8.0 KiB
Specs
Numbers are placeholder
Specs get a bonus dependent on the total of Red / Green / Blue in player skills & specs
Example to meet 5 red gem bonus from skills only
In your player Construct #1 has Strike, Construct #2 has Slay and Heal, Construct #3 has Restrict
- RR skill
Strikecontributes 2 red gems to the total red gems (2 total) - RG skill
Slaycontributes 1 red gem to the total red gems (3 total) - GG skill
Healcontirubtes 0 red gems to the total red gems (3 total) - RR skill
Restrictcontirubtes 2 red gems to the total red gems (5 total)
Advanced specs also require a minimum number of Red / Green / Blue gems on the construct to take effect
- Tier 1 Basic specs (Damage / Health / Defense) will have no requirements
- Advanced specs will require a certain threshold of red / green / blue gems to be enabled
- Provided spec requirements are met, all specs will add gems to the construct
Starting from scratch with a vbox
Round 1
- Buy 4 reds (items)
- Buy two 'Attack' Skills & 1 Stun skill (items)
- Buy 1 Basic Damage Spec (item)
Combine 2 Red + 'Attack' -> Strike
Combine 2 Red + 'Basic Damage Spec' -> Red Damage
Construct #1 -> Give Strike & Red Damage Spec -> Strike + 1 x Red Damage Spec
Construct #2 -> Give Attack -> Attack
Construct #3 -> Give Stun -> Stun
Player Total (4 Red + 2 Basic gems)
Round 2
- Buy 2 reds & 2 green & 2 blue (all available colour items)
- Buy 2 Basic Damage Spec (item)
- Construct #2 Unequip Attack
- Combine 2 Green + 'Attack' -> Heal
- Construct #3 Unequip Stun
- Combine 2 Blue + 'Stun' -> Ruin
- Combine 2 Red + 'Basic Damage Spec' -> Red Damage
Construct #1 -> Give Red Damage items -> Strike + 2 x Red Damage Spec (6R)
Construct #2 -> Give Heal item -> Heal (2G)
Construct #3 -> Give Ruin item -> Ruin (2B)
Round 3
- Buy 4 reds
- Buy 1 Attack, 1 Stun, 1 Block (item)
- Buy 2 Basic Damage Spec (item)
- Combine 2 Red + 'Stun' -> Strangle
- Combine 2 Red + 'Block' -> Counter
Construct #1 -> Give 'Stun' & 'Strangle' -> Strike, Stun, Strangle + 2 x Red Damage Spec (10R)
Construct #2 -> 'No change' -> Heal (2G)
Construct #3 -> Give Attack item & 2 Basic Damage Spec -> Attack + Ruin + 2 x Basic Damage Spec (2B)
Round 4
- Buy 4 reds (getting lucky with reds!)
- Buy 1 Attack, 1 Buff
- Combine 2 Red + 'Attack' -> Strike
- Combine 2 Red + 'Buff' -> Empower
- Construct #1 Unequip 2 x Red Damage spec, Equip Empower -> Strike, Stun, Strangle, Empower (8R)
- Combine 'Strike' + 2 x Red Damage spec -> 'Increased Strike Damage spec'
### Note 'Increased Strike Damage spec' requires 8R on the construct
Construct #1 Equip Increased Strike Damage spec -> Strike, Stun, Strangle, Empower + Increased Strike Damage Spec (14R)
Construct #2 -> 'No change' -> Heal
Construct #3 -> 'No change' -> Attack + Ruin + 2 x Basic Damage Spec
Round 5
We already lost cause we went all in on 1 red construct like a noob
Generic Specs
Basic % GreenLife
Base -> 5% inc hp
Player Bonus -> 3 basic gems -> +5% // 6 basic gems -> +10% // 12 basic gems -> +15%
Maximum 35% inc hp
Basic Speed
Base -> 5% inc speed
Player Bonus -> 3 basic gems -> +10% // 6 basic gems -> +15% // 12 basic gems -> +20%
Maximum 50% inc speed
Basic Class Spec
Base -> +2 red, +2 green +2 blue gems on construct
Basic Duration
Increased Damage Combos
Generate by combining Generic Spec (Basic Damage) with respective RGB
Red Damage (Dmg + RR)
Add 2 red gems
Base -> 10% inc red dmg
Player Bonus 5 red gems -> +10% // 10 red gems -> +15% // 20 red gems -> +25%
Maximum +60% red damage
Blue Damage (Dmg + BB)
Add 2 blue gems
Base -> 10% inc blue dmg
Player Bonus 5 blue gems -> +10% // 10 blue gems -> +15% // 20 blue gems -> +25%
Maximum +60% blue damage
Healing (Dmg + GG)
Add 2 green gems
Base -> 10% inc healing
Player Bonus 5 green gems -> +10% // 10 green gems -> +15% // 20 green gems -> +25%
Maximum +60% inc healing
