Files
spacerace/Assets/RemoveComponentNameEditor.cs
T
2023-07-02 14:42:38 +10:00

17 lines
450 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
[CustomEditor (typeof (RemoveComponentName))]
public class RemoveComponentNameEditor : Editor {
public override void OnInspectorGUI () {
DrawDefaultInspector ();
RemoveComponentName rmc = (RemoveComponentName) target;
if (GUILayout.Button ("Remove ComponentName")) {
rmc.RemoveComponents ();
}
}
}