Files
spacerace/Assets/Src/ShipPhysics.cs
T

30 lines
847 B
C#

using UnityEngine;
public class ShipPhysics : MonoBehaviour {
ShipControls ship;
float maxDmg = 150f;
float maxImpulse = 50f;
void Awake() {
ship = GetComponent<ShipControls>();
}
void OnCollisionEnter(Collision collision) {
Debug.Log($"mag {collision.relativeVelocity.magnitude}");
Debug.Log($"impulse {collision.impulse} {collision.impulse.magnitude}");
// if (collision.relativeVelocity.magnitude > maxDmg) {
if (collision.impulse.magnitude > maxImpulse) {
Debug.Log("Ddddestroyed by" + collision.gameObject.name);
ship.Respawn();
return;
}
if (collision.gameObject.tag == "TrackLimits") {
Debug.Log("Track Limits " + collision.gameObject.name);
ship.Respawn();
return;
}
}
}