:05 PM
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i feel like that would make it kinda p2w
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so probably needs limits
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MashyToday at 9:05 PM
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I was thinking the p2w more just like making the needs and missions quicker right
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so like instead of feeding your dude you get some item where hes fed for 2 days or something
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or you could reduce the mission time which is like kinda pay to win but not really
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natureToday at 9:06 PM
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well what do the missions give you
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MashyToday at 9:06 PM
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well thats what i was thinking you'd do to get items
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so instead of doing a zone in an rpg and getting all this loot
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you send your dude out and you got a notification 4 hours later like success / failure this is what you got back
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natureToday at 9:07 PM
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i was thinking aobut that
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i don't really like the possibility of failure on a mission
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imagine sending your dude out on a mission for 2 days and it ceoms back like "nope wrong"
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i'd just fucken rq
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MashyToday at 9:08 PM
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Yeah
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natureToday at 9:08 PM
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BUT
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a better thing is like
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playing off crypto
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MashyToday at 9:08 PM
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its something like this https://www.youtube.com/watch?v=bXLW9dF7LN8
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YouTube
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Tommy J
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WoW: Garrison Mission Chance - How it Works
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natureToday at 9:08 PM
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missions are like
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MashyToday at 9:08 PM
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so you get told before hand the % chance for success
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natureToday at 9:08 PM
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go and do 2000 overkill damage to some monster
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and your dude is out there using his items and rolling
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so it can happen quick if you're lucky
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or slow if you're not
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but still will eventually happen
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and then you get like easy limits for missions right
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MashyToday at 9:09 PM
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yeah that would be better actually
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natureToday at 9:09 PM
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like a creep that onl deals 100 dmg can't finish that mission
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i feel like that would be good
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cause then if you have like a defensive cryp
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it could have a defensive kinda mission
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like go and block 40000 damage in pve
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and then it gets some baller shield
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and is like speccing into defense
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MashyToday at 9:10 PM
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sounds better
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natureToday at 9:10 PM
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and like an offensive cryp could do that too
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but it might keep getting KOd
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and you hvae to pay to revive it |