2 boost
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@@ -24,7 +24,7 @@ public class PowerUnit {
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float shieldRegen = 10f; // * 100 ticks per second = 5s fully recharge
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float shieldRegen = 10f; // * 100 ticks per second = 5s fully recharge
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int boostMax = 2;
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int boostMax = 2;
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int boostCharges = 0;
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int boostCharges = 2;
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static float stablisation = 75f;
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static float stablisation = 75f;
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@@ -39,7 +39,7 @@ public class PowerUnit {
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public string BoostsAvailable => $"{boostCharges}";
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public string BoostsAvailable => $"{boostCharges}";
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public void Init() {
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public void Init() {
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boostCharges = 0;
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boostCharges = boostMax;
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shieldCurrent = initialShieldMax;
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shieldCurrent = initialShieldMax;
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acceleration = initialAcceleration;
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acceleration = initialAcceleration;
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deceleration = initialDeceleration;
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deceleration = initialDeceleration;
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