Files
spacerace/Assets/Src/UI/MenuInput.cs
T
2023-07-25 18:47:45 +10:00

285 lines
8.8 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator
// version 1.6.1
// from Assets/Src/UI/MenuInput.inputactions
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine.InputSystem;
using UnityEngine.InputSystem.Utilities;
public partial class @MenuInput: IInputActionCollection2, IDisposable
{
public InputActionAsset asset { get; }
public @MenuInput()
{
asset = InputActionAsset.FromJson(@"{
""name"": ""MenuInput"",
""maps"": [
{
""name"": ""menu"",
""id"": ""fddbd52a-f0f1-4589-8706-8a70d80fffc7"",
""actions"": [
{
""name"": ""Toggle"",
""type"": ""Button"",
""id"": ""ad2f7940-95f2-4063-87a1-7d42f3791e9f"",
""expectedControlType"": ""Button"",
""processors"": """",
""interactions"": """",
""initialStateCheck"": false
}
],
""bindings"": [
{
""name"": """",
""id"": ""e4962cb0-d885-416a-a080-db19f4a0a4c4"",
""path"": ""<Keyboard>/escape"",
""interactions"": """",
""processors"": """",
""groups"": ""Keyboard&Mouse"",
""action"": ""Toggle"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""a9401517-73d8-4cc5-baaa-56db81951850"",
""path"": ""<Gamepad>/start"",
""interactions"": """",
""processors"": """",
""groups"": ""Gamepad"",
""action"": ""Toggle"",
""isComposite"": false,
""isPartOfComposite"": false
}
]
}
],
""controlSchemes"": [
{
""name"": ""Keyboard&Mouse"",
""bindingGroup"": ""Keyboard&Mouse"",
""devices"": [
{
""devicePath"": ""<Keyboard>"",
""isOptional"": false,
""isOR"": false
},
{
""devicePath"": ""<Mouse>"",
""isOptional"": false,
""isOR"": false
}
]
},
{
""name"": ""Gamepad"",
""bindingGroup"": ""Gamepad"",
""devices"": [
{
""devicePath"": ""<Gamepad>"",
""isOptional"": false,
""isOR"": false
}
]
},
{
""name"": ""Touch"",
""bindingGroup"": ""Touch"",
""devices"": [
{
""devicePath"": ""<Touchscreen>"",
""isOptional"": false,
""isOR"": false
}
]
},
{
""name"": ""Joystick"",
""bindingGroup"": ""Joystick"",
""devices"": [
{
""devicePath"": ""<Joystick>"",
""isOptional"": false,
""isOR"": false
}
]
},
{
""name"": ""XR"",
""bindingGroup"": ""XR"",
""devices"": [
{
""devicePath"": ""<XRController>"",
""isOptional"": false,
""isOR"": false
}
]
}
]
}");
// menu
m_menu = asset.FindActionMap("menu", throwIfNotFound: true);
m_menu_Toggle = m_menu.FindAction("Toggle", throwIfNotFound: true);
}
public void Dispose()
{
UnityEngine.Object.Destroy(asset);
}
public InputBinding? bindingMask
{
get => asset.bindingMask;
set => asset.bindingMask = value;
}
public ReadOnlyArray<InputDevice>? devices
{
get => asset.devices;
set => asset.devices = value;
}
public ReadOnlyArray<InputControlScheme> controlSchemes => asset.controlSchemes;
public bool Contains(InputAction action)
{
return asset.Contains(action);
}
public IEnumerator<InputAction> GetEnumerator()
{
return asset.GetEnumerator();
}
IEnumerator IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
public void Enable()
{
asset.Enable();
}
public void Disable()
{
asset.Disable();
}
public IEnumerable<InputBinding> bindings => asset.bindings;
public InputAction FindAction(string actionNameOrId, bool throwIfNotFound = false)
{
return asset.FindAction(actionNameOrId, throwIfNotFound);
}
public int FindBinding(InputBinding bindingMask, out InputAction action)
{
return asset.FindBinding(bindingMask, out action);
}
// menu
private readonly InputActionMap m_menu;
private List<IMenuActions> m_MenuActionsCallbackInterfaces = new List<IMenuActions>();
private readonly InputAction m_menu_Toggle;
public struct MenuActions
{
private @MenuInput m_Wrapper;
public MenuActions(@MenuInput wrapper) { m_Wrapper = wrapper; }
public InputAction @Toggle => m_Wrapper.m_menu_Toggle;
public InputActionMap Get() { return m_Wrapper.m_menu; }
public void Enable() { Get().Enable(); }
public void Disable() { Get().Disable(); }
public bool enabled => Get().enabled;
public static implicit operator InputActionMap(MenuActions set) { return set.Get(); }
public void AddCallbacks(IMenuActions instance)
{
if (instance == null || m_Wrapper.m_MenuActionsCallbackInterfaces.Contains(instance)) return;
m_Wrapper.m_MenuActionsCallbackInterfaces.Add(instance);
@Toggle.started += instance.OnToggle;
@Toggle.performed += instance.OnToggle;
@Toggle.canceled += instance.OnToggle;
}
private void UnregisterCallbacks(IMenuActions instance)
{
@Toggle.started -= instance.OnToggle;
@Toggle.performed -= instance.OnToggle;
@Toggle.canceled -= instance.OnToggle;
}
public void RemoveCallbacks(IMenuActions instance)
{
if (m_Wrapper.m_MenuActionsCallbackInterfaces.Remove(instance))
UnregisterCallbacks(instance);
}
public void SetCallbacks(IMenuActions instance)
{
foreach (var item in m_Wrapper.m_MenuActionsCallbackInterfaces)
UnregisterCallbacks(item);
m_Wrapper.m_MenuActionsCallbackInterfaces.Clear();
AddCallbacks(instance);
}
}
public MenuActions @menu => new MenuActions(this);
private int m_KeyboardMouseSchemeIndex = -1;
public InputControlScheme KeyboardMouseScheme
{
get
{
if (m_KeyboardMouseSchemeIndex == -1) m_KeyboardMouseSchemeIndex = asset.FindControlSchemeIndex("Keyboard&Mouse");
return asset.controlSchemes[m_KeyboardMouseSchemeIndex];
}
}
private int m_GamepadSchemeIndex = -1;
public InputControlScheme GamepadScheme
{
get
{
if (m_GamepadSchemeIndex == -1) m_GamepadSchemeIndex = asset.FindControlSchemeIndex("Gamepad");
return asset.controlSchemes[m_GamepadSchemeIndex];
}
}
private int m_TouchSchemeIndex = -1;
public InputControlScheme TouchScheme
{
get
{
if (m_TouchSchemeIndex == -1) m_TouchSchemeIndex = asset.FindControlSchemeIndex("Touch");
return asset.controlSchemes[m_TouchSchemeIndex];
}
}
private int m_JoystickSchemeIndex = -1;
public InputControlScheme JoystickScheme
{
get
{
if (m_JoystickSchemeIndex == -1) m_JoystickSchemeIndex = asset.FindControlSchemeIndex("Joystick");
return asset.controlSchemes[m_JoystickSchemeIndex];
}
}
private int m_XRSchemeIndex = -1;
public InputControlScheme XRScheme
{
get
{
if (m_XRSchemeIndex == -1) m_XRSchemeIndex = asset.FindControlSchemeIndex("XR");
return asset.controlSchemes[m_XRSchemeIndex];
}
}
public interface IMenuActions
{
void OnToggle(InputAction.CallbackContext context);
}
}