Red damage and healing (Dmg + RG)
Add 1 red 1 green gem
Base -> 5% inc red damage and 5% inc healing
Player Bonus (2R + 2G gems) -> +5% + 5% // (5R + 5G gems) -> +10% + 10% % // (10R + 10G) gems -> +15% + 15%
Maximum +35% inc red damage and 35% inc healing
Red and blue damage (Dmg + RB)
Add 1 red and 1 blue gem
Base -> 5% inc red damage and 5% inc healing
Player Bonus (2 red + 2 green gems) -> +5% + 5% // (5 red + 5 green gems) -> +10% + 10% % // 20 green gems -> +15% + 15%
Maximum +35% inc damage and 35% inc healing
Blue damage and healing (Dmg + BG)
Add 1 blue and 1 green gem
Base -> 5% inc blue damage and 5% inc healing
Player Bonus (2B + 2G gems) -> +5% + 5% // (5B + 5G gems) -> +10% + 10% % // (10B + 10G) gems -> +15% + 15%
Maximum +35% inc blue damage and 35% inc healing
Increased GreenLife Combos
Generate by combining Generic Spec (Basic GreenLife) with respective RGB
Increased % Red Life (Basic %HP + 2R)
Add 2 red gems
Base -> 10% inc red shield
Player Bonus 5 red gems -> +10% // 10 red gems -> +15% // 20 red gems -> +20%
Maximum +55% inc red shield
Increased % Red Life and GreenLife (Basic %HP + 1R1G)
Add 1 red 1 green gem
Base -> 5% inc red shield and 5% inc hp
Player Bonus (2R + 2G gems) -> +5% + 5% // (5R + 5G gems) -> +10% + 10% % // (10R + 10G) gems -> +15% + 15%
Maximum +35% inc red shield and 35% inc hp
Increased % Blue Life (Basic %HP + 2B)
Add 2 blue gems
Base -> 10% inc red shield
Player Bonus 5 blue gems -> +10% // 10 blue gems -> +15% // 20 blue gems -> +20%
Maximum +55% inc blue shield
Increased % Blue Life and GreenLife (Basic %HP + 1B1G)
Add 1 blue and 1 green gems
Base -> 5% inc red shield and 5% inc hp
Player Bonus (2B + 2G gems) -> +5% + 5% // (5B + 5G gems) -> +10% + 10% % // (10B + 10G) gems -> +15% + 15%
Maximum +35% inc blue shield and 35% inc hp
Increased % GreenLife (Basic %HP + 2G)
Add 2 green gems
Base -> 10% inc hp
Player Bonus 5 green gems -> +10% // 10 green gems -> +15% // 20 green gems -> +20%
Maximum +55% inc hp
Increased % Blue and Red Life (Basic %HP + 1B1R)
Add 1 blue and 1 red gem
Base -> 5% inc red shield and 5% inc hp
Player Bonus (2B + 2R gems) -> +5% + 5% // (5B + 5R gems) -> +10% + 10% % // (10B + 10R) gems -> +15% + 15%
Maximum +35% inc blue shield and 35% inc red shield
Upgraded Attack Spec Combos
Increased Strike Damage (Combine Strike + Red Damage Spec x 2)
Construct Requires 8 red gems
Adds 6 red gems
Base -> 15% increased strike damage
Player Bonus 15 red gems -> +15% // 20 red gems -> +20% // 30 red gems -> +30%
Maximum 80% increased strike damage
Improved Heal (Combine Heal + Healing Spec x 2)
Construct Requires 8 green gems
Base -> 15% increased heal healing
Player Bonus 15 green gems -> +15% // 20 green gems -> +20% // 30 green gems -> +30%
Maximum 80% increased heal healing
Increased Blast Damage (Combine Blast + Blue Spec x 2)
Construct Requires 8 blue gems
Base -> 15% increased blast damage
Player Bonus 15 blue gems -> +15% // 20 blue gems -> +20% // 30 blue gems -> +30%
Maximum 80% increased blast damage
Increased Slay Damage (Combine Slay + Red Damage Spec + Healing Spec)
Construct Requires 4 red 4 green gems
Base -> 15% increased slay damage
Player Bonus (8R + 8G) gems -> +15% // (10R + 10G) gems -> +20% // (15R + 15G) gems -> +30%
Maximum 80% increased slay damage
Increased Banish Damage (Combine Slay + Red Damage Spec + Blue Damage Spec)
Construct Requires 4 red 4 blue gems
Base -> 15% increased slay damage
Player Bonus (8R + 8B) gems -> +15% // (10R + 10B) gems -> +20% // (15R + 15B) gems -> +30%
Maximum 80% increased banish damage
Other Combos
Increased % Red Speed (Basic Speed + 2R)
Add 2 red gems
Base -> 15% inc red speed
Player Bonus 5 red gems -> +15% // 10 red gems -> +20% // 20 red gems -> +25%
Maximum 80% inc red speed
Nature Affinity (Basic Class spec + 2R)
Base -> Add 10 red gems