removecomponents
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@@ -0,0 +1,12 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class RemoveComponentName : MonoBehaviour {
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public void RemoveComponents () {
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MeshRenderer[] meshes = GetComponentsInChildren<MeshRenderer>();
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foreach (MeshRenderer c in meshes) {
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DestroyImmediate(c, true);
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}
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}
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}
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