77 lines
2.1 KiB
Markdown
77 lines
2.1 KiB
Markdown
## TODO
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- applications
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- steam
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- improve descriptions
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- add icons for A D T S
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- sound
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- murals
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- flames at end of red corner in junglism2
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- menu
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- set bokeh? nah...
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- post times to server
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- backup store to json on disk in case server down
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- not rly sure how this would work
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- try to post
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- if fail store the lap in userdata
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- git lfs
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- minimap
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- really want this?
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- would make map source obvious
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- models
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- liquidator
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- cruise craft racing
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- multiplayer
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- ship explode on crash lol
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- 3p camera
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- orientation
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- velocity
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- speed trap
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- menu
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- take coming soon from todo
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- weather
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- different global volume effects
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- fog
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- sky colours etc
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- FLASHY C0L0RZ
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- first time through map sectors flash their colour
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eg. green, red, blue
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- after first completion they flash according to pb
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- red, green, purple
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- asteroid belt -marbles-
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- pings ship
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- clears slowly to show most often used line
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- track around star
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- track on rings of saturn
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- whatever song opens tozzi's delayed mix is bgm
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ffmpeg -ss 18 -t 3 -i "2023-09-07 18-17-43.mkv" \
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-vf "fps=20,scale=320:-1:flags=lanczos,split[s0][s1];[s0]palettegen[p];[s1][p]paletteuse" \
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-loop 0 sr_junglism.gif
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# Build Stuff
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# don't forget to change unity+vs to master builds!
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1>ExitCode: 0 Duration: 0s1ms
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1>Starting: C:\Users\ntr\code\SpaceRace\Build\UWP\Il2CppOutputProject\IL2CPP\build\deploy\bee_backend\win-x64\bee_backend.exe --profile="C:/Users/ntr/code/SpaceRace/Build/UWP/build/obj/il2cppOutputProject/x86/Release/buildstate/backend_profiler1.traceevents" --beedriver-listener --dagfile="C:/Users/ntr/code/SpaceRace/Build/UWP/build/obj/il2cppOutputProject/x86/Release/buildstate/bee.dag" --continue-on-failure --dagfilejson="C:/Users/ntr/code/SpaceRace/Build/UWP/build/obj/il2cppOutputProject/x86/Release/buildstate/bee.dag.json" FinalProgram
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1>WorkingDir: C:/Users/ntr/code/SpaceRace/Build/UWP/build/obj/il2cppOutputProject/x86/Release/buildstate
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>>>>>>>>>> LOOKS LIKE NOTHING IS HAPPENING BUT IS WORKING <<<<<<<<<<<<<
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1>ExitCode: 0 Duration: 2m:14s |