14 lines
291 B
C#
14 lines
291 B
C#
using UnityEngine;
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public enum ECharacterClass
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{
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Knight, Ranger, Wizard
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}
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[CreateAssetMenu] //This adds an entry to the **Create** menu
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public class SpaceRaceData : ScriptableObject
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{
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public string CharacterName;
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public ECharacterClass Class;
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public Sprite PortraitImage;
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} |