40 lines
1.2 KiB
C#
40 lines
1.2 KiB
C#
// using UnityEngine;
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// using System.Collections;
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// public class DebugLogPanel : MonoBehaviour
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// {
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// uint qsize = 15; // number of messages to keep
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// Queue myLogQueue = new Queue();
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// void Start() {
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// Debug.Log("SpaceRace!");
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// Debug.Log("WSAD - Strafe");
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// Debug.Log("Mouse 1 - Thrust");
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// Debug.Log("Mouse 2 - Decelerate");
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// Debug.Log("Space - Respawn");
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// Debug.Log("F10 - Exit");
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// }
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// void OnEnable() {
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// Application.logMessageReceived += HandleLog;
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// }
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// void OnDisable() {
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// Application.logMessageReceived -= HandleLog;
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// }
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// void HandleLog(string logString, string stackTrace, LogType type) {
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// // myLogQueue.Enqueue("[" + type + "] : " + logString);
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// myLogQueue.Enqueue(logString);
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// if (type == LogType.Exception)
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// myLogQueue.Enqueue(stackTrace);
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// while (myLogQueue.Count > qsize)
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// myLogQueue.Dequeue();
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// }
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// void OnGUI() {
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// GUILayout.BeginArea(new Rect(0, 0, 400, Screen.height));
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// GUILayout.Label("\n" + string.Join("\n", myLogQueue.ToArray()));
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// GUILayout.EndArea();
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// }
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// } |