Files
spacerace/Assets/TrackLimits.cs
T
2023-07-04 18:18:59 +10:00

23 lines
669 B
C#

using UnityEngine;
public class TrackLimits : MonoBehaviour {
ShipControls ship;
void Awake() {
ship = GetComponent<ShipControls>();
}
void OnCollisionEnter(Collision collision) {
// Debug-draw all contact points and normals
// foreach (ContactPoint contact in collision.contacts) {
// Debug.DrawRay(contact.point, contact.normal, Color.white);
// }
// Debug.Log("Collision magnitude " + collision.relativeVelocity.magnitude);
if (collision.gameObject.tag == "TrackLimits") {
Debug.Log("Track Limits " + collision.gameObject.name);
ship.Respawn();
}
}
}